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Computer Science 112 Fundamentals of Programming II User Interfaces
Introduction to GUI programming
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What Is a User Interface?
A set of hardware devices (touch screen, monitor, keyboard, mouse, microphone, speakers) Software (input/output functions) Allows human beings to use a computer effectively Inputs UI Computation Outputs
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Types of User Interfaces
ZUI (zoomable user interface) GUI (graphical user interface) TUI (terminal-based user interface) Inputs UI Computation Outputs
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Terminal-Based User Interface (TUI)
Supports input via the keyboard and output via the monitor In Python, the I/O functions are input and print import math radius = float(input('Enter the radius: ')) area = math.pi * radius ** 2 print('The area is', area)
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Terminal-Based User Interface (TUI)
Supports input via the keyboard and output via the monitor In Python, the I/O functions are input and print import math radius = float(input('Enter the radius: ')) area = math.pi * radius ** 2 print('The area is', area)
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Problems with a TUI Must enter inputs in a certain order
Cannot back up to correct input mistakes or change one’s mind Must re-enter all inputs to change just one I/O restricted to text
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Graphical User Interface (GUI)
Supports input via the keyboard Can output text and also graphical shapes representing desktop elements, such as windows, command buttons, data fields, and drop-down menus (also called “widgets”) Supports direct manipulation of desktop elements via the mouse or touchscreen
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TUI vs GUI Non-programmers (the 99%) do not use a TUI, they use a GUI
Only programmers (the 1%) use a TUI (and also a GUI) Most beginning programmers program to a TUI, not a GUI
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Programming a GUI Most modern programming languages (like Python and Java) include packages or modules for programming a GUI In Python, this module is called tkinter The model of computation for a GUI program is more complex than that of a TUI program
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Models of Computation TUI GUI Obtain user inputs Perform computations
Print results Layout and pop up the window Wait for user events Handle a user event Goto step 2
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GUI Resources in Python
tkinter breezypythongui
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What Is breezypythongui?
A module of classes and functions that makes GUI programming with tkinter easy for beginners The module is free and open-source A tutorial and sample programs are available at the breezypythongui Web site
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A First GUI Program: Hello World
from breezypythongui import EasyFrame Import the abstract window class
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A First GUI Program: Hello World
from breezypythongui import EasyFrame class HelloWorld(EasyFrame): """Displays a greeting in a window.""" Define a subclass to specialize it for this application
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A First GUI Program: Hello World
from breezypythongui import EasyFrame class HelloWorld(EasyFrame): """Displays a greeting in a window.""" def __init__(self): """Sets up the window and the label.""" EasyFrame.__init__(self) self.addLabel(text = "Hello world!", row = 0, column = 0) Lay out the window and its widgets
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A First GUI Program: Hello World
from breezypythongui import EasyFrame class HelloWorld(EasyFrame): """Displays a greeting in a window.""" def __init__(self): """Sets up the window and the label.""" EasyFrame.__init__(self) self.addLabel(text = "Hello world!", row = 0, column = 0) # Instantiates and pops up the window. if __name__ == "__main__": HelloWorld().mainloop() Create and launch the application window
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The Structure of Any GUI Program
from breezypythongui import EasyFrame class <class name>(EasyFrame): def __init__(self): EasyFrame.__init__(self <optional args>) <code to set up widgets> <code to define event-handling methods> # Instantiates and pops up the window. if __name__ == "__main__": <class name>().mainloop()
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Laying Out Widgets class LayoutDemo(EasyFrame):
"""Displays labels in the quadrants.""" def __init__(self): """Sets up the window and the labels.""" EasyFrame.__init__(self) self.addLabel(text = "(0, 0)", row = 0, column = 0) self.addLabel(text = "(0, 1)", row = 0, column = 1) self.addLabel(text = "(1, 0)", row = 1, column = 0) self.addLabel(text = "(1, 1)", row = 1, column = 1)
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Alignment and Spanning
def __init__(self): """Sets up the window and the labels.""" EasyFrame.__init__(self) self.addLabel(text = "(0, 0)", row = 0, column = 0, sticky = "NSEW") self.addLabel(text = "(0, 1)", row = 0, column = 1, self.addLabel(text = "(1, 0 and 1)", row = 1, column = 0, sticky = "NSEW", columnspan = 2)
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Window Attributes width (window shrink-wraps around widgets by default) height title (empty string by default) background (“white” by default) resizable (True by default)
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Arguments to __init__ def __init__(self): """Sets up the window."""
EasyFrame.__init__(self, title = "Blue Window", width = 200, height = 100, background = "blue", resizable = False)
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Method Calls on self (the Window)
def __init__(self): """Sets up the window.""" EasyFrame.__init__(self) self.setTitle("Blue Window") self.setSize(200, 100) self.setBackground("blue") self.setResizable(False)
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Set the Window’s Attribute Dictionary
def __init__(self): """Sets up the window.""" EasyFrame.__init__(self) self["title"] = "Blue Window" self.setSize(200, 100) self["background"] = "blue" self.setResizable(False)
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The Label Widget and Its Attributes
The breezypythongui method addLabel creates an object of type tkinter.Label with the given attributes (text and position are required) places it in the window’s grid at the given position returns the label object The label’s attributes can then be accessed or modified by accessing its attribute dictionary
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The Label Widget and Its Attributes
font (a tkinter.font.Font object) background (the color of the rectangular area surrounding the label) foreground (the text color) text (the label’s text) image (a tkinter.PhotoImage object)
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A Captioned Image
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A Captioned Image from breezypythongui import EasyFrame
from tkinter import PhotoImage from tkinter.font import Font
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A Captioned Image from breezypythongui import EasyFrame
from tkinter import PhotoImage from tkinter.font import Font class ImageDemo(EasyFrame): """Displays an image and a caption.""" def __init__(self): """Sets up the window and widgets.""" EasyFrame.__init__(self, title = "Image Demo", resizable = False) imageLabel = self.addLabel(text = "", row = 0, column = 0, sticky = "NSEW") textLabel = self.addLabel(text = "Smokey the cat", row = 1, column = 0,
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A Captioned Image from breezypythongui import EasyFrame
from tkinter import PhotoImage from tkinter.font import Font class ImageDemo(EasyFrame): """Displays an image and a caption.""" def __init__(self): """Sets up the window and widgets.""" EasyFrame.__init__(self, title = "Image Demo", resizable = False) imageLabel = self.addLabel(text = "", row = 0, column = 0, sticky = "NSEW") textLabel = self.addLabel(text = "Smokey the cat", row = 1, column = 0, # Load the image and associate it with the image label. self.image = PhotoImage(file = "smokey.gif") imageLabel["image"] = self.image
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A Captioned Image from breezypythongui import EasyFrame
from tkinter import PhotoImage from tkinter.font import Font class ImageDemo(EasyFrame): """Displays an image and a caption.""" def __init__(self): """Sets up the window and widgets.""" EasyFrame.__init__(self, title = "Image Demo", resizable = False) imageLabel = self.addLabel(text = "", row = 0, column = 0, sticky = "NSEW") textLabel = self.addLabel(text = "Smokey the cat", row = 1, column = 0, # Load the image and associate it with the image label. self.image = PhotoImage(file = "smokey.gif") imageLabel["image"] = self.image # Set the font and color of the caption. font = Font(family = "Verdana", size = 20, slant = "italic") textLabel["font"] = font textLabel["foreground"] = "blue"
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For Next Time Command buttons Responding to user events
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