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Real-Time Image Mosaicing
--Research Project for , Nov 29, 1999 Li Zhang
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Image Mosaicing Stitching together images taken from different viewpoints seamlessly Representation: cylindrical, spherical, and perspective panoramas
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Problem Statement Given two images I0 and I1 of a scene, find a transform T that minimizes
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T is a planar perspective transform M
Special cases If the scene is planar, and I0 and I1 are taken from different viewpoints with different orientation, If the scene is arbitrary, and I0 and I1 are taken from same viewpoint with different orientation, T is a planar perspective transform M
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My work Given two images I0 and I1 of a scene, find a transform M that minimizes Search M interactively in real-time
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Illustration
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Algorithm Details(1) Given I0, I1 and current M, we iteratively update M using We wish D to minimize
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Algorithm Details(2) We warp I1 into I1’ such that
We instead wish D to minimize
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Acceleration Details(1)
We find d by solving a least-square minimization problem with following acceleration techniques: Approximate the Jacobian as
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Acceleration Details(2)
Warp I1’ from I1 using hardware-accelerated texture mapping; Perform minimization hierarchically using OpenGL Mipmaps.
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Results(1) Real images of University Center Mural
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Results(2) Full view panorama of UC Mural
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Summary(1) Good features:
Users can interactively create image mosaics in real-time The transform is locally optimized
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Summary(2) 8-parameter transform sometimes get stuck in local minimum
The size of image is limited by frame buffer
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Reference R. Szeliski and H.-Y. Shum. Creating full view panoramic image mosaics and texture-mapped models. Computer Graphics (SIGGRAPH'97), pages , August 1997.
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