Download presentation
Presentation is loading. Please wait.
Published byCatherine Stephens Modified over 6 years ago
1
Games and Simulations, Pedagogy, Education and other wonderfulness
CS4HS - Symposium August 20, 2012
2
Where I think we are going…
Introduction Who’s here and what are your interests Why games are important for society Why games are important for learning Why games don’t fit in traditional classrooms Directions to explore for your projects
3
Start- Who am I Who am I?
4
Bill Crosbie Assistant Professor : Raritan Valley C.C. Game Design &
Development 2007-Present Co-Chair IGDA SIG - Education
5
Bill Crosbie Previous 12 yrs – Rutgers University Code monkey
New media specialist Instructional designer
6
? Who is here? Teacher Public/Charter/Private Developer
Do you play games? Do you think games are a distraction from what is important?
9
Games are important for society
10
James P Gee
11
James P Gee
20
Games are important for learning
26
Challenging activity that requires skill
27
Merging of action and awareness
28
Clear goals and feedback
29
Concentration on the task at hand
30
Paradox of control
31
Loss of self consciousness
32
Time seems to ‘warp’
33
Experience becomes an end in itself
34
Summary of Flow Challenging activity that requires skill
Merging of action and awareness Clear goals and feedback Concentration on task at hand Paradox of control Loss of self consciousness Time seems to warp Experience becomes an end in itself
43
Why games don’t fit in traditional classrooms…
44
Why games don’t fit in traditional classrooms…
EASILY Why games don’t fit in traditional classrooms…
45
Play is for Learning not for teaching
46
Play is voluntary
47
Limited ability to set goals and direction
49
Learn through failure
50
Players will have a wide variety of emotional states
51
Encode meaning in gameplay
52
Need to be willing to let go of the reins
53
Directions to Explore
54
Play games
60
Design games
61
Creating games is NOT about
Programming Art Music and sound Content Technology Need good programmers Need good artists Need good audio engineers Need to understand the content deeply Need to understand all aspects of your delivery technology
66
Come do a Game Jam with us
69
Thank you! bcrosbie@rci.rutgers.edu Rvcc.crosbie@gmail.com
74
Summary of Flow
75
Seven Ways to Design for Play
Choose appropriate problems Process, not content Design for multiple tries and play styles Open-ended systems Change your evaluation metric Iterative design process and testing Don’t marry your technology
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.