Download presentation
Presentation is loading. Please wait.
1
Chapter 5:- Sound Eyad Alshareef Eyad Alshareef
2
Topics: Introduction to Sound How is Sound Produced? Sampling
Storing Audio Data File Format Eyad Alshareef
3
Introduction to Sound Sound is created by vibration of matter (i.e., air molecules). It is a complex relationship involving: a vibrating object (sound source) a transmission medium (usually air) a receiver (ear) and; a preceptor (brain). Eyad Alshareef
4
The Power of Sound Sound is measured in dB (decibel)
Sound waves are known as waveforms. Eyad Alshareef
5
Introduction to Sound Sound waves are manifest as waveforms
A waveform that repeats itself at regular intervals is called a periodic waveform Waveforms that do not exhibit regularity are called noise The unit of regularity is called a cycle This is known as Hertz (or Hz) One cycle = 1 Hz Sometimes written as kHz or kiloHertz (1 kHz = Hz) Eyad Alshareef
6
Eyad Alshareef
7
Note That:- Optimally, people can hear from 20 Hz to 20,000 Hz (20 kHz) Sounds below 20 Hz are infrasonic sounds above 20 kHz are ultrasonic. Eyad Alshareef
8
Introduction to Sound Time for one cycle distance along wave Cycle
Eyad Alshareef
9
Introduction to Sound Sound is the best way to attract attention.
Often audio provides the only effective way to convey an idea, elicit an emotion, or dramatize point. Sounds also can be combined in a multimedia presentation to provide information and enhance the other media being presented. Eyad Alshareef
10
Why Sound is Important in Multimedia?
To reinforce message or theme To set the mood To catch the interest of the audience To alert the audience To include narration: effective for training and educational application. Eyad Alshareef
11
Types of Sound Music Speech Background Attention grabber
Sound effect (brain.fm) Speech Narration Instruction Eyad Alshareef
12
Sound Wave Characteristics
Sound is described in terms of two characteristics: Frequency (or pitch) Amplitude (or loudness) Eyad Alshareef
13
Sound Wave Characteristics
Frequency: is the number of cycles a sound wave creates in one second. A cycle is measured from one wave peak to another. The standard measurement for frequency is called HERTZ (Hz). Eyad Alshareef
14
Sound Wave Characteristics
Amplitude is the volume or loudness a particular sound makes. The louder the sound, the higher the amplitude will be. The unit of measure for loudness or volume is decibel (dB). Eyad Alshareef
15
Eyad Alshareef
16
Sound Wave Characteristics
Eyad Alshareef
17
Digital Sound Refers to the reproduction and transmission of sound stored in a digital format. The digitizing and storage of sound or music on a computer or compact disc. Eyad Alshareef
18
Conversion A digital audio signal starts with an analog-to-digital converter(ADC) that converts an analog signal to a digital signal. After being sampled with the ADC, the digital signal may then be altered in a process which is called digital signal processing The digital audio signal may then be stored or transmitted. The last step for digital audio is to be converted back to an analog signal with a digital-to-analog converter(DAC). Eyad Alshareef
19
Conversion Eyad Alshareef
20
Capture and playback of digital audio
Air pressure variations DAC Converts back into voltage Digital to Analogue Converter Captured via microphone Eyad Alshareef Air pressure variations ADC Signal is converted into binary (discrete form) Analogue to Digital Converter
21
The Analogue to Digital Converter (ADC)
An ADC is a device that converts analogue signals into digital signals An analogue signal is a continuous value It can have any single value on an infinite scale A digital signal is a discrete value It has a finite value (usually an integer) An ADC is synchronised to some clock Eyad Alshareef
22
The Analogue to Digital Converter (ADC)
It will monitor the continuous analogue signal at a set rate and convert what it sees into a discrete value at that specific moment in time The process to convert the analogue to digital sound is called Sampling. Use PCM (Pulse Code Modulation) Eyad Alshareef
23
Sampling Process In order for a computer to work with audio waves, they must be converted from analog to digital form. This is done through a process called sampling, in which every fraction of a second a sample of the audio is recorded in digital bits Eyad Alshareef
24
There are two factors that affect the quality of the digitized audio:
Sample rate Sample size Eyad Alshareef
25
Sample Rate Sample rate is the number of times the sample is taken.
The three most common sample rates are; kHz, kHz, and 44.1 kHz. The higher the sample rate, the more samples that are taken and, thus, the better the quality of the digitized audio. Eyad Alshareef
26
Eyad Alshareef
27
Digital sampling frequency
SCA Introduction to Multimedia 07 November 2018 Digital sampling frequency Eyad Alshareef Lecture 7
28
Digital sampling frequency
SCA Introduction to Multimedia 07 November 2018 Digital sampling frequency Eyad Alshareef Lecture 7
29
Sample Rate Eyad Alshareef
30
Sample Size Sample size is the amount of information stored about the sample. The two most common sample sizes are 8 bit and 16 bit. An 8-bit sample allows 256 values that are used to describe audio, whereas a 16-bit sample provides 65, 536 values. The greater the sample size, the better the quality of the audio. Eyad Alshareef
31
Sampling The resolution of a sample is the number of bits it uses to store a given amplitude value, e.g. 8 bits (256 different values) 16 bits (65536 different values) A higher resolution will give higher quality but will require more memory (or disk storage) Eyad Alshareef
32
Sample Size Table below shows the file size (in bytes) for 10 seconds of digital audio given various sample rates and bit values. Eyad Alshareef
33
Channel Two types: Monophonic Stereophonic Eyad Alshareef
34
Channel -Monophonic Commonly called mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output. Monophonic sound is the most basic format of sound output. Mono (monophonic, or monaural) is sound from a single source. All speakers in a mono system (like an intercom) will carry the same signal. Eyad Alshareef
35
Channel -Monophonic Eyad Alshareef
36
Channel -Stereophonic
Commonly called stereo sound or just stereo, stereophonic sound divides sounds across two channels (recorded on two separate sources) then the recorded sounds are mixed so that some elements are channeled to the left and others to the right. Stereo (stereophonic) is sound from two sources, ideally spaced apart, and reproduces sound the way we hear it naturally, with two ears. Eyad Alshareef
37
Channel -Stereophonic
Eyad Alshareef
38
Calculate Sound File Size
Sound File Size = Sample rate x sample size x channel x duration Eyad Alshareef
39
Calculate Sound File Size
Example 1: Calculate how much storage space is needed to record a 16-bit, 44.1khz, stereo music for a duration of 30 seconds. Sound file size = x 2 x 2 x 30 = bytes Eyad Alshareef
40
Calculate Sound File Size
Example 2: Calculate how much storage space is needed to record a 8-bit, 11khz, mono sound for a duration of 10 seconds. Sound file size = x 1 x 1 x 10 = bytes Eyad Alshareef
41
Guidelines Consider the appropriateness of using sound.
Start with the highest-quality sound available and reduce the file size by converting the audio file to a compressed format. Consider using sound and still images as an alternative to video to reduce file sizes. If appropriate, provide a way to give the user some control over the audio. Eyad Alshareef
42
File Formats •Wav audio (.wav) •MP3 audio (.mp3)
• AIFF (Audio Interchange File Format) •Real audio (.ra, rm) •MIDI (.mid) •Windows Media (.wma) Eyad Alshareef
43
MIDI (Musical Instrument Digital Interface)
MIDI is a standard for specifying a musical performance Rather than send raw digital audio, it sends instructions to musical instruments telling them what note to play, at what volume, using what sound, etc. The synthesiser that receives the MIDI events is responsible for generating the actual sounds. Example: Keyboard Piano Eyad Alshareef
44
Audio File Formats There are a number of different types of Audio files. The most common are Wave files (wav) and MPEG Layer-3 files (mp3). The way the audio is compressed and stored is call the codec which determines how small the file size is. Some file types always use a particular codec. For example, ".mp3" files always use the "MPEG Layer-3" codec. Other files like ".wav" files support selectable codecs. For example, a ".wav" file can be encoded with the "PCM", "GSM6.10", "MPEG3" and many other codecs. Be careful not to confuse the file type with the codec - it often surprises to know you can have a "MPEG Layer-3" encoded ".wav" file. Eyad Alshareef
45
Audio File Formats Some file types just contain the audio. But other file types can contain additional header information which can contain other information about the file (eg .you can have information about the sender, priority, notes and other data in the file itself). Eyad Alshareef
46
There are three categories in which an Audio file belongs
Uncompressed : - Audio Files that are not compressed and Likely have large file size (wav) Lossless:- Audio files that are compressed but doesn't loose any quality to the file(wma) Lossy:- Audio files that lose some quality when its being compressed (mp3) Eyad Alshareef
47
Wav VS MP3 Wav - standard audio file format used mainly in Windows PCs. Commonly used for storing uncompressed (PCM), CD- quality sound files, which means that they can be large in size - around 10MB per minute of music. It is less well known that wave files can also be encoded with a variety of codecs to reduce the file size (for example the GSM or mp3 codecs). mp3 - the MPEG (Moving Picture Expert Group)Layer-3 format is the most popular format for downloading and storing music. By eliminating portions of the audio file that are essentially inaudible, mp3 files are compressed to roughly one-tenth the size of an equivalent PCM file while maintaining good audio quality. Eyad Alshareef
48
Real Audio Vs MIDI Real Audio (.ra .ram .rm)
Real Audio is a proprietary format, and is used for streaming audio that enables you to play digital audio files in real-time. To use this type of file you must have RealPlayer (for Windows or Mac). Real Audio was developed by RealNetworks. MIDI - Musical Instrument Digital Interface (.mid) Short for musical instrument digital interface, MIDI is a standard adopted by the electronic music industry for controlling devices, such as synthesizers and sound cards, that emit music. At minimum, a MIDI representation of a sound includes values for the note's pitch, length, and volume. It can also include additional characteristics, such as attack and delay time. Eyad Alshareef
49
Eyad Alshareef
50
Eyad Alshareef
51
Eyad Alshareef
52
Eyad Alshareef
53
Eyad Alshareef
54
Eyad Alshareef
55
Streaming Audio What is it? Advantages: Disadvantages:
Play almost immediately after the request, continues playing the transferring data. Advantages: Address the problem of long download time. Control distribution and protect copyright, because the user cannot get a copy of the file. Disadvantages: Sound quality may be affected by low speed or unstable Internet connection. CSC1720 – Introduction to Internet All copyrights reserved by C.C. Cheung 2003.
56
What is Streaming? CSC1720 – Introduction to Internet
All copyrights reserved by C.C. Cheung 2003.
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.