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Published byΕὔα Βαμβακάς Modified over 6 years ago
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A Study In Gaming and Learning Presented by Tiffany (Tar) Ralph
The Catacombs A Study In Gaming and Learning Presented by Tiffany (Tar) Ralph
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Partners Alex Godwin Amanda Chaffin Hyun Jordan Eve Powell
Paige Matthews
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Use magic to complete tasks
Plot Save a family Fight monsters Use magic to complete tasks
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Neverwinter Nights Aurora Toolset Module creation NWN Scripting
Mapping Character builds Hak packs Journal entries
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Grimore: The Sarcastic Spellbook
The player must prove himself worthy Focuses on semantics rather then syntax
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The Konijn Gem Stones Unlock the power of old magic
Multiple choice & Fill in the blank
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Collection Process Video Logs Interview
“It’s something other then mindless clicking. You actually have to think, something rarely seen in games today.” Video Logs Interview “I can see this going hand-in-hand with a class.” “Coding was easier, but still got harder as I went”
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Current Results Players seem to prefer Grimore over the Gemstone quest
The controls for NWN are difficult to learn Mouse controls are a bit confusing to some Players like to dig through the game and explore a bit more then time would allow
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Don’t We All Need A Little More Time?
GUI modification Disabling right-click Remove background items Custom characters Build a character from scratch Only give limited items
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Future Works Extension into the StormHaven and Games2Learn game
Built in complier Custom characters, graphics, and items
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Q & A
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