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Designing for a Strategy
Mark Moulton and Randy Hafner
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Designing for a Strategy
Paradigm Shift Do not to design a Robot to do a specific task. design it to play a specific strategy
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Ultimate Ascent
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Ultimate Ascent Possible Strategies Defense against shooter
Block opponent's shots Shooter – everywhere Shooter – specific location Climber (w/ bucket or not) Autonomous?
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Breakaway
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Breakaway Possible Strategies Defense against shooter
Block opponent's shots Shooter – everywhere Shooter – specific location Autonomous?
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DESIGNING FOR A STRATEGY
GAME ANALYSIS STRATEGY TYPES DECISION MAKING DESIGN PROCESS
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STRATEGIC? Strategic refers to the highest decision making level. These decisions will guide all of the lower level decisions. It creates the framework for the rest of the process. What does it mean to say that a decision is strategic? Strategic refers to the highest decision making level. These decisions will guide all of the lower level decisions. It creates the framework for the rest of the process.
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GAME ANALYSIS Kickoff video Read the rules Deconstruct the game
Simulate Brainstorm whole robot concepts Deconstruct game and simulate covered in later session
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STRATEGY TYPES OFFENSIVE DEFENSIVE AUTONAMOUS
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OFFENSIVE Do one thing vs. do it all QB robot vs. support robot
Specialize Jack of all trades (mastering none?) QB robot vs. support robot Win robot vs. play robot Do one thing vs. do it all Specialize Jack of all trades (mastering none?) QB robot vs. support robot Win robot vs. play robot Do we go for the “lock”? Let our drivers win the matches? - Offensive “Power Moves.” – like a full field Frisbee shooter
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DEFENSIVE Basic blocking – restricting movement
Advanced blocking – blocking shooters Control scoring elements Block key features (goals/choke points) Block scoring objects (on field or at entry) Basic blocking (using the drive train) Advanced blocking (specific mechanism) Control scoring elements Block key features(goals choke points) Block scoring objects
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DECISION MAKINIG How to make decisions Democracy
Oligarchy - decision making group Consensus building Dictatorship
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TOOLS TO HELP DECIDE Quantitative decision making Scoring analysis
Pugh selection matrix Scoring analysis Estimate cycle times Find the sweet spot
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DESIGN PROCESS Design concepts Brainstorming Principals Prototyping
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DESIGN CONCEPTS Effort vs. reward Simplicity Tradeoffs Prioritization
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BRAINSTORMING NO bad ideas Think outside the box
Mechanisms and overall designs Keep the ideas Playing field model very useful
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PRINCIPALS Simplicity Durability Weight distribution
Multifuntionality/consolidation Vibration Theory
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PROTOTYPING Test concepts Let the theory guide you Start simple
Paper, cardboard, wood Scale models
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TRANSITION TO TACTICAL DESIGN
Ensure that all team members know who can make follow-up decisions Design process is iterative including occasional return to strategic level review
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Credits Strategic Design - Karthic Kanagasabapathy
Systems Engineering - Andrew Keisec How to Win – Andy Baker & John V-Neun Robot Design – Karthik Kanagasabapathy & Ian Mackenzie
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????? Anymore questions?
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