Presentation is loading. Please wait.

Presentation is loading. Please wait.

Engineering Math Physics (EMP)

Similar presentations


Presentation on theme: "Engineering Math Physics (EMP)"— Presentation transcript:

1 Engineering Math Physics (EMP)
Digital Cameras Engineering Math Physics (EMP) Jennifer Rexford

2 Image Transmission Over Wireless Networks
Image capture and compression Inner-workings of a digital camera Manipulating & transforming a matrix of pixels Implementing a variant of JPEG compression Wireless networks Wireless technology Acoustic waves and electrical signals Radios Video over wireless networks Video compression and quality Transmitting video over wireless Controlling a car over a radio link

3 Traditional Photography
A chemical process, little changed from 1826 Taken in France on a pewter plate … with 8-hour exposure Taken by Joseph Nicéphore Niépce in France. It is on a pewter plate, and used a petroleum-based compound similar to asphalt as the photographic medium. The parts of the picture exposed to light hardened, and after an eight-hour exposure (!), the areas not exposed to light were washed away with chemicals. There is a very informative website discussing this picture at It’s from the University of Texas at Austin, where this photograph (or “heliograph”, as Niépce called it) currently resides. The world's first photograph

4 Image Formation Digital Camera Film Eye

5 Image Formation in a Pinhole Camera
Light enters a darkened chamber through pinhole opening and forms an image on the further surface

6 Aperture Hole or opening where light enters Pupil of the human eye
Or, the diameter of that hole or opening Pupil of the human eye Bright light: 1.5 mm diameter Average light: 3-4 mm diameter Dim light: 8 mm diameter Camera Wider aperture admits more light Though leads to blurriness in the objects away from point of focus

7 Shutter Speed Time for light to enter camera Exposure
Longer times lead to more light … though blurs moving subjects Exposure Total light entering the camera Depends on aperture and shutter speed

8 Digital Photography Digital photography is an electronic process
Only widely available in the last ten years Digital cameras now surpass film cameras in sales

9 Image Formation in a Digital Camera
Photon +10V + A sensor converts one kind of energy to another Array of sensors Light-sensitive diodes convert photons to electrons Buckets that collect charge in proportion to light Each bucket corresponds to a picture element (pixel)

10 CCD: Charge Coupled Device
CCD sensor Common sensor array used in digital cameras Each capacitor accumulates charge in response to light Responds to about 70% of the incident light In contrast, photographic film captures only about 2% Also widely used in astronomy telescopes

11 Sensor Array: Image Sampling
Pixel (Picture Element): single point in a graphic image

12 Sensor Array: Reading Out the Pixels
Transfer the charge from one row to the next Transfer charge in the serial register one cell at a time Perform digital to analog conversion one cell at a time Store digital representation Digital-to-analog conversion

13 Sensor Array: Reading Out the Pixels

14 More Pixels Mean More Detail
Three pictures were taken of the previous scene. Three different resolutions were used. This sample from the center of the picture shows the differences in detail at the four resolutions x 1400 is 2.1 megapixels; 1280 x 960 is 1.1 megapixels; 640 x 480 is .3 megapixels, or old Sony Mavica resolution. 640 x 480

15 The x 1704 hand The 320 x 240 hand

16 Representing Color Light receptors in the human eye RGB color model
Rods: sensitive in low light, mostly at periphery of eye Cones: only at higher light levels, provide color vision Different types of cones for red, green, and blue RGB color model A color is some combination of red, green, and blue Intensity value for each color 0 for no intensity 1 for high intensity Examples Red: 1, 0, 0 Green: 0, 1, 0 Yellow: 1, 1, 0

17 Representing Image as a 3D Matrix
In the lab this week… Matlab experiments with digital images Matrix storing color intensities per pixel Row: from top to bottom Column: from left to right Color: red, green, blue Examples M(3,2,1): third row, second column, red intensity M(4,3,2): fourth row, third column, green intensity 1 2 3 1 2

18 Limited Granularity of Color
Three intensities, one per color Any value between 0 and 1 Storing all possible values take a lot of bits E.g., storing Can a person really differentiate from ? Limiting the number of intensity settings Eight bits for each color From to With 28 = 256 values Leading to 24 bits per pixel Red: 255, 0, 0 Green: 0, 255, 0 Yellow: 255, 255, 0

19 Number of Bits Per Pixel
More bits can represent a wider range of colors 24 bits can capture 224 = 16,777,216 colors Most humans can distinguish around 10 million colors 8 bits / pixel / color 4 bits / pixel / color

20 Separate Sensors Per Color
Expensive cameras A prism to split the light into three colors Three CCD arrays, one per RGB color

21 Practical Color Sensing: Bayer Grid
Place a small color filter over each sensor Each cell captures intensity of a single color More green pixels, since human eye is better at resolving green

22 Practical Color Sensing: Interpolating
Challenge: inferring what we can’t see Estimating pixels we do not know Solution: estimate based on neighboring pixels E.g., red for non-red cell averaged from red neighbors E.g., blue for non-blue cell averaged from blue neighbors Estimate “R” and “B” at the “G” cells from neighboring values

23 Interpolation Examples of interpolation Accuracy of interpolation
Good in low-contrast areas (neighbors mostly the same) Poor with sharp edges (e.g., text) and makes and makes and makes

24 Are More Pixels Always Better?
Generally more is better Better resolution of the picture Though at some point humans can’t tell the difference But, other factors matter as well Sensor size Lens quality Whether Bayer grid is used Problem with too many pixels Very small sensors catch fewer photons Much higher signal-to-noise ratio Plus, more pixels means more storage…

25 Digital Images Require a Lot of Storage
Three dimensional object Width (e.g., 640 pixels) Height (e.g., 480 pixels) Bits per pixel (e.g., 24-bit color) Storage is the product Pixel width * pixel height * bits/pixel Divided by 8 to convert from bits to bytes Example sizes 640 x 480: 1 Megabyte 800 x 600: 1.5 Megabytes 1600 x 1200: 6 Megabytes

26 Compression Benefits of reducing the size Redundancy in the image
Consume less storage space and network bandwidth Reduce the time to load, store, and transmit the image Redundancy in the image Neighboring pixels often the same, or at least similar E.g., the blue sky Human perception factors Human eye is not sensitive to high frequencies

27 Joint Photographic Experts Group
Starts with an array of pixels in RGB format With one number per pixel for each of the three colors And outputs a smaller file with some loss in quality Exploits both redundancy and human perception Transforms data to identify parts that humans notice less More about transforming the data in Wednesday’s class Uncompressed: 167 KB Good quality: 46 KB Poor quality: 9 KB

28 Conclusion Conversion of information Combines many disciplines
Light (photons) and a optical lens Charge (electrons) and electronic devices Bits (0s and 1s) and a digital computer Combines many disciplines Physics: lenses and light Electrical engineering: charge coupled device Computer science: manipulating digital representations Mathematics: compression algorithms Psychology/biology: human perception Next class: compression algorithms


Download ppt "Engineering Math Physics (EMP)"

Similar presentations


Ads by Google