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Games and Simulations, Pedagogy, Education and other wonderfulness

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Presentation on theme: "Games and Simulations, Pedagogy, Education and other wonderfulness"— Presentation transcript:

1 Games and Simulations, Pedagogy, Education and other wonderfulness
CS4HS - Symposium August 20, 2012

2 Where I think we are going…
Introduction Who’s here and what are your interests Why games are important for society Why games are important for learning Why games don’t fit in traditional classrooms Directions to explore for your projects

3 Start- Who am I Who am I?

4 Bill Crosbie Assistant Professor : Raritan Valley C.C. Game Design &
Development 2007-Present Co-Chair IGDA SIG - Education

5 Bill Crosbie Previous 12 yrs – Rutgers University Code monkey
New media specialist Instructional designer

6 ? Who is here? Teacher Public/Charter/Private Developer
Do you play games? Do you think games are a distraction from what is important?

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9 Games are important for society

10 James P Gee

11 James P Gee

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20 Games are important for learning

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26 Challenging activity that requires skill

27 Merging of action and awareness

28 Clear goals and feedback

29 Concentration on the task at hand

30 Paradox of control

31 Loss of self consciousness

32 Time seems to ‘warp’

33 Experience becomes an end in itself

34 Summary of Flow Challenging activity that requires skill
Merging of action and awareness Clear goals and feedback Concentration on task at hand Paradox of control Loss of self consciousness Time seems to warp Experience becomes an end in itself

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43 Why games don’t fit in traditional classrooms…

44 Why games don’t fit in traditional classrooms…
EASILY Why games don’t fit in traditional classrooms…

45 Play is for Learning not for teaching

46 Play is voluntary

47 Limited ability to set goals and direction

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49 Learn through failure

50 Players will have a wide variety of emotional states

51 Encode meaning in gameplay

52 Need to be willing to let go of the reins

53 Directions to Explore

54 Play games

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60 Design games

61 Creating games is NOT about
Programming Art Music and sound Content Technology Need good programmers Need good artists Need good audio engineers Need to understand the content deeply Need to understand all aspects of your delivery technology

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66 Come do a Game Jam with us

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69 Thank you! bcrosbie@rci.rutgers.edu Rvcc.crosbie@gmail.com

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74 Summary of Flow

75 Seven Ways to Design for Play
Choose appropriate problems Process, not content Design for multiple tries and play styles Open-ended systems Change your evaluation metric Iterative design process and testing Don’t marry your technology


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