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CSCD 433 Advanced Networks
Lecture 2 Network Review Spring 2018 Reading: Chapter 1 1 1
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Topics Network Topics Some Review from CSCD330 Applications
Common Services Architecture OSI Model AS and Routing Review Packet vs. Circuit Switching Review concepts for Design Goals 2
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Review Topics for Design
Useful to review topics we covered in CSCD330 with respect to their design This course will be exploring how network components fit together to form a complex system Where in this system can we increase efficiency, change design for the better, look at continuing trends for networks
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Review Most of you know or recall many of the things we learned in CSCD330 See how much you remember 4
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Building Blocks of Networks Applications
Look at network applications we all use Look at network services they need
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Building Blocks of Networks Applications
Two main types of applications 1. Data transfer Web pages File transfer 2. Streaming Audio and Video Real-time Audio and Video Voice Over IP Some have elements of both …. Online games. Network Design Issues Where to put common network services
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Common Services Network Applications
What we want is to have common set of network services Otherwise …. Each application needs to build its own network communications Why is this bad? Makes applications more complicated than necessary Redundant to build communications into each application
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Common Services Challenge
To provide useful set of services that gives choices to applications Need to understand “design patterns” of network applications What are some common needs of network applications?
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Common Services File Transfer
Important use of networks from the beginning Involves a client sending a request and a server responding with data or Peers providing file chunks Video or Audio Streaming or Static Text/Image Transfer Two general types of channels Request/Reply channel Message Stream channel
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Common Services Reliability Networks can fail
Machines crash, network lines are cut, electrical interference, deliberate interference, hardware problems Ideally, network design should incorporate error correction so network applications don't need to be aware of failures
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Common Services Security Network applications need security
Question is … should every application do their own encryption and other security protocols or Should security be a service offered Network level Application level
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Common Services Shared Resources
- Need to accommodate each application Fair use of network Regulate or stop traffic if too much Allow full network use when traffic is light Possible priority for some applications
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Network Architecture Layering and Protocols Abstraction
How does abstraction work in software? Hides details behind an interface Manages complexity Provides an interface that can be manipulated by other components of the system Hides details of how object is implemented
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Network Architecture Challenge Abstractions in Networks Layers !!!!
Identify useful abstractions to provide universal service and Do it efficiently Abstractions in Networks How do networks do abstraction? Layers !!!!
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Layering Start with services provided by the hardware, then add layers, each providing services to the layer just above it Why is this an advantage for networks? Decomposes complex problem Makes pieces more manageable More modular design Easier to add a new service or to modify functionality of a layer
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Layering Example Example of protocol layering HTTP - Web Browsing
Uses services from TCP, reliable delivery Uses services provided by IP, unique addressing Uses services provided by Ethernet, ARP address mapping from IP to MAC address How do we refer to this set of Protocols? Network Stack 16
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Network Architecture Abstract Objects within a Network Protocols
Each layer, protocols use encapsulation Attach headers/trailers to packets Instructions for Peer protocols on receiving end Body of message - data
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Network Architecture OSI Model
Original OSI model and Its Current or Modern Form Who can draw these models on the board?
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Original OSI Model, 7 Layers
End System Application Ignore the two extra layers Presentation Session Transport What does each layer do? Physical Data link Network
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Original OSI Model Application-specific exchange of messages
End System Application Presentation Routing, segmentation and reassembly, network-wide addressing Reliable delivery, error recovery, congestion control Session Transport Physical Data link Network Addressing, medium access, error control Voltage, bit duration, connector type, etc.
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Source: “Introducing TCP/IP,” by FindTutorials.com
OSI and the TCP/IP Suite Source: “Introducing TCP/IP,” by FindTutorials.com
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Essential Characteristics of IP
What are they? Connectionless Each IP datagram is treated independently and may follow a different path Best effort No guarantees of timely delivery, ordering, or even delivery Globally Unique 32-bit Addresses Usually expressed in dot-decimal notation: Each interface has its own IP address
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Essential Characteristics of IP
Time to Live (TTL) TTL = 1 TTL = 2 TTL = 0 IP datagram TTL=3 Error msg IP datagram headers contain a TTL field At each router, this field is decremented; if it reaches 0, datagram is discarded and an error message is generated Original purpose was to prevent datagrams from endlessly circulating within the network
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ICMP Internet Control Message Protocol (ICMP)
Used by hosts, routers and gateways to communicate network layer information to each other Typically used for error reporting Uses IP Delivery ICMP messages are carried as IP payload ICMP messages Type and code - contain first 8 bytes of IP datagram that caused ICMP message to be generated Many Common Utilities Ping, and Traceroute Implemented by ICMP messages
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Autonomous Systems (AS’s)
What are they? Autonomous system (AS) is unit of router policy Either single network or group of networks controlled by a common network administrator On behalf of a single administrative entity Such as a university, a business enterprise, or a business division 25
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Autonomous Systems (ASes)
The Internet: A Network of Networks Protocols between AS's? Protocols within AS? Autonomous Systems (ASes) Abilene Comcast Georgia Tech AT&T Cogent ISPs and Telephone Companies Have their Networks, connected using routers that support communication in a hierarchy Companies contract with each other for mutual use of backbone resources Define protocols for communication between and within AS's 26
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Network Trends and Open Problems
Making networks easier to manage Has been strong interest in “self-managing” networks Improving trust/identity in networks, security Spam, phishing attacks, etc. Policy-related issues (net neutrality, government censorship, spying on civilians) Meeting increasing demands of diverse set of applications Real-time needs, bandwidth consumptive Streaming video, VOIP, Television over IP 27
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Network Models 28
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Network Communication Models
Recall, What are the two main ways networks communicate? Two types of models … 1. Circuit Switching 2. Packet Switching
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Circuit Switching Resources are reserved
Establishes a connection (circuit) to the destination Source sends data over circuit Constant transmission rate Example: Telephone Network Very early versions: Human-mediated switches. Early versions: End-to-end electrical connection Today: Virtual circuits 30
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Circuit Switching Advantages and Disadvantages? Advantages
Fast and simple data transfer, once circuit has been established Predictable performance since circuit provides isolation from other users Guaranteed bandwidth 31
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Circuit Switching Advantages and Disadvantages? Disadvantages
Does not handle bursty traffic very well Users have differing needs for bandwidth What if all resources are allocated? 32
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Packet Switching Resources are not reserved Packets are self-contained
Each has a destination address Source may have to break up single message Each packet travels independently to the destination host Routers and switches use the address in the packet to determine how to forward the packets Packet + address 33
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Resource Sharing: Packet Switching
Statistical multiplexing Switches Arbitrate between inputs Can send from any input that’s ready Links are never idle when traffic to send Efficient Requires buffering/queues 34
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Forwarding: Packet-Switched Networks
Each packet contains a destination in the header Much like a postal address on an envelope Each hop (“router” or “switch”) inspects the destination address to determine the next hop 35
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Summary Brief review of CSCD330 content Beginning of Network Design
Network applications - Common Services - Their needs for network services - How we can optimally meet these needs More topics later … Stay Tuned
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Next time: Reading Chapter 1 for this lecture, Chapter 2 for next time
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