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Story-telling in ITS Sean Walker
Change and Communications Specialist – IT Governance April 2017
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Why stories? “To hell with facts! We need stories!”
Conversations that builds influence and trust, and helps messages stick! Storytelling is an important part of the way human’s communicate – they are a fundamental part of human intelligence and imagination It taps into emotion – particularly emotional belonging “To hell with facts! We need stories!” – ask if anyone knows where this comes from. Source Ken Kinsey, One Flew Over the Cuckoo’s Nest A conversation that builds influence and trust, and helps messages stick! – Patricia McMillan
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3 easy steps Frame Describe the situation by identifying the issue at hand Actions Outline the specific actions you took to address the issue Results Explain the ultimate impact and outcomes achieved
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Crafting a story is one thing, but…
How you deliver the story is equally important Do you have passion, emotion, enthusiasm, expression, empathy, eye contact? Remember Ferris’ teacher!
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Here is one I prepared earlier…..
2016 1897 beyond Here is one I prepared earlier….. The UQ campus at Gatton dates back to 1897, when the Queensland Agricultural College (QAC) opened as a combined agricultural college and experimental farm boosting agricultural production in Queensland. In the field of Agricultural Science, we are ranked as #2 in Australia and we rank #17 internationally, according to the 2016 QS World University Subject Rankings (Agriculture and Forestry). In the field of Environmental Sciences UQ ranks #1 in Australia and #12 internationally in the 2016 QS World University by Subject Rankings. Even with fantastic research results, our student experience has been lacking, with limited funds to enable hands on experience (yes, animal organs are expensive when you have a lot of students dissecting every week!). Professor Kim Bryceson (Faculty of Science) and Gary Stefano (ITS) have been working together on a Smart Campus Project that will enable the Gatton campus by developing augmented reality. It is a technology that superimposes a computer generated image on a users view of the real world, giving them a composite view. The project has identified industry partners Microsoft, Telstra, Redify and Dell to help implement the technologies required for this exciting new approach. Once in place, augmented reality will allow our students to undertake unlimited practical experiments through the use of ‘virtual’ organs and experiments. This and other immersive teaching methods will be enabled to support the student experience and match with the quality of our research rankings
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