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INTRODUCTION TO COMPUTER ORGANIZATION
COURSE CODE : IAS 2123 COURSE NAME : COMPUTER ORGANIZATION LECTURER : MDM ROZIYANI HAJI SETIK HP NO :
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Typical Computer Ad Is the computer fast enough to run necessary programs? Is the computer cost-effective? Will it be obsolete in 6 months?
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Why Study Computer Organization?
User Understand system capabilities and limitations Make informed decisions Improve communications with information technology professionals Systems Analyst Conduct surveys, determine feasibility and define and document user requirements Specify computer systems to meet application requirements Programmer Create efficient application software for specific processing needs
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Why Study Computer Organization?
System Administrator / Manager Install, configure, maintain, and upgrade computer systems Maximize system availability Optimize system performance Ensure system security Web Designer Optimize customer accessibility to Web services System administration of Web servers Select appropriate data formats Design efficient Web pages
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Input-Process-Output Model (IPO)
Input: keyboard, mouse, scanner, punch cards Processing: CPU executes the computer program Output: monitor, printer, fax machine Storage: hard drive, optical media, diskettes, magnetic tape
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Difference between computer organization and computer architecture
Attributes of a system visible to a programmer or those attributes that have direct impact on the logical execution of program Eg. Instruction set, no. of bit used to represent various data types (no., characters), I/O mechanism, techniques for addressing memory Eg. of Issue: Whether a computer will have multiply instruction Many computer manufacturer offers a family of computer model with same architecture but with differences organization, with different price and different performance. Eg. IBM System/370 Architecture
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Computer Organization
Study on internal computer systems such as the hardware resources available, the function and the objective of the resources and their relationship. Focusing on the organization and relationship between computer physical resources, the integration of the system function, and the communication and data flow controlling between the physical component. Operational units and their interconnections that realize the architectural specification and hardware detail transparent to the programmers (William Stalling,1996)
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Example control signals, interfaces between the computer and peripheral, and the memory technology used Issue: Whether that instruction will be implemented by a special multiply unit. Organizational decision may be based on the anticipated frequency of use of the multiply instruction, the speed between two approaches, the cost and physical size of a special multiply unit.
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Computer Organization
helps optimize performance-based products. For example, software engineers need to know the processing ability of processors. They may need to optimize software in order to gain the most performance at the least expense. This can require quite detailed analysis of the computer organization. For example, in a multimedia decoder, the designers might need to arrange for most data to be processed in the fastest data path.
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Cont.. Computer organization also helps plan the selection of a processor for a particular project. Multimedia projects may need very rapid data access, while supervisory software may need fast interrupts. Sometimes certain tasks need additional components as well. For example, a computer capable of virtualization needs virtual memory hardware so that the memory of different simulated computers can be kept separated. The computer organization and features also affect the power consumption and the cost of the processor
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Architecture Components
Hardware Processes data by executing instructions Provides input and output Software Instructions executed by the system Data Fundamental representation of facts and observations Communications Sharing data and processing among different systems
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Hardware Component Input/Output devices Storage Devices CPU
ALU: arithmetic/logic unit CU: control unit Interface unit Memory Short-term storage for CPU calculations
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Typical Personal Computer System
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Scanner CPU (Microprocessor) Primary storage (RAM) Expansion cards (graphics cards, etc.) Power supply Optical disc drive Secondary storage (Hard disk) Motherboard Speakers Monitor System software Application software Keyboard Mouse External hard disk Printer
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CPU: Central Processing Unit
ALU: arithmetic/logic unit Performs arithmetic and Boolean logical calculations CU: control unit Controls processing of instructions Controls movement of data within the CPU Interface unit Moves instructions and data between the CPU and other hardware components Bus: bundle of wires that carry signals and power between different components
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Memory Also known as primary storage, working storage, and RAM (random access memory) Consists of bits, each of which hold a value of either 0 or 1 (8 bits = 1 byte) Holds both instructions and data of a computer program (stored program concept)
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Software Component Applications Operating System
API: application program interface File management I/O Kernel Memory management Resource scheduling Program communication Security Network Module
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Communications Component
Hardware Communication channels Physical connections between computer systems Examples: wire cable, phone lines, fiber optic cable, infrared light, radio waves Interface hardware Handles communication between the computer and the communication channel Modem or network interface card (NIC) Software Network protocols: HTTP, TCP/IP, ATAPI
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Computer Systems All computer systems, no matter how complex,
consists of the following: At least one CPU Memory to hold programs and data I/O devices Long-term storage
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Protocols Common ground rules of communication between computers, I/O devices, and many software programs Examples HTTP: between Web servers and Web browsers TCP/IP: between computers on the Internet and local area networks ATAPI: between a CPU and CD-ROMs AT Attachment with Packet Interface
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ATAPI standard interface used to connect storage devices drives inside personal computers ATA connector on the left, with two motherboard ATA connectors on the right.
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Standards Created to ensure universal compatibility of data formats and protocols May be created by committee or may become a de facto standard through popular use Examples: Computer languages: Java, SQL, C, JavaScript Display standards: Postscript, MPEG-2, JPEG, GIF Character set standards: ASCII, Unicode, EBCDIC Video standards: VGA, XGA, RGB
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Early History 1642: Blaise Pascal invents a calculating machine
1801: Joseph Marie Jacquard invents a loom that uses punch cards 1800’s: Charles Babbage attempts to build an analytical engine (mechanical computer) Augusta Ada Byron develops many of the fundamental concepts of programming George Boole invents Boolean logic.
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Early Computers ENIAC Babbage’s Analytical Engine
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Programmable: punch cards Joseph Jacquard (1752-1834): punch card loom
punch card tabulator
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Modern Computer Development
1937: Mark I is built (Aiken, Harvard University, IBM). First electronic computer using relays. 1939: ABC is built First fully electronic digital computer. Used vacuum tubes. : ENIAC (Mauchly, Eckert, University of Pennsylvania). First general purpose digital computer. 1945: Von Neumann architecture proposed. Still the standard for present day computers. 1947: Creation of transistor (Bardeen, Shockley, Brattain, Bell Labs). 1951: UNIVAC. First commercially available computer.
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Von Neumann Architecture
Three key concepts: Data and instruction are stored in a single read-write memory The content of this memory are addressable by location, without regard to the type of data contained there Execution occurs in a sequential fashion (unless explicitly modified) from one instruction to the next
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CPU is the central processor unit (Arithmetic unit), ROM is a read only memory, RAM is a random access memory and the I/O-units are the input- and output devices
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The Von Neumann computer architecture model
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Virtual Machine Concept
Virtual Machines Specific Machine Levels
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Virtual Machines Tanenbaum: Virtual machine concept
a virtual machine (VM) is a software implementation of a machine (computer) that executes programs like a real machine. [Popek and Goldberg] an efficient, isolated duplicate of a real machine. Current use includes virtual machines which have no direct correspondence to any real hardware An essential characteristic of a virtual machine is that the software running inside is limited to the resources and abstractions provided by the virtual machine—it cannot break out of its virtual world.
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Virtual Machines Programming Language analogy:
Each computer has a native machine language (language L0) that runs directly on its hardware A more human-friendly language is usually constructed above machine language, called Language L1 Programs written in L1 can run two different ways: Interpretation – L0 program interprets and executes L1 instructions one by one Translation – L1 program is completely translated into an L0 program, which then runs on the computer hardware
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Translating Languages
English: Display the sum of A times B plus C. C++: cout << (A * B + C); Assembly Language: mov eax,A mul B add eax,C call WriteInt Intel Machine Language: A F E
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Virtual Machine Levels
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High-Level Language C++, Java, Pascal, Visual Basic . . . Level 5
Application-oriented languages C++, Java, Pascal, Visual Basic . . . Programs compile into assembly language (Level 4)
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Assembly Language Level 4
Instruction mnemonics that have a one-to-one correspondence to machine language Calls functions written at the operating system level (Level 3) Programs are translated into machine language (Level 2)
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Operating System Level 3 Provides services to Level 4 programs Translated and run at the instruction set architecture level (Level 2)
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Instruction Set Architecture
Level 2 Also known as conventional machine language Executed by Level 1 (microarchitecture) program
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Microarchitecture Level 1 Interprets conventional machine instructions (Level 2) Executed by digital hardware (Level 0)
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Digital Logic Level 0 CPU, constructed from digital logic gates
System bus Memory Implemented using bipolar transistors
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