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Sony PlayStation Firm Presentation

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Presentation on theme: "Sony PlayStation Firm Presentation"— Presentation transcript:

1 Sony PlayStation Firm Presentation
Ryan Brownell Mari Embertson Josh Gillingham Matt Sinnott Ryan Snell Levi Waters 11/3/2018

2 History Teamed up with Nintendo in 1988 to produce a super disc to stay competitive with current consoles Attachment for Super Nintendo Sony & Nintendo parted ways in 1991 Sony Computer Entertainment Division formed shortly after Original concept PlayStation could play SNES games 11/3/2018

3 History Contd. PlayStation released in late 1994
Designed as a multi-media/ multi-purpose entertainment unit Retailed for $299 Sold 100,000 units in its first weekend Currently has sold over 50 million consoles More than 1000 games worldwide 11/3/2018

4 History Contd. PlayStation 2 Released in Japan in March of 2000
Backward compatible with PS1 games Can play DVD’s / CD’s right out of the box Sold over 1 Million units in a few days Retailed for $500- $1,000 Allowed 56k/broadband gaming PSX(PS2 on steroids) "all in one" box providing a DVD / TiVO recorder, TV tuner, CD / DVD player, game console, digital photo manager, and more 11/3/2018

5 Sony’s 1st Quarter 2005 Fiscals
Posted a loss of ¥7.3 billion ($65 million) Down from a ¥23.3 billion ($207 million) profit last year Losses were attributed to restructuring costs, lower demand for TVs, and declining electronics prices Revised earnings forecast to expect net income of ¥10 billion ($89 million) for the 2005 fiscal year ending march 31, 2006 Compared with an estimate of ¥80 billion ($712 million) made April 2005 11/3/2018

6 Sony’s 1st Quarter 2005 Fiscals
64% sales increase to ¥105.4 billion ($938 million) during the quarter, helped by the launch of the PSP in north America and steady PS2 sales R&D costs associated with developing the PS3 and money spent on advertising the PlayStation brand Creating a ¥5.9 billion ($52 million) operating loss Shipments of the PSP totaled 2.09 million worldwide and PS2 sales grew significantly from last year to 3.53 million units 11/3/2018

7 Sony’s Gaming Sector Fiscal Review
Sales fell 6.5% Unit sales of PS2 software reached record high, but was greatly offset by decline in unit sales of PS2 hardware and strategic price reductions Operating income decreased 36.1% as falling hardware sales and startup costs for PSP countered higher operating income for software 11/3/2018

8 Strategy PS2 continues to expand further
More than 90 million sold as of June 2005 Slim-line PS2 released in Nov 2004 Still in high demand for hardware and software 16.17 million console units in 2004 fiscal year More than 5,000 game titles worldwide 11/3/2018

9 Strategy PSP creates new market Released December 2004
Combines wide variety of entertainment content Favorable hardware and software shipments More than 30 titles as of may 2005 Movie and music video titles released in April 2005 Will launch in Europe in Sept. 2005 11/3/2018

10 Strategy Next generation entertainment system: PS3
To be launched spring 2006 High performance micro-processor Alliance with IBM and Toshiba Allows HD quality content Backward compatibility with PS & PS2 games Combines world of games, music, movies, and broadcasting 11/3/2018

11 Cell: Next Generation, Multi-purpose Microprocessor
Convention processor is designed for narrowband data and won’t meet requirements of new technology On-line gaming, multiple consoles in networks, HD television 11/3/2018

12 Cell: Next Generation, Multi-purpose Microprocessor
Strategic alliance with IBM and Toshiba speeds the development process Combine company strengths Invest over $400 million over 5 years 11/3/2018

13 Cell: Next Generation, Multi-purpose Microprocessor
Processor fabricated in houses of investors Stage 1 at Sony: construct mass production facility for semi-conductors Be market leader in broadband network era Digital consumer electronics, network enabled devices Will require new semi-conductor Differentiate Sony products on quality 11/3/2018

14 Sales and Operating Revenue
Year ended march 31, 2004 $7,247 million 11/3/2018

15 SWOT Analysis Strengths Weaknesses Opportunities Threats
Large capital base, market leader, innovator, high barrier to entry, efficient supply chain management, vertical integration, Creative advertising Weaknesses High fixed costs, research & development, first mover mistakes, communication barriers, barriers to exit, high marketing costs Opportunities Growing digital consumer electronic market Threats Obsolete technology 11/3/2018

16 VRIO: Cell Microprocessor
Valuable Rare Costly to Imitate Exploited Strength/ Weakness Yes Strength, sustainable, distinctive, competitive advantage 11/3/2018

17 Competitive Forces Market domination by three firms
Threat of substitutes is high Nintendo DS, Microsoft entrance Gaming consoles (X-Box, Gamecube, future systems) Little buying power Sell to numerous locations. No specialized packaging/incentives to buy from specific location Strong supplier power Set the MSRP and varies little (if any) from location to location Intense rivalry among the three firms The battle for Market Share Sony 70% Nintendo and Microsoft look to gain market share in 2005/2006 11/3/2018

18 New entrants and investors
Extremely difficult as start-up costs would be high Taking market share away from the “big three” Microsoft entering the portable gaming market Possibly the next closest threat? Mobile gaming Investors Company earnings are expected to surge an impressive +34% this year, rising by another +38% next year. With a projected growth rate of +33% a year for the next five years, the stock sports a very low PEG (P/E as a fraction of its five-year growth rate) of less than 1. 11/3/2018

19 Success Factors Sony Strong brand recognition for electronics
Successful launch of Playstation One in a market dominated by Nintendo and Sega Hardware integration Games/controllers from the first Playstation can be used on the newer platforms Online Capable Competitive prices PS2 First mover advantage PSP 11/3/2018

20 Health of the sector Sales continue to grow Age group is expanding
$40 billion industry by the end of the decade Age group is expanding Sony can capitalize on the expanding age range in the video game market Technology is progressing and becoming cheaper Sony will launch its newest console in 2006 for around $400 with far greater technology than the PS2 Industry is expanding into new areas Sony PS2, PSP, and PS3 all have (or will have) today’s most impressive technological features Online gaming capabilities, WiFi 11/3/2018

21 Opportunities/Threats
Market share More than 70%? PSP PS3 Sony will soon be using an innovative semiconductor chip in its next generation PS3 videogame console, which will have music, video, and Internet capabilities. The chip's performance could lead to its use in other products, giving Sony a competitive edge in the marketplace. Online market If they keep it simple, they can generate revenues Threats X-Box 360, Nintendo Revolution First mover advantage Competition to the extreme of losing money Explicit games 11/3/2018

22 Bibliography 11/3/2018

23 Bibliography Contd. 11/3/2018


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