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Educational Computing

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Presentation on theme: "Educational Computing"— Presentation transcript:

1 Educational Computing
CIS 204 Summer 2008 David Goldschmidt, Ph.D. Computer Science The College of Saint Rose

2 Application Software Five categories of application software:

3 Multimedia Multimedia integrates text, graphics, audio, video, and other interactive elements into an application

4 Digital Media Digital Media is any technology that allows users to create new forms of interaction, expression, communication, and entertainment in a digital format

5 Text Basic building block of multimedia applications and Web sites is text Use different fonts, colors, styles, sizes (be consistent) Use links (not just Web pages)

6 Links Example of links within a software application:
e.g. Natural Science Encyclopedia

7 Graphics Digital representation of non-text information Benefits:
e.g. drawings, charts, photographs, diagrams, etc. Benefits: Illustrate concepts more vividly and clearly than text Captures the attention of visual learners Navigational elements (links)

8 Animation An animation is a graphic with multiple still images that presents the illusion of motion Not a video Check out for a free online animated GIF editor

9 Animation How an internal combustion engine works (from Microsoft’s Encarta Encyclopedia):

10 Audio Audio is any music, speech, or sound
e.g. concerts, books, whalespeak

11 Video Video typically consists of photographic images played at speeds of frames/second Provides the illusion of full motion Often directly tied with corresponding audio Video files require a lot of disk space Therefore, video is often compressed Further, rather than download video, just link to it

12 Digital Media References

13 Applications of Digital Media
Aside from education, digital media applications appear in business, entertainment, etc. We can also use these applications in education

14 Business Applications
Digital media applications in business: Computer-Based Training (CBT) Reduce costly trainer time and scheduling problems Self-paced and personalized study Electronic references and electronic books

15 Business Applications
Digital media applications in business: Interactive How-To Guides

16 Business Applications

17 Entertainment Applications
Digital media applications in entertainment: Games Music Videos News etc.

18 Edutainment Applications
Entertainment + Education = Edutainment

19 Edutainment Applications
Many educational games on the Web pbskids.org

20 Edutainment Applications
Many educational games on the Web highlightskids.com

21 K-12 Educational Software
Integrated learning systems:


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