Presentation is loading. Please wait.

Presentation is loading. Please wait.

Untold Stories of Touch, Gesture, & NUI

Similar presentations


Presentation on theme: "Untold Stories of Touch, Gesture, & NUI"— Presentation transcript:

1 Untold Stories of Touch, Gesture, & NUI
Joe Fletcher Design Manager, Microsoft Surface

2

3 Touch is not good for everything Touch is a computing evolution
It is not an end all solution Touch is a computing evolution It is an addition element for users to interact with their content in new and unique ways Touch is great for specific aspects New technology has enabled touch systems, which can enhance certain activities

4

5 Microsoft Surface Microsoft Surface is a revolutionary computer that responds to natural hand gestures and real-world objects, creating unique new ways for people to collaboratively interact with digital content.

6 Microsoft Surface

7

8 Vision Strategy Design

9 Surface Windows 7 Massive Multi-touch, Multi-user Unique Spot
PC’s, Form Factors, Technology

10 Larger Surface Team

11 Touch is not good for everything Touch is an evolution
Touch is great for specific aspects

12 Natural User Interface
Touch The act of directly touching your digital content Gesture Hand motions to take an action Manipulation Alteration or freeform movement of digital content using touch Natural User Interface The combination of these and other elements the create a unique way to interact with your digital content

13 Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges

14 Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges

15 Why Evolve?

16 Command Line Interface (CLI)

17 Graphic User Interface (GUI)

18 Natural User Interface (NUI)

19 Natural User Interface (NUI)

20 Natural User Interface (NUI)

21 Microsoft Surface and NUI
Microsoft Surface computing uses sensing and display technology to infuse everyday surfaces with digital content and is comprised of the following unique attributes: Direct interaction Multi-touch Multi-user Object recognition

22 NUI vs. Web 2.0

23 NUI & Touch should not be a novelty

24

25 Keyboard Mouse Stylus Single point Multi point Input Ecology Accuracy
Good for Accuracy Con Limited Mouse Good for Moving across the screen efficiently Con Indirect Stylus Good for Freeform input Con Low accuracy Need large controls Single point Good for Direct object selection Con Not for quick input Low accuracy Need of large controls Mis-hits from fingernails of perceived hit area Multi point Good for Manipulating objects Social Con Not for input Low accuracy Need large controls Support of hands and screen

26 [Partial] Touch Ecology
Multi point (screen) Reacts to direct input Multi Touch (screen) Reacts to multiple inputs Orients UI to the direction of the touch Spatial recognition of system NUI (Gesture & Physical/Digital) Reacts to multiple inputs Spatial Recognition - Orients UI to the direction of the touch Object recognition - Blurring physical and digital

27 Tap is not the new click

28 Context, task, and use define the solution

29 Context, task, and use define the solution
Touch is not a solution in search of a problem

30 Touch is not good for everything Touch is an evolution
Touch is great for specific aspects

31 Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges

32 Create an inflection point

33 The start of almost every successful technological innovation is marked by an inflection point, which defines a moment of dramatic change.

34 Companies spend 90% of their energy trying to imitate

35 Microsoft Surface and principle driven design

36 Microsoft Surface and principle driven design
Using history to develop the future

37 CLI GUI NUI Text Graphics Objects

38 Recall Recognition Intuition CLI GUI NUI Text Graphics Objects

39 CLI GUI NUI Directed Exploratory Contextual Recall Recognition
Intuition CLI GUI NUI Text Graphics Objects

40 CLI GUI NUI High-Low Double Medium Fast Few Directed Exploratory
Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects

41 CLI GUI NUI Disconnected Indirect Unmediated High-Low Double Medium
Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects

42 CLI GUI NUI Static Responsive Evocative Disconnected Indirect
Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects

43 NUI Principle of Performance Aesthetics
Evocative Principle of Direct Manipulation Unmediated Principle of Scaffolding Fast Few Principle of Contextual Environments Contextual Principle of the Super Real Intuition NUI

44 Microsoft Surface and principle driven design

45 Microsoft Surface and principle driven design
Three Super Principles

46 Social Multiple simultaneous users

47

48 Social Seamless Multiple simultaneous users
Digital and Physical combined

49 Seamless

50 Social Seamless Spatial Multiple simultaneous users
Digital and Physical combined Spatial Kinesiology

51

52 Overcome Homeostasis

53 Touch is not good for everything Touch is an evolution
Touch is great for specific aspects

54 Surface Design Principles
History and Ecology Surface Design Principles Touch Challenges

55 Let’s become practitioners

56 Unique Spot PC’s, Form Factors, Technology

57 Challenge Form Factor & Technology

58 Touch Hardware Ecology

59 Touch Hardware Ecology
Capacitive Capacitive Infrared Vision system Stylus

60 Touch Hardware Ecology
Capacitive N-Trig (2-10) Capacitive N-trig (2-10) Infrared HP (2) Vision system Surface (52) Stylus Wacom (1)

61 Challenge Patterns

62 Swipe Left: Go back in history Swipe Up: Go to the top of the page
FireFox Swipe Left: Go back in history Swipe Up: Go to the top of the page

63 Swipe Left: Go Forward in History Swipe up: Go to the bottom of a page
Apple iPhone Swipe Left: Go Forward in History Swipe up: Go to the bottom of a page

64 Challenge Orientation

65 Horizontal Vertical

66 Challenge Cardio Effect

67 Challenge Paradigms

68 To button or not to button

69 Challenge Getting people to touch

70 Exploration Instruct

71 Challenge Visualizing Touch

72 Is it working?

73 Future Where do we go?

74 Your effort to remain what you are is what limits you Ghost in the Shell

75 Debating the future of touch is useless

76 Creating the future is more interesting

77 Touch is not good for everything Touch is an evolution
Touch is great for specific aspects

78 Take advantage of Microsoft Surface
Available from the Surface Community site Download SDK Workstation Edition Learn how to build applications from scratch on Surface by viewing videos on Surface.com Develop for Surface Interested in purchasing a Surface? to Purchase a Surface

79 Future Vision 2019

80

81 Joe Fletcher joeflet@microsoft.com Design Manager, Microsoft Surface
Las Vegas, Thank you! Joe Fletcher Design Manager, Microsoft Surface

82 Please Complete an Evaluation Form Your feedback is important!
MIX 09 11/7/ :00 PM Please Complete an Evaluation Form Your feedback is important! Evaluation forms can be found on each chair Temp Staff at the back of the room have additional evaluation form copies © 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.


Download ppt "Untold Stories of Touch, Gesture, & NUI"

Similar presentations


Ads by Google