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Information Design: A unified Perspective
L9 Bergmann and Morris 2017
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Schedule of presentations
December 12: Srinivas Kartik and Weelden 2017 December 7: Yuteng, Che and Kartik 2007 Chen: Glazer Rubinstein 2004 Shuhei: Ely 2016
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Plan Today: General Information Design Problem
Revelation principle and BCE Two step procedure KG example reconsidered Next lecture: prior information, multiple receivers By this we illustrate the key substantive findings in the information design
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Basic Game Sender faces many Receives who ``play a game ’’ among each other A game: I players (receivers) Finite action space State space: , prior Preferences: ``Prior’’ information structure Finite set of signals , Signal distribution We call it a basic game (of incomplete information),
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Designer’s instruments
Designer observes (3 variants) Payoff state and types for all Payoff state only, can elicit types Payoff state only, cannot elicit types Designer provides `supplemental’’ information to players Sends message to each player (here called signal) Choice: Communication rule C Remark: Without knowledge the designer essentially is a mediator from the literature on correlated equilibrium, Forges (1993, 2006)
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Designer’s preferences over C
is an augmented incomplete information game Strategy of each player Profile is a BNE if … Each BNE induces some decision rule Equilibrium correspondence
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Designer’s preferences over C
Ex post utility implies ex ante preferences over decision rules Complication: Equilibrium correspondence is not a function does not define preferences over message strategies We need ``selection’’ criterion Two alternative approaches
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Designer’s preferences over C
Designer choses as well as - Objective of a designer - Most papers (all discussed in this lecture) For any choice C nature selects adverse equilibrium - Robust (adversarial) information design - Carroll (2016) , Goldstein and Huang 2016, Inostroza and Pavan 2017
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Correlated Equilibrium Aumann 1974
Consider complete information (coordination) game Nash equilibria Decision rules induced by (mixed Nash) equilibria Restriction Generalization: Correlated equilibrium Set of CE is a polytope
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Bayes Correlated Equilibrium (BCE)
D: Decision rule is a BCE in the basic game if for any Obedience conditions Let be the set of all BCE in game G Revelation principle (Bergmann Morris 2016) T: A decision rule is BCE in a basic game if and only if it is a BNE in the augmented game, i.e., Proof
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Implications Max max problem equivalent to choosing preferred BCE in
Optimal communication rule can be found in two-step procedure Characterize the set of all BCE (obedience conditions) Find BCE that maximizes S preferences on this set Find the corresponding communication rule Benefits: Linear programing: finite set of extreme points Optimal message strategy is well defined Comparative statics of BCE in abstraction of R preferences Derivation of equilibrium without concavification Max min problem, set of feasible decision rules is smaller than
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Plan We apply these observations to characterize equilibrium in several examples Today: One R with no prior information (KG example) Next lecture: modifications of this example Effects of private information Effects of multiple receivers
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KG reconsidered Binary state space , equally likely states
One player (Receiver) interpreted as firm Binary action space Payoffs (assume ) No ``prior’’ information about a state Designer S observes , commits to message structure Objective: maximizes sum of probabilities of investment: This is a KG example (modulo changes in labeling) when
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Decision rule Decision rule
In the binary model a decision rule is summarized by Geometric representation: Interpretation: Stochastic recommendation from a designer Which of the decision rules can be implemented with some ?
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Step 1: Set of BCE Given , ex ante distribution over states and actions Recommendation ``invest’’ is followed if Recommendation not invest is followed if The latter condition is redundant
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BCE Set Polytope How to implement extreme points of ?
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Step 2: Optimal information design
S maximizes the expected probability of investment Optimal choice Indifference curves
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Step 2: Optimal information design
S maximizes the expected probability of investment Message strategy Lessons (as in KM): Obfuscation of information ``not invest’’ is ex post optimal given bad message ``not invest’’ and ``invest’’ are equally attractive given good message
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Next lecture Next lecture:
One player with prior information (comparative statics) Two players, no prior information (public versus private signals) Two players, prior information (generalized comparative statics) Left out: Design with private information Elicitation of information No elicitation
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