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The Game Development Process

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Presentation on theme: "The Game Development Process"— Presentation transcript:

1 The Game Development Process

2 Typical Development Cycle
Idea Proposal Design Evaluation Coding Testing Release

3 The Game Development Process
The Game Idea The Game Proposal The Game Design

4 The Game Design The Game Design Bible The Art Bible The Software Bible
Story Gameplay Interface The Art Bible The Software Bible

5 Evaluation Game Design Evaluation Development

6 Development Coding and Debugging Testing Release

7 Typical Development Cycle
Idea Proposal Design Evaluation Coding Testing Release

8 Waterfall Development Cycle
Idea Proposal Design Evaluation Coding Testing Release

9 Spiral Development Cycle
Design Coding and Art Start Evaluation Testing Release

10 Evolutionary Prototyping
Proposal Design and initial prototype Refine Prototype Until Acceptable Release

11 Run out of time and money
Design to Schedule Idea Proposal Design Evaluation High Priority Code Med High Priority Code Release Med Priority Code Run out of time and money Med Low Priority Code Low Priority Code

12 Game Development Documents
Concept Document Game Spec Design Document Story Bible Script Art Bible Storyboards Technical Design Document Schedules and Business/Marketing Documents Test Plan

13 Concept Document or Pitch Document or Proposal
To sell the game To create a framework for design Generally 10 pages or less. Concept art Can be written by committee, but needs leadership Acts as a springboard

14 Game Spec – Concept Doc? Overview Players Look and Feel Interface
Start Up Objectives Entities Features Rules Gameplay Level Design Technical Requirements Marketing

15 Design Document Highly Detailed Can be quite large (100+ pages)
Should contain all elements not addressed in other documents Is a living document!!!!!!!!

16 A Design Document Construct
Table of Contents Introduction/Overview Game Mechanics Artificial Intelligence Game Elements Story Overview Game Progression System Menus

17 Story Bible Story outline is in design document, the story bible fleshes out the story. Plot and Story Flow Detailed Story Flow Detailed Characterizations Backstory Generally Prose instead of bullets

18 Script The Dialog that occurs in the game.
Tree structure that controls dialog

19 Art Bible Concept sketches Resources for artist Look and feel
Art styles Technical guidelines Generally created by lead artist, not designer.

20 Storyboards May be part of art bible or standalone.
Puts game flow in a visual context Useful to entire team, not just artist

21 Technical Design Document
Sister specification to Art Bible and Game Design Document Discusses how functionality will be implemented. Generally constructed by the lead programmer. May include overall code structure, major classes, rendering architecture, AI design, etc. May contain pseudocode

22 Schedules and Business/Marketing Documents
Documents necessary for management of project. Generally responsibility of Producer.

23 Nature of Documentation
Must be living documents. Allows communication and direction across the team Can be a trap if misused.


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