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CSC 600 Internetworking with TCP/IP
Unit 3: Transport Layer (Ch. 13, 12) Dr. Cheer-Sun Yang Spring 2001
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Introduction Transmission Control Protocol provides connection-oriented reliable transport services. User Datagram Protocol (UDP) provides connectionless unreliable transport services.
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TCP & UDP Transmission Control Protocol User Datagram Protocol (UDP)
Connection oriented RFC 793 User Datagram Protocol (UDP) Connectionless RFC 768
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Reliable vs. Unreliable
Reliable transport service handles error recovery at the transport level. Unreliable transport service does not provide error recovery at at the transport level.
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Connection-oriented vs. Connection-less
Connection-oriented service must establish connection between the source and the destination first. Connection-less service does not establish connection first. It simply does store-and-forward.
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Properties of the Reliable Delivery Service
Stream orientation - ordered delivery Virtual circuit connection – connection establishment is must prior to segment delivery Buffered transfer – data buffering is needed Unstructured stream – TCP segments may not be as big as a record in a payroll application. Full duplex connection – Connections provided by the TCP/IP stream service allow concurrent transfer in both direction.
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Properties of the Reliable Delivery Service
TCP provides reliable transport service using sliding window protocol as defined in the Data Link Layer Protocol.
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Transmission Control Protocol
TCP is a communication protocol, not a piece of software.
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TCP vs. the Implementation
TCP is the communication protocol. TCP is implemented by many venders in software as part of the Operating System. The difference between a protocol and the software that implements it is analogous to the difference between the definition of a programming language and a compiler.
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What does TCP Specify? Data segment format Timing
Meanings of header fields Functions of TCP – also referred to as services provided by TCP
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What does TCP not specify?
The user interface is not specified. The underlying communication system can be a dialup telephone line, a local area network, a high speed fiber optical network, or a lower speed long haul network.
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TCP Services Reliable communication between pairs of processes
Across variety of reliable and unreliable networks and internets Two labeling facilities Data stream push TCP user can require transmission of all data up to push flag Receiver will deliver in same manner Avoids waiting for full buffers Urgent data signal Indicates urgent data is upcoming in stream User decides how to handle it
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TCP Header
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Items Passed to IP TCP passes some parameters down to IP Precedence
Normal delay/low delay Normal throughput/high throughput Normal reliability/high reliability Security
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TCP Header Field Port Number
source and destination port numbers (why source port number?) why not IP addresses? Identifies an application Together with IP address to form an end point
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TCP Header Field Sequence Number 32 bits long
the range of sequence number is 0 <= seq <= Each sequence number identifies the byte in the stream of data from the sending TCP to the receiving TCP where the first byte of data is located in the segment Initial Sequence Number (ISN) of a connection is set during connection management segment segment segment 3 (seq = 1) (seq = 201) (seq = 401)
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TCP Header Field Acknowledgement Nubmer
Acknowledgements are piggybacked if there is a segment ready to be sent from the receiver to the sender The acknowledgement segment consists of the next sequence number expected
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TCP Header Field Header Length Why is this needed ?
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TCP Header Field
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TCP Header Field Flags URG - if the URG =1, the following bytes contain an urgent message: seq <= urgent message <= seq + urgent pointer ACK: acknowledgement number is valid PSH: notification from sender to receiver to force the TCP on the receiver side to pass all data received to the application layer Normally sent by the sender when the sender’s buffer is empty so the sender does not wait for more data RST: Reset the connection SYN: synchronization request for the sequence number FIN: Finish flag
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TCP Header Field Options: End of options: 1 byte NOP: 1 byte
Maximum segment size: 4 bytes Window scale factor: 3 bytes increases the TCP window size from 16 bits to 32 bits 1-byte shift count is between 0 and 14 used in the connection establishment for window size negotiation Timestamp: 10 bytes sender places a timestamp in a segment receiver places an echo reply this allows the sender to calculate the Round-Trip Time per window
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TCP Header Field(Options)
End of options NOP 1 MSS Window scale factor S S: shift count timestamp timestamp echo reply Timestamp
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Transport Layer Issues
Addressing Connection establishment Connection termination Flow Control Timeout and retransmission Congestion Control Multiplexing Duplication detection Crash recovery
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TCP Mechanisms Connection establishment Data transfer Send policy
Deliver policy Accept policy: in-order, in-window Retransmission policy: first-only, batch, individual Acknowledgement Policy
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Addressing Target user specified by: User identification
Usually host, port Called a socket in TCP Port represents a particular transport service (TS) user Transport entity identification Generally only one per host If more than one, then usually one of each type Specify transport protocol (TCP, UDP) Host address An attached network device In an internet, a global internet address Network number
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Finding Addresses Four methods Know address ahead of time
e.g. collection of network device stats Well known addresses Name server Sending process request to well known address
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Ports, Connections, and Endpoints
TCP uses the connection, not the protocol port, as its fundamental abstraction; connections are identified by a pair of endpoints, i.e., ( , 1069) and ( , 25). An endpoint is a pair of integers = (host, port). Because TCP identifies a connection by a pair of endpoints, a given TCP port number can be shared by multiple connections on the same machine.
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Connection Establishment
Three way handshake Between pairs of ports One port can connect to multiple destinations
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Passive and Active Opens
A client requests for a connection – an active open request. A server must be waiting for the request for connection – a passive open.
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Connection Establishment
Two way handshake A send SYN, B replies with SYN Lost SYN handled by re-transmission Can lead to duplicate SYNs Ignore duplicate SYNs once connected Lost or delayed data segments can cause connection problems Segment from old connections Start segment numbers fare removed from previous connection Use SYN i Need ACK to include i Three Way Handshake
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Two Way Handshake: Obsolete Data Segment
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Two Way Handshake: Obsolete SYN Segment
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Three Way Handshake: Examples
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Connection Establishment
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Three Way Handshake: State Diagram
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Initial Sequence Number
When a new connection is being established, the SYN flag is turned on. The sequence number field contains the ISN chosen by the host for this connection. The sequence number of the first byte of data sent by the host will be the ISN plus one because the SYN flag consumes a sequence number.
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Connection Termination
Entity in CLOSE WAIT state sends last data segment, followed by FIN FIN arrives before last data segment Receiver accepts FIN Closes connection Loses last data segment Associate sequence number with FIN Receiver waits for all segments before FIN sequence number Loss of segments and obsolete segments Must explicitly ACK FIN
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Data Transfer Data transfer Logical stream of octets
Octets numbered modulo 223 Flow control by credit allocation of number of octets Data buffered at transmitter and receiver
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Send Policy If no push or close TCP entity transmits at its own convenience Data buffered at transmit buffer May construct segment per data batch May wait for certain amount of data
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Deliver Policy In absence of push, deliver data at own convenience
May deliver as each in order segment received May buffer data from more than one segment
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Accept Policy Segments may arrive out of order In order In windows
Only accept segments in order Discard out of order segments In windows Accept all segments within receive window
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Not Listening Reject with RST (Reset)
Queue request until matching open issued Signal TS user to notify of pending request May replace passive open with accept
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Connection Termination
Graceful close TCP users issues CLOSE primitive Transport entity sets FIN flag on last segment sent Abrupt termination by ABORT primitive Entity abandons all attempts to send or receive data RST segment transmitted
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Termination Either or both sides By mutual agreement
Abrupt termination Or graceful termination Close wait state must accept incoming data until FIN received
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Side Initiating Termination
TS user Close request Transport entity sends FIN, requesting termination Connection placed in FIN WAIT state Continue to accept data and deliver data to user Not send any more data When FIN received, inform user and close connection
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Side Not Initiating Termination
FIN received Inform TS user Place connection in CLOSE WAIT state Continue to accept data from TS user and transmit it TS user issues CLOSE primitive Transport entity sends FIN Connection closed All outstanding data is transmitted from both sides Both sides agree to terminate
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Usage of tcpdump A program called tcpdump on taz.cs.wcupa.edu has been installed for monitoring TCP mechanisms. It requires root privilege. So Dr. Kline set up a script called TCPDUMP for us to run tcpdump. For details, see homework sheet.
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Output of tcpdump On taz.cs.wcupa.edu, each segment sent is printed out twice. It looks odd. TCPDUMP prints out each segment in the following format: source > destination: flags, where the flags represents S(SYN), F(FIN), R(RST), P(PSH), and a dot(.). The sequence numbers are followed by the number of data bytes. For example: : (0) is a segment without data.
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Output of tcpdump Option fields are printed out.
MSS - maximum segment size WSCALE: window scale NOP: no operation (used for padding a field length to a multiple of four bytes). <mss 512,nop,wscale 0,nop,nop,timestamp >
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Flow Control Longer transmission delay between transport entities compared with actual transmission time Delay in communication of flow control info Variable transmission delay Difficult to use timeouts Flow may be controlled because: The receiving user can not keep up The receiving transport entity can not keep up Results in buffer filling up
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The idea Behind Sliding Windows
A simple positive acknowledgement protocol wastes a substantial amount of network bandwidth because it must delay sending a new packet until it receives an acknowledgement for the previous packet.
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Window Size and Flow Control
TCP allows the window size to be changed over time. Each ACK, which specifies how many octets have been received, contains a window advertisement that specifies how many additional octets of data the receiver is prepared to receive. It is the receiver’s current buffer size.
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Coping with Flow Control Requirements (1)
Do nothing Segments that overflow are discarded Sending transport entity will fail to get ACK and will retransmit Thus further adding to incoming data Refuse further segments Clumsy Multiplexed connections are controlled on aggregate flow
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Coping with Flow Control Requirements (2)
Use fixed sliding window protocol See chapter 7 for operational details Works well on reliable network Failure to receive ACK is taken as flow control indication Does not work well on unreliable network Can not distinguish between lost segment and flow control Use credit scheme
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Credit Scheme Greater control on reliable network
More effective on unreliable network Decouples flow control from ACK May ACK without granting credit and vice versa Each octet has sequence number Each transport segment has seq number, ack number and window size in header
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Use of Header Fields When sending, seq number is that of first octet in segment ACK includes AN=i, W=j All octets through SN=i-1 acknowledged Next expected octet is i Permission to send additional window of W=j octets i.e. octets through i+j-1
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Credit Allocation
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Sending and Receiving Perspectives
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Unreliable Network Service
E.g. internet using IP, frame relay using LAPF IEEE using unacknowledged connectionless LLC Segments may get lost Segments may arrive out of order
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Ordered Delivery Segments may arrive out of order
Number segments sequentially TCP numbers each octet sequentially Segments are numbered by the first octet number in the segment
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Retransmission Strategy
Segment damaged in transit Segment fails to arrive Transmitter does not know of failure Receiver must acknowledge successful receipt Use cumulative acknowledgement Time out waiting for ACK triggers re-transmission
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Timer Value Fixed timer Adaptive scheme
Based on understanding of network behavior Can not adapt to changing network conditions Too small leads to unnecessary re-transmissions Too large and response to lost segments is slow Should be a bit longer than round trip time Adaptive scheme May not ACK immediately Can not distinguish between ACK of original segment and re-transmitted segment Conditions may change suddenly
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TCP Timers Retransmission Timer: started during a transmission. A timeout causes a retransmission. Persist Timer: ensures that window size information is transmitted even if no data is transmitted. Keepalive Timer: detects crashes on the other end of connection. Other Timers: delay ACK timer, timeout of connection setup, abort timeout, 2MSL(Maximum Segment Lifetime) timeout(closing timeout).
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Acknowledgement Policy
Immediate Cumulative
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Congestion Control RFC 1122, Requirements for Internet hosts
Retransmission timer management Estimate round trip delay by observing pattern of delay Set time to value somewhat greater than estimate Simple average Exponential average RTT Variance Estimation (Jacobson’s algorithm)
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Congestion Control Avoidance
TCP must remember the size of the receiver’s window. To control congestion, TCP maintains a second limit, called the congestion window limit, that is used to restrict data flow to less than the receiver’s buffer size. Multiplicative Decrease Congestion Avoidance: To estimate congestion window size, TCP assumes that most datagram loss comes from congestion and
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Congestion Control Avoidance
Upon loss of a segment, the sender reduces the congestion window by half. For those segments tha remain in the allowed window, backoff retransmission timer exponentially. Slow Start: When congestion ends, increase the congestion window exponentially until it reaches the receiver’s window limit. The term slow start is a misnomer since the congestion window grows exponentially.
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Congestion Control Slow start Dynamic windows sizing on congestion
awnd = MIN[credit, cwnd] Start connection with cwnd=1 Increment cwnd at each ACK, to some max Dynamic windows sizing on congestion When a timeout occurs Set slow start threshold to half current congestion window ssthresh=cwnd/2 Set cwnd = 1 and slow start until cwnd=ssthresh Increasing cwnd by 1 for every ACK For cwnd >=ssthresh, increase cwnd by 1 for each RTT
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Response to Congestion
How can a router avoid global congestion? Tail drop: if the input queue is fulled when a datagram arrives, discard the datagram. Random Early Discard(RED)
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RED A router uses two threshold values to mark positions in the queue: Tmin and Tmax. The general operation of RED can be described by three rules that determine the disposition of each arriving datagram: if the queue currently contains fewer than Tmin datagrams, add the new datagram to the queue. If the queue contains more than Tmax datagrams, discard the new datagram. If the queue contains between Tmin and Tmax datagrams, randomly discard the datagram according to a probability p.
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Timeout and Retransmit
TCP maintains queue of segments transmitted but not acknowledged TCP will retransmit if not ACKed in given time Measurements of round trip times vary dramatically over time.
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Exponential RTO Backoff
Since timeout is probably due to congestion (dropped packet or long round trip), maintaining a constant RTT is not a good idea RTT increased each time a segment is re-transmitted
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Timeout and Retransmit
Adaptive retransmission algorithm(RFC 793) RTT = * old RTT + (1 - ) * new Round Trip Sample RTO = * RTT (usually = 2)
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Use of Exponential Averaging
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Responding to High Variance in Delay - Jacobson’s Algorithm
DIFF = Sample - old RTT smoothed RTT = old RTT + * DIFF mean deviation = old mean deviation + (|DIFF| - old mean deviation) RTO = smoothed RTT + * mean deviation : between 0 and 1 : inverse of a power of 2 : inverse of a power of 2
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Karn’s Algorithm If a segment is re-transmitted, the ACK arriving may be: for the first copy of the segment, then RTT longer than expected for second copy, then RTT shorter than expected No way to tell Do not measure RTT for re-transmitted segments Calculate backoff when re-transmission occurs Use backoff RTO until ACK arrives for segment that has not been re-transmitted
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Silly Window Syndrome A problem occurs when the sender and the receiver operate at different speeds. When the receiving application reads an octet of data from a full buffer, one octet of space becomes available. The TCP on the receiver generates a segment the inform the sender that 1 octet is available. The sender sends out a segment of one byte. This results in a series of small data segment - silly window syndrome (SWS).
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Silly Window Syndrome Avoidance-Nagle Algorithm
Receiver-side avoidance : delay acknowledgement Sender-side avoidance: delay transmission adaptively.
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Multiplexing Multiple users employ same transport protocol
User identified by port number or service access point (SAP) May also multiplex with respect to network services used e.g. multiplexing a single virtual X.25 circuit to a number of transport service user X.25 charges per virtual circuit connection time
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Duplication Detection
If a segment is lost and retransmitted, no confusion will result. If, however, an ACK is lost, one or more segments will be retransmitted and, if they arrive successfully, the receiver must be able to recognizes duplicates.
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Duplication Detection
Duplicate received prior to closing connection Receiver assumes ACK lost and ACKs duplicate Sender must not get confused with multiple ACKs Sequence number space large enough to not cycle within maximum life of segment Duplicate received after closing connection
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Crash Recovery After restart all state info is lost
Connection is half open Side that did not crash still thinks it is connected Close connection using persistence timer Wait for ACK for (time out) * (number of retries) When expired, close connection and inform user Send RST i in response to any i segment arriving User must decide whether to reconnect Problems with lost or duplicate data
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UDP User datagram protocol RFC 768
Connectionless service for application level procedures Unreliable Delivery and duplication control not guaranteed Reduced overhead e.g. network management (Chapter 19)
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UDP Uses Inward data collection Outward data dissemination
Request-Response Real time application
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UDP Header
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Recommended Reading Comer: chapter 12, chapter 13
Stallings: chapter 17 RFCs
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