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Motion in Two Dimensions
Projectile Motion
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Equations of Motion (Constant a)
We can treat the x and y dimensions _________ The equations are connected by _________
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Motion in Two Dimensions
Horizontal and vertical motions are ___________ Connected by time 0 v Fig (Example 3.8), p.68
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Solving Projectile Motion Problems
____________ motion into horizontal and vertical components Horizontal: constant vx (ax = _____) Vertical: freely falling body (ay = _____) Fig. 3.15, p. 63 Fig. 3.14, p. 62
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Equations for Projectile Motion
For ax = 0 and ay = −g equations reduce to:
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Graphs of Projectile Motion
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Problems where ax ≠ 0 as in Example 3.9 on p. 69.
Caution!! Watch out for… Problems where initial and final vertical positions are different: There is no symmetry around the vy = 0 point Fig. P3.23, p. 78 Fig. P3.58, p. 80 Problems where ax ≠ 0 as in Example 3.9 on p. 69.
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Shoot the Monkey Demo Both the monkey and the bullet undergo acceleration due to gravity t = 0 g t = x/(v0 cos) y0 y v0 x
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