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Hangman Pedro Alves Ryan Hurd
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Project Description This is a game of Hangman using GUIs.
The code is written in JAVA. The game has many things included in it such as 1-2 player mode, word libraries, pop-up fields, rounds, and a picture that changes when you miss a letter.
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Solutions Using classes and having functions that call functions, we are able to link the abilities of buttons, text fields, and pop-ups. The 2 player game may be different in implementation, but calls many of the same functions as the 1 player game. We utilized a complexity algorithm, inherited classes, assertions, and data structures in our program.
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Results Our results consist of a separate window with many qualities similar to most window based systems(GUIs). The player is allowed to start a game (1 or 2 player) at any time it is running. When the player loses the answer is given. A player cannot enter a repeated letter. The missed letters appear in a panel on the GUI.
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Job Division The project was divided but, in order to save us confusion and debugging problems, we mostly did everything together.
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Future Projects. This project could be further extended by adding more visual effects such as putting a real picture in place of the stick figure. Sounds Adding more options, players, modes of play, etc.
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References Sun One Studio 4 update 1, Community Edition: Tutorials
Book References: David Arnow and Gerald Weiss, JAVA: An Object-oriented Approach. Brooklyn College of City University of New York: Addison-Wesley 2000. Internet References: Java.sun.com: < Java Tutorials Page: < by Mike Wilks, 1996 Software References: Sun One Studio 4 update 1, Community Edition: Tutorials
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