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Digital Media Opportunities

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Presentation on theme: "Digital Media Opportunities"— Presentation transcript:

1 Digital Media Opportunities
Internet2 Industry Strategy Council Jill Arnold 16 April 2004

2 Overview Higher Education / Entertainment Industry Relationships
Internet2 Digital Media Capabilities: Threat or Opportunity? Related Activities Underway Potential Framework for Advanced Content Collaboration ISC Brainstorm and Discussion What kind of projects make sense? How should they be framed? What is the most appropriate way for Internet2 to engage? What is the best way to engage industry? How do we maximize the impact? Incorporation of advanced functionality, interactivity, etc. On the global Internet and broadband agenda For the research and education community? 9/19/2018

3 Higher Ed / Entertainment Community Relationships
Joint Committee of Higher Education and Entertainment Communities Formed late 2002 to address illegal file sharing on college campuses Comprised of leaders from universities, higher education organizations, music and motion picture executives Goals: provide resources for education, technology solutions supporting legal music/movie services, collaboration on legislative initiatives Internet2 specific discussions with MPAA Increased awareness of Internet2 capabilities  increased concern from MPAA MPAA – Internet2 initial discussions MPAA request for work collaboratively 9/19/2018

4 Download of “The Matrix” DVD (Comparison of the Internet2 Land Speed Record)
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5 Digital Piracy Threat Digital Piracy Concerns
Capabilities of technology Large student populations “Free is good” attitude Efforts to address piracy concerns New Technology models New Business models Lots of education Progress with songs; increasing concern about movies Ascroft: Committee on Intellectual Property April 2004 9/19/2018

6 Digital Media Opportunity
Innovation in an integrated infrastructure High performance network Advanced Services Middleware / Digital Rights Management Advanced applications, Digital video technologies, Multimedia databases, indexing, and new methods of distribution Security End-to-End Performance Community as a bellwether for the broader Internet, anticipating future applications 9/19/2018

7 Network Video Bandwidth Requirements
Video Quality Bandwidth Typical Internet webcast 33.6 kilobits Current broadband video kilobits per second TV-Quality Video (H.323 & MPEG-1) 768 kilobits-1.5 megabits per second DVD-quality Video (MPEG-2) 5 megabits per second Compressed HDTV (consumer) 20-30 megabits per second Uncompressed HDTV 1.5 gigabits per second So, what can I do on a really high bandwith network that I can’t do on today’s Internet? Well, the first example we give is video transmission over the internet. We are all used to seeing the little 2-inch square RealPlayer or Quicktime player internet webcast or downloads of movie clips. But if you want to to TV-Quality video – that fills up the entire screen, with good audio, and a picture that doesn’t freeze or flicker – you’d need almost 1 Megabit per second of bandwith. That stretches today’s internet pipes. If you want to do DVD-quality video, it would take 5 times the capacity of your typical internet connection today, and High Definition TV (even compressed) would require 20 to 30 times the capacity. So, with Internet2, you can stream video, including high quality video conferencing at a quality that you can’t do on today’s internet. 9/19/2018

8 Advanced Network Applications
Another application that is starting to get widespread use in the university community is the Access Grid. The Access Grid is a form of video-conferencing and document sharing collaboration software. It allows people at dozens of different sites to “have a meeting.” They can all see each other, can see the speaker (in the center there at the podium) and see powerpoint slides or read a document. 9/19/2018

9 High Definition Television/IP
Studio grade (200 mbps UDP/stream) Collaboration of University of Washington (Research Channel and Pacific/Northwest GigaPoP) and Sony Connectivity partners have included NTON, HSCC, and Abilene Raw HDTV/IP (1.5 Gbps) coming soon (Tektronix)… 9/19/2018

10 Public Television: Next Generation Interconnection Pilot
University of Wisconsin and Washington State University Uses broadband IP video connections Uses Internet2 networks instead of one-way satellite systems HD content distribution Public television (PTV) stations are currently connected by a one-way satellite system. The PBS stations at University of Wisconsin and Washington State University, along with a consortium of other university PTV stations, have been using Internet2 networks to begin developing new applications for the next-generation interconnection system. Using broadband IP video connections from their host universities, the PTV-Internet2 Project members are testing station-to-station, broadcast-quality (MPEG-2) video streaming, server-based broadcast video-on-demand, video segment search and fulfillment at MPEG-2 levels, and collaborative program editing. 9/19/2018

11 ResearchChannel ResearchChannel Consortium
Pioneering new methods for distributing live and on-demand content Building channels to facilitate the communication and research of information Internet2/ResearchChannel Working Group Digital rights management of the highest fidelity broadcast content.  ResearchChannel is pioneering new methods of Internet-based demand and streaming distribution of HDTV and better-than-broadcast-quality video through on-going collaborative technology experiments. ResearchChannel is a non-profit consortium of leading research institutions dedicated to building high-quality Internet, cable, and satellite-based channels to facilitate the communication of research information. 9/19/2018

12 High Performance Video Delivery with Logistical Networking
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13 Realistic, Life-Sized, 3D Tele-Immersion
Advanced Network & Services, Brown University, University of North Carolina, University of Pennsylvania Brings together geographically distant participants and shared virtual objects Tele-immersive recreation of office environment The Tele-Immersion Project is working to bring together geographically distant participants in a realistic, tele-immersive recreation of their real environments. Project collaborators envision an Office of the Future where computer vision, networking, and computer graphics techniques are used to capture a dynamic 3D model of one office—including walls, furniture, objects, and people—and then re-create a virtual representation in a similarly-equipped remote office. The Internet2 networks offer a high-performance testbed for this research, which demands high bandwidth and low latency to support real-time interaction between remote users and shared virtual objects. 9/19/2018

14 Two Dancers – Los Angeles, Cleveland
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15 Teaching Music with Advanced Network Videoconferencing
University of Oklahoma Real-time interaction with the world’s foremost master teachers of music Accurate representation of sound Supplement to traditional music teaching By using videoconferencing over high-performance networks, students in Oklahoma can interact, in real-time, with some of the world’s foremost master teachers of instrumental music. Music faculty have the opportunity to extend their teaching worldwide and to collaborate remotely with colleagues anywhere. Internet2 provides sufficient bandwidth and minimal network delay to allow the type of full-motion (30-frames per second) video and accurate representation of sound that make it feasible for classical musicians to collaborate from remote locations. This technology will never replace live, in-person music teaching; but serves as a supplement to the traditional music-teaching environment. 9/19/2018

16 “Telepresence:” Duke University & Hamburg, Germany
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17 Super High Definition TV Over Internet2 – USC
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18 More Related Activities
Georgia State University Cooperative distributed post production work between Atlanta and Hollywood. University of Southern California The Entertainment Technology Center at the School of Cinema-Television Exploration of super high definition and digital production Movie Link Video distribution to college dorms On the USC campus; on Abilene with Northwestern, North Carolina State, USC and UC Davis New degree program in online gaming Internet2 is a unique non-profit corporation of more than 200 universities, 60 corporations, and 40 affiliates working to develop a faster, more reliable, more private and secure Internet that enables applications such as really useful videoconferencing, medical training and care, secure access to music and movies, and high schoolers using electron microscopes to investigate unseeable worlds. We are unique because we’re working together on a mission of integrated innovation. So Internet2 is working to make a more powerful, reliable, private, and secure Internet that’s also easier to use. 9/19/2018

19 And More Related Activities
Northwestern University International Center for Advanced Internet Research Comcast cable TV to the dorms via campus network C-SPAN content distribution Warner Brothers Application of advanced applications for high speed data transfer of dailies, digital restoration of old movies HD gaming system trailer Discussions with National Cable and Telecommunications Association and Cable Labs Secure delivery of movies to set-top boxes Expressed interest of Universal Studios, Disney, Sony, etc. 9/19/2018

20 And More… Internet2 Real Time Communications
Internet2 Video Middleware Working Group Application of directory, authorization, and authentication middleware H.350 ITU standard for directory schemas Internet2 Commons Integrated Infrastructure for Instant Messaging Presence and Integrated Communications SIP.edu (VoIP WG) Voice Disaster Recovery 9/19/2018

21 Collaborative Opportunities
Leverage Internet2 Environment and Community for high quality, high performance, and legal digital media development and distribution High performance, middleware enabled, secure, HD quality video on demand Real time communication integration for interactivity Determine Optimal technical infrastructure and optimal business model for entertainment Increased demand for “big broadband” to the home Digital Media infrastructure for research and education; for incorporation with cyberinfrastructure ….. 9/19/2018

22 Discussion What kind of projects make sense?
How should they be framed? What is the most appropriate way for Internet2 to engage? What is the best way to engage industry? How do we maximize the impact? Incorporation of advanced functionality, interactivity, etc. On the global Internet and broadband agenda For the research and education community? 9/19/2018

23 9/19/2018


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