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Imperfect Competition

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1 Imperfect Competition
13-1

2 Drawing on Chapter 13 Copyright © The McGraw-Hill Companies, Inc. All rights reserved.

3 Overview Game theory and firms’ strategic interaction
Non-game-theoretic oligopoly models Cournot Bertrand Stackelberg Competition with increasing returns to scale Monopolistic competition models Chamberlin/Robinson “Spatial” Consumer preferences and advertising 13-3

4 Origins of Game Theory Sources of images, from left to right:
The book’s web page at Cambridge U. Press: The Sept issue of Federation des Equipes Bull – Actualites:

5 Structure of Game Theory
Elements Prediction/Solution Players Strategies Payoffs Timing Information and communication Dominant and dominated strategies Nash equilibrium Alternatives Refinements of Nash equilibrium

6 Initial Solution Concepts
Dominant strategy The strategy with better results for a player regardless of the other players’ strategy choices. We predict that it will be played. Dominated strategy A strategy with worse results for a player regardless of the other players’ strategy choices. We predict that one will never be played. 13-6

7 Initial Solution Concepts (cont.)
Nash equilibrium The combination of strategies with the best results for each player given the other players’ strategy choices. From one, neither player has an incentive to change strategies unilaterally. 13-7

8 Example: Prisoner’s Dilemma
John Oskar Payoffs (years of prison sentence): Oskar John Confess Don’t Confess Confess -5 -5 -10 Don’t confess -10 -1 -1 13-8

9 Example: Capacity Expansion
Toyota VW Payoffs ($M profit): VW Toyota Build Don’t Build Build 16 16 20 15 Don’t Build 15 20 18 18 13-9

10 Example: Capacity Expansion
Toyota VW Payoffs ($M profit): VW Toyota Build Don’t Build Build 16 16 20 15 Don’t Build 15 20 18 18 13-10

11 Example: Capacity Expansion
Ambassador Marutti Payoffs ($M profit): Marutti Ambassador Build Don’t Build Build 12 4 20 3 Don’t Build 15 6 18 5 13-11

12 Example: Capacity Expansion
Ambassador Marutti Payoffs ($M profit): Marutti Ambassador Build Don’t Build Build 12 4 20 3 Don’t Build 15 6 18 5 13-12

13 Example: Capacity Expansion
Ambassador Marutti Payoffs ($M profit): Marutti Ambassador Build Don’t Build Build 12 2 20 3 Don’t Build 15 6 18 5 13-13

14 Example: Capacity Expansion
Ambassador Marutti Payoffs ($M profit): Marutti Ambassador Build Don’t Build Build 12 2 20 3 Don’t Build 15 6 18 5 13-14

15 Alternate Solution Concept
Maximin strategy: Choosing the option that makes the lowest payoff one can receive (over the other players’ range of strategies) as large as possible. 13-15

16 Example: Research Spending
Intel AMD Payoffs ($M profit): AMD Intel High Low High 10 20 14 18 Low 12 28 6 27 13-16

17 Example: Research Spending
Intel AMD Payoffs ($M profit): AMD Intel High Low High 10 20 14 18 Low 12 28 6 27 13-17

18 Example: Capacity Expansion
Toyota VW Payoffs ($M profit): VW Toyota Build Large Build Small Don’t Build Build Large 12 8 18 9 Build Small 8 12 16 16 20 15 Don’t Build 9 18 15 20 18 18 13-18

19 Example: Capacity Expansion
Toyota VW Payoffs ($M profit): VW Toyota Build Don’t Build Build 16 16 20 15 Don’t Build 15 20 18 18 13-19

20 Repeated Games: Strategies
Here a strategy is a plan for what to do in each interaction. Examples for two-player games with two single-shot strategies: Always cooperate. Never cooperate. Grim trigger: initially cooperate; if the other player does not, forever after do not. Tit for tat: initially cooperate, then do what the other player did in the previous interaction. 13-20

21 Repeated Games: Predictions
If the other plays grim trigger, what is better for you: always cooperate, or never cooperate? t Coop Not Difference PV(Difference) PCC PNC PNC – PCC (+) 1 PNN PNN – PCC (−) (PNN – PCC)/(1+r) 2 (PNN – PCC)/(1+r)2 ... T ... ... PCC... ...PNN... (PNN – PCC)/(1+r)T Total: 1∞ (PNN – PCC)/r 13-21

22 Repeated Games: Conditions Fostering Cooperation
Not a known, fixed number of future interactions. Patience: low discount rate and/or frequent interactions. Small benefit of cheating on a cooperating counterpart. Large cost of retaliation. 13-22

23 Sequential Games Players alternate strategy choices
The second player responds to the first’s choice The first player chooses accordingly Examples with deterrence: The US and USSR in the early Cold War Entry deterrence: using a potential rival’s expectations of a firm’s response to a threat to its market position 13-23

24 Sequential Game Example
Small Large Don’t VW 0, Toyota 0 Toyota Large VW 12, Toyota 8 VW 18, Toyota 9 Large VW 8, Toyota 12 Toyota VW Small Small VW 16, Toyota 16 Don’t VW 20, Toyota 15 Small Large Don’t VW 9, Toyota 18 Toyota Don’t VW 15, Toyota 20 VW 18, Toyota 18


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