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UGS 302 Usability and User-Centered Design
Day 3
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Objectives After this class you will be able to (it is my hope!):
Describe some eye physiology Explain how the visual system works (somewhat) Identify visual cues to depth Be able to describe what it means to say “perception is not the simple sum of sensations.”
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Whole point . . . Let’s design systems to fit people instead of the other way around.
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Human Information Processing
How do human beings take in and process information? Sensory psychology – how humans transform physical energy (e.g., light and sound waves) into sensory signals to and in the brain. Perceptual psychology – how humans interpret these sensory signals as perceptions. Cognitive psychology – how humans think about these perceptions, and previous experiences, and their own mental creations, and . . . Psycholinguistics – The psychology of language -- what goes on between the time I have a thought and you have the same (or similar!) thought, whether I say it or write it.
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Ear Physiology
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Basilar membrane
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Eye Physiology
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Eye Muscles
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Visual Field
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Retinal Physiology
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Distribution of Rods and Cones
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Visible Spectrum
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Visual Sensitivity
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Neural Pathways
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Aftereffect
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Ambiguous Figure
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Sensation/Perception
POINT: Perceptions are made up of more than just a collection of sensations! OTHER things influence our perceptions, e.g., Our experiences Our biases The context Our current emotional state Etc. So, what does that have to say about designing human-computer interfaces???
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Perceptual Psy – Color Vision
Color perception – 3 types of cones (RGB)
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Perceptual Psy -- Depth
Different visual cues to depth Oculomotor vs. Visual Oculomotor – Lens accommodation and extraocular muscle convergence are “read” by the brain Visual: Binocular vs. Monocular Binocular – Stereopsis (retinal disparity) Monocular (next screen) Static Motion parallax
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More Depth Cues Monocular Static Motion parallax Interposition Size
Perspective Linear perspective Texture gradient Aerial perspective Shading Motion parallax
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Monocular Cues -- Interposition
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Monocular Cues -- Size
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Monocular Cues – Linear Perspective
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Monocular Cues – Texture Gradient
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greener on the other side of the fence!!!
Sooooo . . . The grass really IS greener on the other side of the fence!!!
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Monocular Cues – Aerial Perspective
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Monocular Cues -- Shading
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Monocular Cues – Motion Parallax
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More visual perception
Illusions – and what they tell us about vision Ponzo illusion Muller-Lyer illusion
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Ponzo Illusion
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Muller-Lyer Illusion
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Homework Finish reading The Invisible Gorilla.
Start reading The Design of Everyday Things For Thursday -- Bring to class picture or verbal description of good and poor designs. NOT web sites. Physical objects.
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