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Object Oriented Analysis UML Use Case Driven Object Modeling

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1 Object Oriented Analysis UML Use Case Driven Object Modeling
Chapter 5 Princess Nourah bint Abdulrahman University College of Computer and Information Sciences Department of Computer Science Dr. Doaa Sami Khafaga

2 Objectives The main objective of this chapter is to know how to model users’ tasks using use case diagrams and detailed descriptions of use cases. In this chapter you will learn about the following: Scenarios: used to formulate the actual system requirements Use-Cases: describing how the user will use the system Explain the sections of a use case text Provide the student with a template for writing the use case description Introduce the use case and context diagrams Describe the artifacts used with a Use Case Explain a logic via artifacts decision tables or decision tree Explain use cases relations, e.g., include, extend, generalise Software Engineering UML Use Case Driven Object

3 Scenarios Scenarios are real-life examples of how a system can be used. They should include A description of the starting situation; A description of the normal flow of events; A description of what can go wrong; Information about other concurrent activities; A description of the state when the scenario finishes. Software Engineering UML Use Case Driven Object

4 Scenarios Software Engineering UML Use Case Driven Object
I would like a Book of stamps, please. Ok. Will that be all? Yes. That will be SR7 Here is SR10 Thanks. Here are your stamps and your change Software Engineering UML Use Case Driven Object

5 Use cases: describing how the user will use the system
Use-cases are a scenario based technique in the UML which identify the actors in an interaction and which describe the interaction itself. A use case is a typical sequence of actions that a user performs in order to complete a given task. A set of use cases should describe all possible interactions with the system. Explains everything in the user’s language Use case answers the question: What is the system supposed to do for the user? Software Engineering UML Use Case Driven Object

6 Scenarios A scenario is an instance of a use case
A specific occurrence of the use case a specific actor ... at a specific time ... with specific data. Software Engineering UML Use Case Driven Object

7 Use cases: describing how the user will use the system
The objective of use case analysis is to model the system from the point of view of … how users interact with this system … when trying to achieve their objectives. It is one of the key activities in requirements analysis A use case model consists of a set of use cases an optional description or diagram indicating how they are related Use case model = the set of all use cases Software Engineering UML Use Case Driven Object

8 How to describe a single use case
A. Name: Give a short, descriptive name to the use case. B. Actors: List the actors who can perform this use case. C. Goals: Explain what the actor or actors are trying to achieve. D. Preconditions: State of the system before the use case. E. Summary: Give a short informal description. F. Related use cases. G. Steps: Describe each step using a 2-column format. H. Post-conditions: State of the system in following completion. A and G are the most important Software Engineering UML Use Case Driven Object

9 Use Case Diagram Modeling the Context of a System
Use case - narration of the sequence of events of an actor using a system UML icon for use case Actor - an entity external to the system that in some way participates in the use case An actor typically stimulates the system with input events or receives outputs from the system or does both. UML notation for actor: Customer UML Use Case Driven Object Software Engineering

10 Use Case Diagram Modeling the Context of a System
An actor is a user of a system in a particular role. An actor can be human or an external system. BookBorrower A use case is a a task that an actor needs to perform with the help of the system. Borrow book Use cases make more precise the concept of viewpoint analysis. Software Engineering UML Use Case Driven Object

11 Use Case Diagram: Actor
Primary Actor - an entity external to the system that uses system services in a direct manner. Supporting Actor- an actor that provides services to the system being built. Hardware, software applications, individual processes, can all be actors. Software Engineering UML Use Case Driven Object

12 Use Case Diagram Modeling the Context of a System
Software Engineering UML Use Case Driven Object

13 Use Case Diagram Modeling the Context of a System
Software Engineering UML Use Case Driven Object

14 Use Case Diagram Actor Software Engineering UML Use Case Driven Object

15 Example: LIBSYS use cases
Article search Library User Article printing Library Staff Supplier Catalogue services Software Engineering UML Use Case Driven Object

16 Example: ATM Use Cases Develop a set of use cases and a use case diagram for a simple ATM (simple means you can just consider two kinds of accounts, savings and checking, and two transactions, deposits and withdrawals) Software Engineering UML Use Case Driven Object

17 Example: Rent Videos Use Cases
Rent Videos. A Customer arrives with videos to rent. The Clerk enters their ID, and each video ID. The System outputs information on each. The Clerk requests the rental report. The System outputs it, which is given to the Customer with their videos. Show computer system actors with an alternate notation to human actors. Video Store Information System «actor» Credit Authorization Service Rent Videos . . . primary actors on the left supporting actors on the right Software Engineering UML Use Case Driven Object

18 Example: Point of Sale – Problem Description
Software Engineering UML Use Case Driven Object

19 Example: Point of Sale – Problem Description
Software Engineering UML Use Case Driven Object

20 Example: Point of Sale – Problem Description
Software Engineering UML Use Case Driven Object

21 Example: Point of Sale - Actors
Cashier Customer Supervisor Choosing actors: Identify system boundary Identify entities, human or otherwise, that will interact with the system, from outside the boundary. Software Engineering UML Use Case Driven Object

22 Example: Point of Sale – Actor-Goal List
Software Engineering UML Use Case Driven Object

23 Example: Point of Sale – Use Case Diagram
Process sale Payment Authorization service Handle returns Cashier <<actor>> Tax calculator Process rental Manage security <<actor>> Accounting system System administrator Manage users Use Case Diagram: illustrates a set of use cases for a system. Software Engineering UML Use Case Driven Object

24 Exercise: movie ticket machine
Problem Description Implement a simple movie ticket vending machine. The movie theater that will use the machine has only one movie and one show time each day. Every morning, the theater manager will turn on the ticket machine, and it will ask him for the name of the movie and the ticket price that day. It will also ask how many seats are in the theater (so it won't sell too many tickets). When a customer walks up to the ticket machine, he will see the name of the movie, the time, and the ticket price displayed. There is a slot to insert money, a keypad of buttons to enter a number into the "Number of Tickets" field, and a "Buy" button. Printed tickets come out of a slot at the bottom of the machine. Above the ticket slot is a message display (for error messages like "Please enter more money or request fewer tickets" or "SOLD OUT!"). An additional display shows the customer's balance inside the machine. Finally, there is a "Return Change" button so the customer can get his unspent money back. Who or what are the actors? ● What are the use cases (goals of actors)? Software Engineering UML Use Case Driven Object

25 Identification of Use Cases
Use cases for Manager Use case: Set title Actors: Manager, Machine 1. Manager requests a change of movie title 2. Machine asks manager for new movie title 3. Manager enters movie title Use case: Set price 1. Manager requests a change of ticket price 2. Machine asks manager for new price for movie title 3. Manager enters ticket price Alternatives: Invalid price If manager enters price below SR5 or greater than SR50 3a. Machine asks manager to reenter price Use case: Set seats Actors: Manager, Machine 1. Manager requests a change in number of seats 2. Machine asks manager for number of seats in theatre 3. Manager enters number of seats Alternatives: Invalid number of seats If manager enters number less than 20 or greater than 999 3a. Machine asks manager to reenter number of seats Software Engineering UML Use Case Driven Object

26 Identification of Use Cases
Use cases for Customer Use case: Buy tickets Actors: Customer, Machine 1. Customer requests tickets 2. Machine tells customer to put balance due in money slot 3. Customer enters money in money slot 4. Machine updates customer balance 5. Customer requests tickets 6. Machine prints tickets 7. Machine updates number of seats Alternative: Insufficient seats At step 1, if number of tickets requested is less than available seats, 1a. Display message and end use case Alternative: Insufficient funds At step 5, if money entered < total cost, 5a. Display insufficient amount entered 5b. Go to step 3 Use case: # of tickets Actors: Customer, Machine 1. Customer enters number of tickets 2. Machine displays total balance due Alternative: Customer wants zero tickets At step 1, customer enters zero tickets 1a. Display thank you message 1b. Set balance to $0.0 Use case: Return change to customer Actors: Customer, Machine 1. Customer requests change 2. Machine dispenses money 3. Machine updates customer balance Software Engineering UML Use Case Driven Object

27 Use case diagram for Movie Ticket Machine
Set title # of tickets Set price Buy tickets Give change Set seats Manager Customer TicketMachine Software Engineering UML Use Case Driven Object

28 Use Case Description Use case text provides the detailed description of a particular use case Use Case ID: Give each use case a unique integer sequence number identifier. Use Case Name: Start with a verb. Created By: Last Updated By: Date Created: Date Last Updated: Actors: Calls on the system to deliver its services. Description: "user-goal" or "sub-function" Stakeholders and Interests: Who cares about this use case, and what do they want? Trigger: Identify the event that initiates the use case. Pre-conditions: What must be true on start, and worth telling the reader? Post-conditions: Describe the state of the system at the conclusion of the use case execution. Normal Flow: A typical, unconditional happy path scenario of success. Alternative Flows (Extensions): Alternative scenarios of success or failure. Priority: Indicate the relative priority of implementing the functionality required to allow this use case to be executed. Technology and Data Variations List Varying I/O methods and data formats. Special Requirements: Related non-functional requirements. Notes and Issues: Such as open issues. Software Engineering UML Use Case Driven Object

29 Use Case Description Software Engineering UML Use Case Driven Object
Use Case Identification Use Case ID Give each use case a unique integer sequence number identifier. Use Case Name State a concise, results-oriented name for the use case. These reflect the tasks the user needs to be able to accomplish using the system. Include an action verb and a noun. Use Case History Created By Date Created Last Updated By Date Last Updated Actors An actor is a person or other entity external to the software system being specified who interacts with the system and performs use cases to accomplish tasks. Name the actor that will be initiating this use case and any other actors who will participate in completing the use case. Description Provide a brief description of the reason for and outcome of this use case. Stakeholders and Interests Who cares about this use case, and what do they want? Trigger Identify the event that initiates the use case. This could be an external business event or system event that causes the use case to begin, or it could be the first step in the normal flow. Software Engineering UML Use Case Driven Object

30 Use Case Description Software Engineering UML Use Case Driven Object
Use Case Definition Pre-conditions List any activities that must take place, or any conditions that must be true, before the use case can be started. Number each precondition. Examples: User’s identity has been authenticated. User’s computer has sufficient free memory available to launch task. Post-conditions Describe the state of the system at the conclusion of the use case execution. Number each post-condition. Examples: Price of item in database has been updated with new value. Normal (basic) Flow of events – Happy path - Successful path – Main Success Scenario Provide a detailed description of the user actions and system responses that will take place during execution of the use case under normal, expected conditions. This dialog sequence will ultimately lead to accomplishing the goal stated in the use case name and description. Alternative Flows (Extensions): Alternate scenarios of success or failure Document other, legitimate usage scenarios that can take place within this use case separately in this section. State the alternative flow, and describe any differences in the sequence of steps that take place. Number each alternative flow in the form “X.Y”, where “X” is the Use Case ID and Y is a sequence number for the alternative flow. For example, “5.3” would indicate the third alternative flow for use case number 5. Software Engineering UML Use Case Driven Object

31 Use Case Description Software Engineering UML Use Case Driven Object
Use Case Definition (Cont) Priority Indicate the relative priority of implementing the functionality required to allow this use case to be executed. The priority scheme used must be the same as that used in the software requirements specification. Technology and Data Variations List Varying I/O methods and data formats. Special Requirements Identify any additional requirements, such as nonfunctional requirements, for the use case that may need to be addressed during design or implementation. These may include performance requirements or other quality attributes. Notes and Issues List any additional comments about this use case or any remaining open issues or TBDs (To Be Determineds) that must be resolved. Identify who will resolve each issue, the due date, and what the resolution ultimately is. Software Engineering UML Use Case Driven Object

32 Advantages of use cases
Use Cases are a way to describe and present business functions from a user perspective. All requirements for a user to accomplish a particular task are gathered together in a single Use Case. The Use Case model is a collection of all individual Use Cases. Use Case modeling consists of diagrams that give a visual overview of the system, followed by text that describes the actors and the Use Cases. Advantages of Use Case modeling include: Facilitates communication among Project Teams Assures Architectural soundness Provides a visual modeling language for building an object-oriented and component based system Provides users with a ready-to-use, expressive visual modeling language, providing the ability to develop and exchange meaningful models Provides independence from programming languages and development processes Provides stakeholders the ability to development organization to work as one team with one language and one tool, by using UML to visualize, specify, construct, and document the artifacts of the system Supports High Level Development concepts such as components, collaborations, frameworks and patterns Software Engineering UML Use Case Driven Object

33 Identifying Actors and Use Cases
Observation Read documents and discuss requirements with users Shadowing important potential users as they do their work ask the user to explain everything he or she is doing Session video taping Interviewing Conduct a series of interviews Ask about specific details Ask about the stakeholder’s vision for the future Ask if they have alternative ideas Ask for other sources of information Ask them to draw diagrams Software Engineering UML Use Case Driven Object

34 Use Case Best Practices
Method 1 - Actor based Identify the actors related to the system Identify the processes these actors initiate or participate in Method 2 - Event based Identify the external events that a system must respond to Relate the events to actors and use cases Method 3 – Goal based [Actors have goals.] Find user goals. [Prepare actor-goal list.] Define a use case for each goal. Software Engineering UML Use Case Driven Object

35 Use Case Best Practices
Identify user goal-level UCs- that serve each goal of the primary actor Use EBP guide lines if a UC is at a suitable level: goals hierarchy and sub goals Find the user goals: Ask: what are your goals? Do not ask what are the use cases Do not ask what do you do? Software Engineering UML Use Case Driven Object

36 Use Case Best Practices
Define a use case for each goal Answers to the question ‘what are your goals ?’ combined with a question to move higher up the goal hierarchy (‘what is the goal of this goal’) will: open up the vision for new & improved solutions focus on the business get to the heart of what the stakeholders want from the system Goals may be composed of many sub goals (sub functional goals) leading to a primary UC and sub UCs Software Engineering UML Use Case Driven Object

37 Use Case Best Practices: Primary & Supporting Actors
Primary actors: have goals to be fulfilled through system services Supporting actor: provide services to the system under design Software Engineering UML Use Case Driven Object

38 System boundary What is inside?
If difficult to identify, then define what is outside as external primary and supporting actors Software Engineering UML Use Case Driven Object

39 Finding Primary Actors Goals & Use Cases
Use cases are defined to satisfy the goals of the primary actors: Choose the system boundary Identify primary actors For each primary actor, identify their user goals. Raise goals to the highest goal level that satisfy the EBP guidelines Name a UC according to its goal: usually, a 1:1 relationship common exception to 1:1 relationship: CRUD (create, retrieve, update, delete) goals into one CRUD UC called “manage” Software Engineering UML Use Case Driven Object

40 <<extend>>
27  An extension is a significant exception to the normal case.  Use an extend link to show that one use case may add functionality to another use case under certain circumstances.  Major variation: If you have an alternative path in the use case, especially when something goes different from what does plan.  Optional sub-goal: If you have parts of the use case that would be optional to implement or execute to meet the actor’s goals. Doing so clarifies the relationships between actors and their goals. It also emphasizes that you may deliver these optional goals in later releases.

41 <<extend>>
28  The arrow should point at the main, extended use case.  For example, the Login use case of a typical Web site can involve Register New User - but only when the user does not already have an account

42 <<include>>
29  Used to indicate that one use case includes the functionality of another use case.  Some use cases may share one or more common steps  The arrow should point at the more detailed, included use case.

43 Generalization 30  Generalization between Use Cases means that the child is a more specific than the parent; the child use case inherits all attributes and associations of the parent use case, but may add new features.  Children of the same parent are all specializations of the parent.

44 Generalization 31

45 Generalization 32

46 Use Case Specification Outline Example
35 Use Case: Withdraw Money Actors: system user Precondition: 1. The Customer has selected a language to use. 2. The Customer is a member of a bank. 3. The Customer has placed their credit card into the ATM machine. 4. The Customer has verified their account with PIN number. Trigger: Customer selects withdraw money from the transaction options list. Flow of events: 1. The use case starts when the Customer selects withdraw money from the transaction options list.. 2. The system then checks this chosen amount against Customer’s current account balance. 3. The system shows a confirmation message that the withdraw money transaction was successful. 3.1. If the Customer does not have sufficient funds for the withdraw amount a message is displayed and they are requested to supply a different withdraw money amount. 4. The system then counts up money notes to the value of the withdraw amount and places it in the cash dispenser. 5. The system ask the user if they need a receipt 5.1. If the Customer selects “No” then a transaction receipt is not printed. 5.2. If the Customer selects “yes” then a transaction receipt is printed. if there is no papers, a message is displayed “Sorry receipt cannot be printed”. Post condition: 1. The system has updated the Customer’s account balance if a transaction was successfully completed. 2. The system has ejected the Customer’s account card if no other transactions were required.


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