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Walt Scacchi Institute for Software Research

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Presentation on theme: "Walt Scacchi Institute for Software Research"— Presentation transcript:

1 Emerging Opportunities in Software Technology R&D: A Technology Forecast
Walt Scacchi Institute for Software Research University of California, Irvine Irvine, CA

2 Some Opportunities Areas
Open Source Software Networked Computer Games Ubiquitous Wireless Networking

3 Open Source Software Changing world of software products, processes, and software development projects

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5 OSS Business Revenue Streams
Subscription support services Providcs ongoing maintenance services 24/7 or phone help desk Provides indemnification Access to Operations Network Consulting and Migration services On-site custom development and support Training Services Web-based how-to’s, tutorials (also retail books) On-site customer training (Direct or via Certified Partners) All services sold on a direct basis (e.g., in North America and Europe), and via Certified Partners (globally)

6 FOSS Social Networking across projects

7 Google Summer of Code 2006

8 Networked Computer Games
Rapid rise in research interest in game culture and technology Precipitating the Web 3.0

9 UCI Game Lab Faculty Studio Art: Robert Nideffer (Director), Antoinette LaFarge Computer Science: Paul Dourish, Magda El Zarki, Dan Frost, Bonnie Nardi, Andre van der Hoek Engineering: Tara Hutchinson, Falko Kuester, Joerg Meyer Arts, Computation, Engineering: Beatriz de Costa, Simon Penny, Bill Tomlinson Institute Software Research: Celia Pearce, Walt Scacchi (Research Director), Others: Tom Boellstorf (Anthropology), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Charlie Zender (Earth Systems Science)

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11 DOOM Wars, May 2006

12 Game Culture and Technology
Games as immersive, experiential literary form -- game play as emergent narrative Gaming as rapidly growing global industry “Modding” and making games as practice-based learning and career development Games as new media and cultural form Game culture as social movement

13 Games as a new medium

14 New Game related R&D efforts
alternative game cultures and venues “hot rod” game machines, LAN parties, and GameCon’s visual and performing arts Games as cultural media ( humanities and social sciences Games as graphic narratives for storytelling; machinima — game-based cinema science learning and technology education Games for informal education in science Learning science/engineering domains and practices through immersive (role-playing) games

15 Csports.net Game Players, May 2006

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17 Hot Rod PCs

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20 Ubiquitous Wireless Networking
Enabling open source software development and networked computer games via wireless networking

21 Stadium Area Games

22 Questions?

23 Acknowledgements Mark Ackerman (UMichigan), Margaret Elliott (ISR), Les Gasser (UIUC), Chris Jensen (ISR), Robert Nideffer (UCI Game Lab), John Noll (Santa Clara U), Celia Pearce (UCI Game Lab), also others at ISR and UCI Game Lab. Research grants from the National Science Foundation (no endorsement implied) # , # , # , # , and # Discovery Science Center, Santa Ana, CA UC Humanities Research Institute Digital Industry Promotion, Daegu, Korea California Institute of Telecommunications and Information Technology (CalIT2) Creative Kingdoms Inc.


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