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Algorithmic Animation & Particle Systems
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Key Frame Animation Hand-drawn animation was straight-ahead (start at one position, and animate each small movement Computer Animation is usually based on key frames – a frame for the starting position and a frame for the end position
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Key Frame Animation How do you calculate the frame positions in between key frames? Interpolation: Approximation of a function between two known points
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Why interpolation? Attributes (position, size, color) change as a function over time Function often given by physics f = ma Why approximate a known function? Solving function at certain point requires solving differential equations
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Interpolation Idea: Don’t want to solve equation at each point
Approximate some points and connect them with Lines Arcs Other functions (trig)
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Euler Integration Use first derivative to get the direction of the curve at a point. Draw lines in direction of first derivative Accuracy depends on the frequency with which you re-evaluate the derivative
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Euler Integration
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Linear Interpolation Use a line to connect 2 way points In C#:
Mathf.Lerp(from, to, percent) Vector3.Lerp Quaternion.Lerp Color.Lerp
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Example – Moving between way points
private Vector3 start; private Vector3 end; private float startTime; private float speed; void Start() { startTime = Time.time; } void Update() { float journeyLength = Vector3.Distance(start, end); float distCovered = (Time.time - startTime)* speed; float fracJourney = distCovered / journeyLength; transform.position = Vector3.Lerp(start, end, fracJourney);
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More on Approximation Collision Detection:
Can’t always calculate every collision Isolate groups of things that may collide Approximate the result
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Example: Hair
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Example: Springs Hooke’s law: f = – kx k is “springiness” constant
x is extension Also know f = ma Spring forces act on other elements(& other springs)
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Particle Systems Create one simple object
Objects follow rules of behavior Many instances of the simple object create an interesting overall effect
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Examples: Small spheres Fireworks Waterfalls
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Particle Systems: Springs Hair Cloth
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Distributed Computation
De-centralized control Aggregate behavior emerges Simple rules for the individual lead to complex behavior for the group Often very natural-looking
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Distributed Computation Examples
Braitenberg Vehicles Light lover Light fear Aggression Traffic Patterns
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Distributed Computation Examples
Boids: three rules Separation Alignment Cohesion
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Distributed Computation Examples
Fish Virtual Fishtank Xiaoyuan Tu
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Artificial Life Ants Know “home” Look for food
If they find food source, pick it up and head home Drop pheromones – chemicals “smelled” by antennae Result: All food gets taken home
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Artificial Life Termites Rules Result: food in one place
If you reach food and don’t have any, pick some up If you reach food and have some already, put it down Move randomly Result: food in one place
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Artificial Life Creatures Random joints with degrees of freedom
Try to move Learn to move from one place to the other
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