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Uses and Principles of animation

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1 Uses and Principles of animation
-Rory Foster

2 What is animation? Animation is simply images that are shown rapidly after one another (frames) which uses persistence of vision (momentarily remembering/still seeing the last image) to trick our eyes and brain into thinking and seeing a moving image. Animation- The technique of multiple frames, whether digitally made, or photographed being put together to imitate movement. The human eye starts seeing the images change to animation at around 15 frames per second

3 What is animation? Animation:
- Compromised of individual images or “frames” - ”Frames per second” is the count of how many frames make up a second of animation - This is also referred to as the “Frame rate” - The higher the frame rate, the smoother the animation - A key frame in animation is a frame that is the starting and ending of any transition. Inbetweening (or tweening) is the process if generating frames in-between different images to animate the scene. Onion Skinning is a technique while animating that makes the previous frames appear underneath the current frame.

4 ? History of animation First entirely animated film Zoetrope
Cinémaographe Toy Story Thaumatrope El Apóstol ? 1868 1900 1910’s Now 1832 1958 1824 1834 1894 1906 1917 1995 First animated sequence Cartoon Industry Created Huckleberry Hound Phenakistiscope Kineograph (Flip Book)

5 History of animation Traditional Animation-
Otherwise known as “Cel Shading” Is an animation technique where each frame is drawn by hand. Cel Shading is becoming less common due to computer generated animation. DHTML- A collection of technologies to create interactive and animated websites XHTML- XHTML mirrors or extends versions of the widely used HTML

6 History of animation There are two kinds of commonly used animation today Computer Generation Stop-Motion 2D 3D Claymation

7 USES OF WEB-ANIMATION Banner Ad Promotion Animated Interface Elements
Entertainment Instruction

8 In computer animation, the term "raster graphics" refers to animation frames made of pixels rather than scalable components, such as vertices, edges, nodes, paths or vectors. Digital animation Vector Animation- Animation that is controlled by vectors Vectors are displayed and resized using mathematical values This often results in cleaner, smoother animation Raster (Bitmap) Animation- Animation that is made up of pixels This usually results in a worse quality animation than Vector

9 Digital animation Compression Download Speed
Every file has a different size, depending on the contents. Compression Download Speed The higher the compression rate, the lower the quality. The smaller the file size, the quicker it downloads. Ideally you want a small file size without compromising too much quality. However, the more compressed the file, the smaller the size

10 Digital Animation .gif Graphics Interchange Format is a bitmap image format .fla A FLA file is an animation project created by Adobe Animate .swf A SWF is a file extension for a Shockwave Flash file format .mng Multiple-image Network Graphics (MNG) is a graphics file format .svg Scalable Vector Graphics is a XML-based vector image format for 2D graphics with support for animation.

11 Web animation software
Authoring Players

12 Any questions?


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