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Simple Processor Control Unit

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1 Simple Processor Control Unit
Instructor: Oluwayomi Adamo Digital Systems Design

2 Control Unit Design a control unit for picking up instructions from memory address given by the program counter (PC). Interpret the instruction, Fetch the operands and feed them to the ALU, Store the result in destination registers Load the pc with destination address in case of branch instruction, Contents of destination will be forwarded to the LED or 7 segment display for display.

3 Sample Instructions Register Instruction Op CC SRC DST 01001011
Branch Instruction 11 CC ADDRESS Halt and I/O Instruction 1100 L H DST

4 CONT UNIT D MUX MUX PC 000G MEM RCA REG MUX A MUX B SWICTH DISPLAY ALU
4 BITS RCA OP DMUXA 0 OR 1 SWICTH MEM REG CC DST SRC

5 Control Unit The control unit is like computer’s traffic cop.
It coordinates and controls all operations occurring within the processor. The control unit does not input, output, process, or store data, it initiates and controls the sequence of these operations. Controls Data Movements in an Operational Circuit by Switching Multiplexers and Enabling or Disabling Resources Follows Some ‘Program’ or Schedule Often Implemented as Finite State Machine or collection of Finite State Machines

6 Control Unit as a Finite State Machine (FSM) (Contd.)
Any Circuit with Memory could be called a Finite State Machine Even computers can be viewed as huge FSMs Design of FSMs Involves Defining states Defining transitions between states Optimization / minimization Above Approach Is Practical for Small FSMs Only

7 State Machine Model Sequential logic Combinational logic pr_state
input Combinational logic pr_state nx_state Sequential logic rst clock

8 Finite State Machine - Moore
Output Is a Function of a Present State Only TYPE state IS (S0, S1, S2); SIGNAL Moore_state: state; U_Moore: PROCESS (clock, reset) BEGIN IF(reset = ‘1’) THEN Moore_state <= S0; ELSIF (clock = ‘1’ AND clock’event) THEN CASE Moore_state IS WHEN S0 => IF input = ‘1’ THEN Moore_state <= S1; ELSE END IF; reset

9 Moore WHEN S1 => IF input = ‘0’ THEN Moore_state <= S2; ELSE
END IF; WHEN S2 => Moore_state <= S0; END CASE; END PROCESS; Output <= ‘1’ WHEN Moore_state = S2 ELSE ‘0’;

10 Finite State Machine - Mealy
Output Is a Function of a Present State and Inputs TYPE state IS (S0, S1); SIGNAL Mealy_state: state; U_Mealy: PROCESS(clock, reset) BEGIN IF(reset = ‘1’) THEN Mealy_state <= S0; ELSIF (clock = ‘1’ AND clock’event) THEN CASE Mealy_state IS WHEN S0 => IF input = ‘1’ THEN Mealy_state <= S1; ELSE END IF;

11 Finite State Machine – Mealy (contd.)
WHEN S1 => IF input = ‘0’ THEN Mealy_state <= S0; ELSE Mealy_state <= S1; END IF; END CASE; END PROCESS; Output <= ‘1’ WHEN (Mealy_state = S1 AND input = ‘0’) ELSE ‘0’;

12 Control Unit as a Finite State Machine (FSM)
Fetch -> Decode -> Execute Fetch Sequence t1: MAR <- (PC) t2: MBR <- (memory) PC <- (PC) +1 t3: IR <- (MBR) (tx = time unit/clock cycle)

13 Good Luck!!!


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