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GSP 125 Education for Service-- tutorialrank.com

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1 GSP 125 Education for Service-- tutorialrank.com

2 GSP 125 Final Exam Guide For more course tutorials visit www.tutorialrank.com Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3) libraries. math operations. print statements. variables.

3 GSP 125 Education for Service-- tutorialrank.com GSP 125 Midterm Exam For more course tutorials visit www.tutorialrank.com 1. Accidentally inheriting from the same class twice causes terrible ambiguity, and is known as (Points : 2) inheritance overload. the dreaded diamond of death. Von Neumann bottleneck. There is nothing wrong with inheriting the same class more than once.

4 GSP 125 Education for Service-- tutorialrank.com GSP 125 Week 1 iLab Simple game For more course tutorials visit www.tutorialrank.com GSP 125 GSP\125 GSP 125 Week 1 iLab // INSTRUCTIONS -----------Compile this code. You should see a happy-face character on a field of periods. You can move the character with the 'w', 'a', 's', and 'd' keys. Read through this code! Try to understand it before starting the assignment. Comment confusing lines with what you think code is doing, and experiment with existing code to test your understanding. Once you feel comfortable with this c

5 GSP 125 Education for Service-- tutorialrank.com GSP 125 Week 2 ILab Rectangles For more course tutorials visit www.tutorialrank.com / lab2: rectangles // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #define NOMINMAX // prevent Windows API from conflicting with "min" and "max" #include <stdio.h> // C-style output. printf(char*,...), putchar(int) #include <windows.h> // SetConsoleCursorPosition(HA

6 GSP 125 Education for Service-- tutorialrank.com GSP 125 Week 3 iLab List of Numbers For more course tutorials visit www.tutorialrank.com GSP 125 GSP/125 GSP 125 Week 3 iLab // lab3: listofnumbers // <insert your name here> // read main.cpp, and follow the instructions at the bottom of main.cpp #include <iostream>

7 GSP 125 Education for Service-- tutorialrank.com GSP 125 Week 4 iLab Simple Game inheritance For more course tutorials visit www.tutorialrank.com GSP 125 GSP/125 GSP 125 Week 4 iLab // INSTRUCTIONS -----------Compile this code. You should see a rectangular play field of periods, with 3 Entity objects visible on it. The happy-face Entity moves with the "wasd" keys, and the club Entity moves with the "ijkl" keys. If the happy-face

8 GSP 125 Education for Service-- tutorialrank.com GSP 125 Week 5 iLab Shapes For more course tutorials visit www.tutorialrank.com GSP 125 GSP/125 GSP 125 Week 5 iLab // INSTRUCTIONS // Compile this code. After pressing any key to clear the instructions, You // should see three rectangles labeled '#', 'b', and 'c'. You should also see // two triangles, labeled 'd' and 'e'. Pressing '>' and '<' will change which

9 GSP 125 Education for Service-- tutorialrank.com GSP 125 Week 7 iLab GSP 124 Week 7 iLab win32game For more course tutorials visit www.tutorialrank.com GSP 125 GSP/125 GSP 125 Week 7 iLab Looking for help with C++ lab, please see attached zip, inside main.cpp are directions: // 1) Replace Vector2 and Coordinate // a) Create a new Vec2 class as a replacement for both Vector2 and // Coordinate. Vec2 must be a templated class, so that it stores and // manipulates X and Y values of a templated type. It may be helpful to

10 GSP 125 Education for Service-- tutorialrank.com


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