Download presentation
Presentation is loading. Please wait.
1
Untold Stories of Touch, Gesture, & NUI
Joe Fletcher Design Manager, Microsoft Surface
3
Touch is not good for everything Touch is a computing evolution
It is not an end all solution Touch is a computing evolution It is an addition element for users to interact with their content in new and unique ways Touch is great for specific aspects New technology has enabled touch systems, which can enhance certain activities
5
Microsoft Surface Microsoft Surface is a revolutionary computer that responds to natural hand gestures and real-world objects, creating unique new ways for people to collaboratively interact with digital content.
6
Microsoft Surface
8
Vision Strategy Design
9
Surface Windows 7 Massive Multi-touch, Multi-user Unique Spot
PC’s, Form Factors, Technology
10
Larger Surface Team
11
Touch is not good for everything Touch is an evolution
Touch is great for specific aspects
12
Natural User Interface
Touch The act of directly touching your digital content Gesture Hand motions to take an action Manipulation Alteration or freeform movement of digital content using touch Natural User Interface The combination of these and other elements the create a unique way to interact with your digital content
13
Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges
14
Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges
15
Why Evolve?
16
Command Line Interface (CLI)
17
Graphic User Interface (GUI)
18
Natural User Interface (NUI)
19
Natural User Interface (NUI)
20
Natural User Interface (NUI)
21
Microsoft Surface and NUI
Microsoft Surface computing uses sensing and display technology to infuse everyday surfaces with digital content and is comprised of the following unique attributes: Direct interaction Multi-touch Multi-user Object recognition
22
NUI vs. Web 2.0
23
NUI & Touch should not be a novelty
25
Keyboard Mouse Stylus Single point Multi point Input Ecology Accuracy
Good for Accuracy Con Limited Mouse Good for Moving across the screen efficiently Con Indirect Stylus Good for Freeform input Con Low accuracy Need large controls Single point Good for Direct object selection Con Not for quick input Low accuracy Need of large controls Mis-hits from fingernails of perceived hit area Multi point Good for Manipulating objects Social Con Not for input Low accuracy Need large controls Support of hands and screen
26
[Partial] Touch Ecology
Multi point (screen) Reacts to direct input Multi Touch (screen) Reacts to multiple inputs Orients UI to the direction of the touch Spatial recognition of system NUI (Gesture & Physical/Digital) Reacts to multiple inputs Spatial Recognition - Orients UI to the direction of the touch Object recognition - Blurring physical and digital
27
Tap is not the new click ≠
28
Context, task, and use define the solution
29
Context, task, and use define the solution
Touch is not a solution in search of a problem
30
Touch is not good for everything Touch is an evolution
Touch is great for specific aspects
31
Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges
32
Create an inflection point
33
The start of almost every successful technological innovation is marked by an inflection point, which defines a moment of dramatic change.
34
Companies spend 90% of their energy trying to imitate
35
Microsoft Surface and principle driven design
36
Microsoft Surface and principle driven design
Using history to develop the future
37
CLI GUI NUI Text Graphics Objects
38
Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
39
CLI GUI NUI Directed Exploratory Contextual Recall Recognition
Intuition CLI GUI NUI Text Graphics Objects
40
CLI GUI NUI High-Low Double Medium Fast Few Directed Exploratory
Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
41
CLI GUI NUI Disconnected Indirect Unmediated High-Low Double Medium
Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
42
CLI GUI NUI Static Responsive Evocative Disconnected Indirect
Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
43
NUI Principle of Performance Aesthetics
Evocative Principle of Direct Manipulation Unmediated Principle of Scaffolding Fast Few Principle of Contextual Environments Contextual Principle of the Super Real Intuition NUI
44
Microsoft Surface and principle driven design
45
Microsoft Surface and principle driven design
Three Super Principles
46
Social Multiple simultaneous users
48
Social Seamless Multiple simultaneous users
Digital and Physical combined
49
Seamless
50
Social Seamless Spatial Multiple simultaneous users
Digital and Physical combined Spatial Kinesiology
52
Overcome Homeostasis
53
Touch is not good for everything Touch is an evolution
Touch is great for specific aspects
54
Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges
55
Let’s become practitioners
56
Unique Spot PC’s, Form Factors, Technology
57
Challenge Form Factor & Technology
58
Touch Hardware Ecology
59
Touch Hardware Ecology
Capacitive Capacitive Infrared Vision system Stylus
60
Touch Hardware Ecology
Capacitive N-Trig (2-10) Capacitive N-trig (2-10) Infrared HP (2) Vision system Surface (52) Stylus Wacom (1)
61
Challenge Patterns
62
Swipe Left: Go back in history Swipe Up: Go to the top of the page
FireFox Swipe Left: Go back in history Swipe Up: Go to the top of the page
63
Swipe Left: Go Forward in History Swipe up: Go to the bottom of a page
Apple iPhone Swipe Left: Go Forward in History Swipe up: Go to the bottom of a page
64
Challenge Orientation
65
Horizontal Vertical
66
Challenge Cardio Effect
67
Challenge Paradigms
68
To button or not to button
69
Challenge Getting people to touch
70
Exploration Instruct
71
Challenge Visualizing Touch
72
Is it working?
73
Future Where do we go?
74
Your effort to remain what you are is what limits you Ghost in the Shell
75
Debating the future of touch is useless
76
Creating the future is more interesting
77
Touch is not good for everything Touch is an evolution
Touch is great for specific aspects
78
Take advantage of Microsoft Surface
Available from the Surface Community site Download SDK Workstation Edition Learn how to build applications from scratch on Surface by viewing videos on Surface.com Develop for Surface Interested in purchasing a Surface? to Purchase a Surface
79
Future Vision 2019
81
Joe Fletcher joeflet@microsoft.com Design Manager, Microsoft Surface
Las Vegas, Thank you! Joe Fletcher Design Manager, Microsoft Surface
82
Please Complete an Evaluation Form Your feedback is important!
MIX 09 11/7/ :00 PM Please Complete an Evaluation Form Your feedback is important! Evaluation forms can be found on each chair Temp Staff at the back of the room have additional evaluation form copies © 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.