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Iteration 1 Presentation
Team A - GeoNetwork Iteration 1 Presentation
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Overview This application uses a client – server architecture.
This application uses GPS (Google Maps Functionality) to show the user’s location, and their friend’s location by marking them with icons.
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Overview of Database The database contains all the usernames and passwords for each of the application’s users. The database also contains the friends list for each of the users. It also allows the user to locate a specific friend.
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Requirements GPS (Google Maps Functionality) Database Friend Finder
User’s Location, Friend’s location, Icons Database Latitudes and Longitudes Account Framework with Registration Validation Password Friends List Friend Finder Search by friend’s name and get results
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Completion of Version 1 This application shows the user’s location on a map by panning to that location as soon as they log in. The user can find an existing friend’s location and have the map pan to that location.
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How It All Works System Architecture
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Source Code Packages Client Server Authentication Database Messaging
Users Authentication Database Messaging Users Client Only Maps Graphical User Interface (GUI)
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Messaging Client Server Contains ClientMessenger
Responsible for connecting to Server on Maxwell over TCP Socket Transmits Message to Server Receives response, decodes, passes to proper Client-Side component Contains ServerMessenger Listens on Maxwell’s port:35018 Receives Messages, decodes, passes to proper Server-side Component After Processing occurs, sends response to client Closes TCP Socket
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Database Client Server Functions wrap SQL queries in Messages
Pass messages to ClientMessenger Receive response Receives decoded command from ServerMessenger Corresponding functions wrap SQL commands Passes results to ServerMessenger to return to ClientMessenger
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Users Client Server Functions wrap up corresponding Messages to the server Makes User manipulation easy Hides back end Server/DB communication Handles User Manipulation Adding/Removing Friends Updating Location UserManager wraps DatabaseConnector to provide a DB Layer
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Authentication Client Server Wrapper around Database Manager
Message to Server containing Credentials Authenticates User on Client Passed credentials from Messenger Authenticates User Passes SUCCESS/FAILURE message to Messenger to return to client
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GUI and Maps GUI Maps Contains code to transition from Activity to Activity Leverages Google Maps API Uses MapActivity and MapView Responsible for plotting User pushpins Communicates with Android GPS Provider to keep User’s position current
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System Architecture
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Our Code in Action DEMONSTRATION
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Looking Into The Future…
Plans for Iteration 2
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Functionalities To Be Implemented
Improve “Update” Feature Enhance GUI and Visual Appearance Implement User Registration Search for Friends and Add Friends Allow the User to Log Out
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Improve Update The Update feature causes the system to keep a current, accurate account of where each User is located. Purpose: whenever a User moves, his or her icon will move along the map accordingly on all of his or her Friends’ phones
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Enhance GUI Screens to be created: Settings Search for Friends
Add Friends Screens to be Modified Friends List and Map Registration
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Creation: Settings Change Size of Pushpin Default Zoom Invisibility
Change Icon
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Creation: Search Search for a given User (by Username)
Add a search result to the User’s Friend’s List
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Creation: Add Friends Post-Search – add a “found” Friend to the User’s Friend’s List Once added, the Friend appears on the User’s Map
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Modify: Friends List And Map
Implement a uniform visual structure for buttons and layout Line up all components
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Modify: Registration Add “Create Account” button
Implement the same uniform structure
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Enable Registration Allow Users to create accounts
Creation options include the following: Selecting Username Selecting Password Selecting Map Icon
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Enable Friend Searching
Using the newly-created GUI, Users will be able to search for other registered Users Clicking the “Add” button next to one of the listed results allows the User to add the selected person to his or her Friends List
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Log Out The User is logged out of the Application
Returns the User to Log In screen
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