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Controlling Gestures on Avatars

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Presentation on theme: "Controlling Gestures on Avatars"— Presentation transcript:

1 Controlling Gestures on Avatars
Francesca Barrientos with John Canny

2 Goals Develop a simple interface for controlling nonverbal expression (gesture) on avatar bodies Application: most likely a collaborative work tool Audio 3D interactive graphics on regular screen Desktop input devices Multi-user, networked

3 Outline Motivation State of the art Issues Research snapshot
Solicitation

4 Motivation Explore capabilities of virtual humans for communication purposes Hard to control a fully articulated human Rendering Network bandwidth Ease of use

5 Commercial virtual worlds
Blaxxun ComicChat Traveler Oz

6 Typical gesture interface
Selecting expressions in The Palace

7 Example interface Video from VRAIS97
Capin + Pandzic + Thalman + Thalman

8 Communication interface
Thalmann’s

9 Virtual tennis Thalmann’s

10 Autonomous behavior Viljamsson

11 Scripted/reactive behaviors
Perlin Random noise adds life

12 How our goals differ Continuous manual control
Non-obtrusive input interface Avatar movement is an extension of human’s movements Lifelike motion quality

13 Issues Understanding nonverbal behavior Design of controls Domain
Evaluation

14 Functions of nonverbal behavior
Psychological/Expressive Expression of emotion Construction of utterances Social/Communicative/Interactional Conversational regulators Approval, persuasion, listening Artistic Dance, theater, puppetry

15 Nonverbal communication types
Proxemics Kinesics Context Facial expression Gaze Paralinguistic ...

16 Controls & Interface Gesture designs
Kinematic mappings from input device motion to avatar movements Interface to select among mappings Dynamics behavior for lifelike motion

17 Gesture

18 Mappings

19 Early prototypes (video)
Simple avatars implemented in Impulse Networked application Inverse kinematics mapping Physical simulation Mouse input

20 Slice of research

21 Domain provides context
Design discussions Architecture Industrial design Theater Storyline and characters provide context Other applications?

22 Evaluation Expressive emphasis means evaluating ease of use and expressive satisfaction Communicative emphasis means evaluating interaction Motion quality: Realism and Believability

23 Summary Goals of this project State of the art in avatar gesturing
Study of non-verbal behavior Technical issues in gesture control Future plans

24 Solicitations Descriptive title for project Ideas for domain
Thoughts on evaluation Anything else to


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