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CPLOA What Territory do We Cover?

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Presentation on theme: "CPLOA What Territory do We Cover?"— Presentation transcript:

1 Central Pennsylvania Lacrosse Officials Association (CPLOA) Officials Training Rules 1, 2 and 3

2 CPLOA What Territory do We Cover?
CPLOA – LL: CPLOA - North: Future Chapters:

3 Lacrosse’s Seven Rules & Common Sense
The game, field and equipment Game personnel Time factors and scoring Play of the game Personal and expulsion fouls Technical fouls Penalty enforcement Rule 8: In the event of a situation not specifically covered by the official rules of the game, it is the officials duty and responsibility – and within his authority – to make a decision based on common sense, subject to the overriding concerns of safety and fair play.

4 Rule 1, Section 1 Lacrosse played by 2 teams,10 players each (9v9 + goalies) Purpose: score goals, prevent opponent from scoring goals. Ball is played by being carried, thrown or batted with the crosse, or rolled or kicked in any direction.

5 The Lacrosse Field Lead Trail Lead Trail Section 2

6 Rule 1, Section 2 – The Field
Field must had a solid center line across entire field. Bench area and coaches area define authorized space for players and coaches. 10 yards from either side of the center line shall mark the scorer's table. Coaches area shall extend 15 yards from scorer's table.

7 Bench Areas Coaches Area Player Area

8 Substitution Box or Table Area

9 Spectator LIMIT Lines FREE OF SPECTATORS FREE OF SPECTATORS

10 Sideline and Endline Cones

11 The Goal Area (Attack Box)

12 The Defensive Area Defensive Area

13 The Field Lines must be visible and distinctive May be 2” – 4” wide
Exceptions: goal line 2” and center line 4” If other sports use same field, use different colors What if field does not meet specs????? Tell home coach to make corrections If corrections cannot be made, play game and then notify assignor. If away team refuses to play on field (safety, etc.) cancel game and report to assignor.

14 Field From Hell X Protruding metal stakes on field Steel Grate
Water pooling on field or it’s excessively muddy Multiple Lines for other events (Soccer, Field Hockey, etc.) Soccer nets on end line Lightening or Thunder Goal crease not marked Holes in Net Field is only 100 Yards Long No Goal Line Nets not attached or staked down No Wing Lines Only One Official No Game Check Available Telephone or Light Poles Close to Sideline No cones in the corners & midlines

15 Crease and Goal Areas

16 Goals and Nets Goals are 6 feet square and are to be painted orange.
Net should be tightly strung No ball pass through No holes in net Home team is responsible for having legal goals. Reasonable length of time to fix goals If goals cannot be fixed assess a 3-minute NR Goal Line designates the plane of the goal. The net is considered part of the goal

17 Goals and Nets

18 Game Balls Balls must say NFHS "meets NOCSAE standard." At the time of manufacture. All game balls provided by HOME TEAM YELLOW and ORANGE or GREEN balls may be used White Ball will be used unless both coaches agree to above color. No PINK lacrosse balls.

19 Rule 1-6-1 Crosse Dimensions
Long Crosse Goalkeeper’s Crosse Short Crosse 52” to 72” 40” to 72” 40” to 42” 3.5” 3.5” 3.5”

20 Crosse Dimensions 2” long
Length, measured from tip of head to end of handle: 40 ≥ 42 inches (short crosse) 52 ≥ 72 inches (long crosse) 40 ≥ 72 incnes (Goalkeepers crosse) Width of head, measured on the inside, widest point: 6 ½ ≥ 10 inches Goalies Crosse 10 ≥ 12 inches Walls of the head ≤ 2 inches high Strings hanging from crosse head no more than 2” long Goalies crosse head ≤ 16 1/2 inches long Crosse head construction May be wood, laminated wood or synthetic material. Crosse netting Gut, rawhide, linen or synthetic material Must be attached to the frame of the stop below the stop. Color of the netting is up to the player May not be designed to deceive (can’t paint a picture of a ball on the net)

21 Rule 1-6-1 Crosse Dimensions
Short & Long Crosse 6.5” to 10” Goalie Crosse 10” to 12” Goalie Walls 2”

22 Rule 1-6-2 Crosse Dimensions
Short & Long Crosse 10” Goalie Crosse 16½” max

23 Crosse Dimensions Metal/Hollow handles may be used
MUST HAVE an end cap manufactured for a lacrosse stick. All handles must be relatively straight. Any crosse in which the net is woven to the head in such a manner that a lip or hook is formed that might ensnare the ball is illegal. Table top test – when a stick is laid down on a table, face down, the height of the stick shall be no more than 2 ¾ inches.

24 Crosse Dimensions Any additional strings or laces (e.g., shooting strings, V channels) must be located within 4” of the top of the crosse. No more than one side wall string on each side is allowed.

25 Crosse Dimensions Rule 1, Section 7, Article 5: Any crosse used on a faceoff may not have tape on the plastic throat of the head. Rule 1, Section 8, second to last sentence: The use of pull strings to alter the depth of the pocket is illegal. No more than one sidewall string on each side is allowed.

26 Crosse Prohibitions Deep pocket – when the top surface of the ball, when placed in the stick, is below the bottom edge of the sidewall. A crosse or handle altered to give an advantage is illegal. (think microwave, warped, pinched) Hanging strings/leathers must be ≤ 6 inches. No adjustable length handles. A broken crosse is considered no crosse.

27 Required Equipment Helmet w/facemask (NOCSAE approved) Mouthpiece
Gloves Shoulder Pads (optional for goalie) Shoes Jersey Arm Pads (optional for goalie) Goalkeepers MUST Wear: Throat Protector Chest Protector Goalkeeper MAY wear: Shin Pads Football pants with or without pads A STICK is also a required piece of equipment!!!! A player may not participate without a crosse

28 Head Gear Must have 4-point chin strap, with all 4 points buckled.
Facemask must have a center bar. May only have TEAM ISSUED decals and external markings. Helmets MUST be of the same color (HS only). Mouthpiece must be worn, readily visible and must cover all teeth. Must be of a readily visible color (not white or clear).

29 Rule 1-9-1 Player Equipment
Mouth Guard (NFHS Only) Helmet with Face Mask Shoulder Pads (Optional for Goalies) Chest Protector Gloves Shoes/Cleats

30 Other Player Equipment
Other items: Under-Jerseys, compression shorts and sweatpants. Solid color and all players on the same team must have the same color, with under-jerseys tucked in. Suspend play if a player loses any required equipment in a scrimmage area, or use delayed whistle if not in scrimmage area and the player is not attempting to play.

31 Rule 1-9-1-g Jerseys Jersey’s must meet the following requirements:
Have different numbers assigned for each participant Numbers must be at least 8-inch and centered on the front and 12-inch and centered on the back. Long enough to reach belt of the pants and tucked into the pants if they reach below the beltline. Be different in colors so officials can determine home (light) and away teams (dark). Note: Youth leagues may use duplicative numbers as long as the scorer knows how to differentiate between the players.

32 Prohibited Equipment No hard casts No jewelry
religious/medical must be taped and under the uniform No ice hockey goalkeepers gloves No football pads or helmets No duplicate numbers (except youth) No electronic communications with on- field players Electronic communication may be used by coaches during play. Eye shield must be clear, molded, and non-rigid No equipment that in the opinion of the official endangers that individual or other players on the field.

33 More on Equipment Each team’s head coach must certify all equipment before every game Legal protection for you and warning to all players Make yourself available to check equipment prior to game without penalty. This does not protect a player though during the game

34 Game Administration Home team required to provide working horn
to be used at table to signify substitutions and the end of periods Failure to provide a horn is illegal procedure School bands or other organized groups that use artificial means to create noise shall be situated in the stands on their respective team’s half of the field.

35 Doing an Equipment Check

36 Rule 2 – Game Personnel

37 Game Personnel 10 players per team required at start of game
Four classifications of players Goalkeeper (identified by crosse) - required There must be a goalie on the field at all times Defense (may have long crosse) Midfield Attack Lineup in scorebook must be complete and accurate at the start of the game a player not listed in the scorebook at the beginning of the game may not play in the game

38 X Rule 2.1 Players M M A A D D D D M G G M A A D D A A M M

39 Captains and In-Home Captain(s) On-field representative of team
Duties – to covey messages from officials to team and from team to officials Not allowed to argue calls, but may politely request a clarification In-Home Purpose is to serve penalties For coaches/bench personnel For unidentified players. First attack listed on the official roster Must be a starter

40 Coaches BOTH TEAMS One coach is designated as Head Coach
This is the coach certifying his players Responsible for players actions and conduct On request of officials, controls spectators HOME TEAM Responsible for field Provides timekeepers, scorers and equipment Provides ball retrievers and/or balls on endline & sidelines (minimum 4 balls at start of each quarter)

41 Game Officials Two officials per game Three recommend
Referee and Umpire Some varsity games may have 3 Some youth games may only have 1 Equal in overall responsibility Jurisdiction: From the moment you step on the field (minimum of 20 minutes prior to game time) to the moment you exit the field Major Job – Control the game for safety Minor Job – Enforcing rules and recording score Keep Score and CERTIFY score with table at end of each quarter.

42 Timekeeper Home team provides Timekeeper Required equipment Horn
Game Clock Penalty Clock(s) Score Book Keep an accurate account of game time Keep an accurate account of penalty time and inform penalized player(s) when penalty time has expired Sound horn when appropriate

43 Scorer Provided by the home team
Required equipment: Score book, rosters of both teams. Maintain an accurate record of goals, assists, saves and time outs. Maintains a record of penalties; including player number, infraction and time Must notify officials when a player receives 5 MINUTES of personal foul time. Helps out time keeper

44 Ball Retrievers MUST wear a helmet Have different colored jersey

45 Rule 3 – Time Factors

46 Length of the Game Each game shall consist of 4 quarters Game times:
Varsity min stop time quarters Junior Varsity 10 min stop time quarters Senior (7 + 8 grade) 10 min stop time quarters Junior (5 + 6 grade) 10 min stop time quarters Lightning (3 + 4 grade) 12 min running time quarters Bantam (1 + 2 grade) 12 min running time quarters 2 min between Qs 10 min between 2nd and 3rd Qs (halftime)

47 Game Time Mercy Rule – ONLY after the first half
≥ 12 goals Clock switches to running time Clock stops for Injury, Goals, Official Stoppage If < 12 goals, resume normal timing Penalty time is running time In this situation, running penalty time begins with the next whistle resuming play.

48 More on Timing Section 3 – Final 2 minutes of regulation play: Stalling rules in effect Team that is ahead will be verbally warned to “Keep it in” once the ball has been brought into the attack box. DELAY (Technical Foul) if ball is carried or passed outside the attack box. A SHOT is not a pass. NOTE: If neither team is ahead stalling rule do not apply.

49 Even More on Timing Section 4 – Sudden-Victory Overtime
Coin toss to determine field position AP remains as it was at the end of regulation 4 Minute Periods 2 Minute interval between Periods Game ends when the first goal is scored 1 timeout per team per Overtime Period

50 Even More Timing Stuff Interruption of the game:
If the game is interrupted it shall be resumed from the point of interruption unless the league deems otherwise. Mutual agreement of both coaches and consent of the official, the game may be terminated Lightning: If the official sees lightning or hears thunder the game will be suspended until no lightning is seen or thunder heard for a period of 30 minutes. Forfeit: if offended team is ahead then score stands, if offended team is behind or tied then official score shall be offended team 1, opponent 0

51 End Of Rules 1, 2 and 3 Questions??? Next class is January 15, 2014


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