Download presentation
Presentation is loading. Please wait.
Published byNestor Netter Modified over 10 years ago
1
School of Computer Science University of Seoul
2
How can we create a window? How can we handle the events? What kind of objects can we render? How can we define/describe/specify the objects? How can we specify the material/color of the objects? How can we transform the objects? How can we set the camera? How can we map what the camera sees onto the window?
3
Using GLUT library functions glutInit Initialize GLUT glutInitDisplayMode Set framebuffer glutInitWindowSize, glutInitWindowPosition and glutCreateWindow Create a window
4
Using GLUT library glut*Func() Register event handler Ex: glutDisplayFunc
5
Points Lines, line strips, line loops Triangles, quadrilaterals, polygons Triangle strips, triangle fans, quad strips Simple & convex polygons only More complex objects supported by GLU & GLUT
6
glBegin(…) ~ glEnd() Specify vertices using glVertex*()
7
glMaterial*() glColor*() Indexed color Current states
8
Specify the transformations as 4x4 matrices (affine transformations)affine transformations Current state Kept in the Modelview matrix stack Hierarchical transformation supported Special functions for transformations: glTranslate*(), glRotate*(), glScale*()
9
Represented as a 4x4 matrix Current state Kept in the projection matrix stack Special functions: glOrtho*(), glFrustum() More functions in GLU (ex: gluPerspective)
10
glViewport() Aspect ratio
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.