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Applets & Applications
CSC 171 FALL 2001 LECTURE 15
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History: Grace Hooper 1952 Grace Hopper working on the UNIVAC, "The Education of a Computer", (Proc. ACM Conference) The use of selected pre-written code segments to be assembled into programs written in a high level language The concept of a compiler, and the general concept of language translation.
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Applets & Applications
Generally run over networks Code download Client side execution Extend Applet Applications Generally run on hosts Resident host Local host execution Extend Frame
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GUIs in general Sometimes, it is useful to have a program that runs as either an applet or an application
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Applet/App Architecture
Button Handler actionListener Applet actionPerformed() DrawShapes JPanel setWidth() init() DrawPanel setHeight() main() setcurrentchoice() paintComponent()
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Relationships DrawShapes DrawPanel is-a Jpanel
is-a Applet has-a Jframe (inside of main) Has-a DrawPanel Has-a ButtonHandler DrawPanel is-a Jpanel ButtonHandler implements ActionListener
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What Happens In an Applet?
JVM calls DrawShapes.init() Builds DrawPanel Builds ButtonHandler BuildsButtons Adds components
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What Happens In an Application?
JVM calls DrawShapes.main() Builds Jframe application window Builds DrawShapes Applet (see previous) Calls DrawShapes.init() Calls DrawShapes.start. Adds applet to application window I.E. (har) : Frame takes place of browser
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Using Command Line Args
public static void main( String args[] ){ int width, height; // check for command-line arguments if ( args.length != 2 ) { width = 300; height = 200; } else { width = Integer.parseInt( args[ 0 ] ); height = Integer.parseInt( args[ 1 ] );
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Build the Application // create window in which applet will execute
JFrame applicationWindow = new JFrame( "An applet running as an application"); applicationWindow.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
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Build the applet from the application
// create one applet instance DrawShapes appletObject = new DrawShapes(); appletObject.setWidth( width ); appletObject.setHeight( height ); // call applet's init and start methods appletObject.init(); appletObject.start();
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Get it going // attach applet to center of window
applicationWindow.getContentPane().add( appletObject ); //note nested method calls applicationWindow.setSize( width, height ); applicationWindow.setVisible( true );
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Architecture of Applet
Separate class for button handler Separtae class for drawing region Separate button panel & Draw panel Applet is in BorderLayout NORTH Panel containing grid layout with 3 buttons CENTER Drawing region
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ButtonHandler private class ButtonHandler implements ActionListener {
// can access choices because it is an inner class public void actionPerformed( ActionEvent event ) { for ( int count = 0; count < choices.length; count++ ) if ( event.getSource() == choices[ count ] ) { drawingPanel.setCurrentChoice( count ); break; } } // end private inner class ButtonHandler
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DrawPanel Using a separate panel allows painting without interfering with other components Loosely coupled with Applet No shared data
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When ButtonHandler invokes setCurrentChoice()
// specify current shape choice and repaint public void setCurrentChoice( int choice ) { currentChoice = choice; repaint(); }
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DrawPanel public void paintComponent( Graphics g ) {
super.paintComponent( g ); switch( currentChoice ) { case 0: g.drawLine( randomX(), randomY(), randomX(), randomY() ); break; //etc } } // end method paintComponent
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