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CSE 554 Lecture 9: Laplacian Deformation
Fall 2013
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Review Alignment Methods
Source Alignment Registering source to target by rotation and translation Rigid-body transformations Methods Aligning principle directions (PCA) Aligning corresponding points (SVD) Iterative improvement (ICP) Combines PCA and SVD Input Target After PCA After ICP
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Non-rigid Registration
Rigid alignment cannot account for shape variance Non-rigid deformation can give a better fit Source Target Rigid alignment After non-rigid deformation
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Non-rigid Registration
A minimization problem Minimizing the distance between the deformed source and the target “Fitting term” Minimizing the distortion to the source shape “Distortion term”
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Intrinsic vs. Extrinsic
Intrinsic methods Deforms points on the source curve/surface App: boundary curve or surface matching Extrinsic methods Deforms all points on and interior to the source curve/surface App: image or volume matching
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Laplacian-based Deformation
An intrinsic method Simple, efficient, producing reasonable results Preserving local shape features Widely used in graphics applications for interactive deformation Reference: “Laplacian surface editing”, by Sorkine et al., 2004 (citation ~ 500)
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Setup Input Output Source with n points: p1,…,pn
Let the first m points be “handles” Target location of handles: q1,…,qm Output Deformed locations of source points: p1’,…,pn’ When deforming the source to fit a target shape: m=n and qi is the point on the target closest to pi. Deformed Source q2 p3=q3 p1=q1 p2 An example with 3 target points, two of which are stationary (red)
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Overview Finding deformed locations pi’ that minimize:
Ef: fitting term Measures how close are the deformed handles to the target Ed: distortion term Measures how much the source shape is changed
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Fitting Term Sum of squared distances to target handle locations q2 p2
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Distortion Term Q: How to measure shape?
A: By “bumpiness” at each vertex Laplacian: vector from the centroid of neighbors to the vertex Recall that in fairing, we reduced this vector to “smooth out” bumps A linear operator over point locations where Ni are indices of neighboring vertices of pi
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Distortion Term Minimizing changes in Laplacians during deformation
Over all source points i: Laplacian at pi before deformation
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Putting Together Finding deformed locations pi’ that minimize:
A quadratic equation in terms of variables (pix’, piy’, piz’) qi, i are constants L[] is a linear operator
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Quadratic Minimization
A general form of quadratic minimization: There are s variables: x=(x1,…,xs)T Each a1,…, ak is a length-s column vector (linear coefficients) Each b1,…, bk is a scalar (constant coefficients) k should be greater than s (so that the problem is over-constrained)
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Quadratic Minimization
To solve: Re-write in matrix form: where is a k by s matrix is a length-k vector
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Quadratic Minimization
The minimizer is where the partial derivatives are all zero To solve for x in this equation: Taking matrix inverse (good for small s, but numerically unstable for large s) Using specialized linear system solver (LinearSolve in Mathematica, TNT/LAPACK in C)
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Quadratic Minimization
Re-writing our minimization in the general form In 2D, there are s=2n variables: x = (p1x’,…, pnx’, p1y’,…, pny’ )T In 3D, there are s=3n variables We will next re-write each quadratic term in 2D as (aix-bi)2 Can be extended easily to 3D
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Quadratic Minimization
The ai and bi in the fitting term There are 2m quadratic terms In the first set of m terms: For i=1,…,m, bi=qix, ai contains all zero, except its (i)th entry is 1. In the second set of m terms: For i=1,…,m, bi+m=qiy, ai+m contains all zero, except its (i+n)th entry is 1
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Quadratic Minimization
The ai and bi in the fitting term There are 2m quadratic terms Example with 3 vertices and 2 fitting constraints (n=3; m=2):
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Quadratic Minimization
The ai and bi in the distortion term: There are 2n quadratic terms The first set of n terms: For i=1,…,n, ai is all zero except the (i)th entry is 1, the (j)th entries are -1/|Ni| for all jNi, and bi=ix The second set of n terms: For i=1,…,n, ai+n is all zero except the (i+n)th entry is 1, the (j+n)th entries are -1/|Ni| for all jNi, and bi+n=iy
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Quadratic Minimization
The ai and bi in the distortion term: There are 2n quadratic terms Example with 3 vertices (n=3):
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Summary Compute Laplacians (i) Construct coefficients (ai, bi)
Put them into matrices (A,B) Solve (x)
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Results Deformed A small deformation
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Results Deformed A larger deformation
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Results Deformed Stretching
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Results Deformed Shrinking
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Results Deformed Rotation
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Discussion Limitations
Local features are “skewed”, and they don’t scale with the model Reason: Laplacian changes with rotation or scale Two bumps that differ by rotation or scale have different Laplacians Which will be penalized by our distortion term
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A Better Distortion Term
Not penalizing rotation and scaling of local features Transforming the original Laplacian vectors before comparing to the deformed Laplacians Ti is a matrix that describes how the local shape around pi is deformed
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Key Questions How to represent transformations as matrices?
How to compute Ti? We will focus in the derivations of the 2D case 3D results will be briefly presented at the end
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Transformation Matrices (2D)
Homogeneous coordinates A 2D point: (x,y,1) A 2D vector: (x,y,0) A 3D point: (x,y,z,1) A 3D vector: (x,y,z,0)
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Transformation Matrices (2D)
Translation Cartesian coordinates: vector addition Homogeneous coordinates: matrix product
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Transformation Matrices (2D)
Isotropic scaling Cartesian coordinates: vector scaling Homogeneous coordinates: matrix product
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Transformation Matrices (2D)
Rotation Cartesian coordinates: matrix product Homogeneous coordinates: matrix product
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Transformation Matrices (2D)
Summary of elementary similarity transformations To combine transformations: take the product of these matrices Translation by vector v Scaling by scalar s Rotation by angle
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Similarity Transforms (2D)
General similarity transformations The product of any set of elementary matrices can be written this way Any choice of (a, w, tx, ty) can be written as a sequence of rotation, isotropic scaling and translation Note that a and w can’t be both zero
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Computing Ti (2D) Suppose we know the deformed locations pi’
Compute Ti as the similarity transform that best fits the neighborhood of pi to that of pi’
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Computing Ti (2D) Suppose we know the deformed locations pi’
Compute Ti as the similarity transform that best fits the neighborhood of pi to that of pi’ This is a quadratic minimization problem for entries of Ti E.g., a, w, tx, ty
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Computing Ti (2D) The matrix form of the minimization is: where
is a 2|Ni|+2 by 4 matrix, and Ni={i1, i2,…} are indices of neighboring vertices of pi
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Computing Ti (2D) By quadratic minimization:
Linear expressions of variables (pix’ , piy’)
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Distortion Term (2D) Two parts of each distortion term:
Transformed Laplacian: Laplacian of the deformed locations: where where is a 2 by 2|Ni|+2 matrix
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Distortion Term (2D) Putting together:
They form 2n quadratic terms (aix-bi)2 for x = (p1x’,…, pnx’, p1y’,…, pny’ )T All bi are zero Each ai can be extracted from H where and are its rows
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Results (2D) Old distortion term New distortion term
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Results (2D) Old distortion term New distortion term
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Results (2D) Old distortion term New distortion term
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Results (2D) Old distortion term New distortion term
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Registration Use nearest neighbors as corresponding target locations
Assuming the source is already close to the target Iterative closest point (ICP) 1. For each point on the source pi, treat it as a handle, and assign its closest point on the target as its target location qi. Compute Laplacian- based deformation. A threshold on the closest distance can be used to throw away unlikely correspondences 2. Repeat step (1) until a termination criteria is met. Maximum iteration or minimum RMSD improvement
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Result After rigid alignment 1 iteration of Laplacian
7 iterations of Laplacian Overlaying all curves
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Result Weighting the distortion term large w medium w small w
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Similarity Transforms (3D)
Elementary transformation matrices To perform a sequence of transformations: take the product of these matrices Translation by vector v Scaling by scalar s Rotation by angle around X axis
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Similarity Transforms (3D)
General similarity transformations in 3D Approximates the product of a set of elementary matrices Up to a small rotation angle May introduce skewing for large rotations
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Computing Ti (3D) Assuming known deformation, by quadratic minimization: Linear expressions of the deformed points pi’ C is a 3|Ni|+3 by 7 matrix where
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Distortion Term (3D) Constructing transformed Laplacian: where where
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