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Published byJanice Stevenson Modified over 6 years ago
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Eftychios Sifakis University of Wisconsin - Madison
Physics-based simulation for biomechanics, virtual medicine and character animation Eftychios Sifakis University of Wisconsin - Madison
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Volumetric simulation mesh
Face animation Modeling pipeline Flesh geometry Laser scans Medical imagery Volumetric simulation mesh Anatomical datasets Musculature
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Hybrid whole body simulation
Hybrid mesh properties A non-graded, adaptive BCC mesh for elasticity (330K elements) An higher resolution surface mesh for collisions (370K triangles) A point set for boundary conditions (flesh attachments to bones)
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Embedded mesh generation
Formulated as a “cutting algorithm” Material can be “carved” from an embedding volume using the material surface as the cutting geometry Embedded material can be further cut as needed
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Cutting and virtual surgery
A flexible (geometric) cutting algorithm is needed No restriction on cut geometry Support for intersecting cuts, and incremental cutting Simulation support by the hybrid solids formulation Embedded simulations in well-conditioned base meshes Decoupling of elasticity simulation and collision handling
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Cutting and virtual surgery
Surgical examples: Z-plasty
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High-resolution elastic models
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