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Published bySibyl Walsh Modified over 6 years ago
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The Analysis, Design, Development, Implementation, and Evaluation of Second Life in Higher Education
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Analysis: Met with SME at UA Determined there were 2 learners
The Faculty Their Students Goal = The development of a tool that SME can use with faculty interested in SL to determine if they are using it for the “right reasons” Decided a website with four parts would be the best interactive and engaging tool
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Design: Design an instrument to assist faculty
“Choose your own adventure” website Meet instructional objectives through four phases Phase 1: Instructor Self Survey Phase 2: Survey the Student Population Phase 3: Pros and Cons of SL Phase 4: SL examples to meet educational objectives
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Development: Website was appropriate due to the necessity of interactivity and engagement 4 Phases were incorporated into website Phase 1: Instructor Self Survey Phase 2: Survey the Student Population Phase 3: Pros and Cons of SL Phase 4: SL examples to meet educational objectives Concentrated on usability, design, flow, and engagement Incorporated links to our survey for our evaluation
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Implementation: Implementation of Project with SME and teachers from Green High School and Stafford Elementary Website completed on Nov. 18th and implemented on Nov. 19th Website sent to SME and teachers via Website implementation was successful Some suggestions
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Evaluation: Website survey and communication through and face-to-face interactions Survey Monkey collected survey data Written evidence of face-to-face interviews of teachers Positive feedback Some suggestions
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