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Surface & Multitouch in Research
Mario Meir-Huber 11/14/2018
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About Me Independent Trainer & Consultant
Autor for German .NET Magazines Speaker on various Conferences Normaly in Germany Microsoft Senior Student Partner in Austria 11/14/2018
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Agenda Intro: What is Digital Graffiti? Natural User Interfaces
The Theory Surface Design Guidelines Implications for Digital Graffiti 11/14/2018
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What is Digital Graffiti?
Intro 11/14/2018
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Project Background 9 Project Members (Full Time)
Project Started in 2003 Digital Graffiti evolved from navigation Project SIC (Smart Information Campus) starts this Semester 11/14/2018
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What is Digital Graffiti?
Location-based Service Publish graffitis at a Location Extend existing Services on campus Friend Finder 11/14/2018
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How does Digital Graffiti work?
GPS Provider JKU Linz Internet Client GSM/UMTS Station Client 11/14/2018
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Demo Video 11/14/2018
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Why Digital Graffiti? Trendsetting Service
Efficient tool to build processes Infrastructure for new Research Projects Improoved Infrastructure in IT-Research Improoved Business Cooperations Potential Future StartUps 11/14/2018
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WPF DEMO 11/14/2018
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Why on the Surface? Information Terminal Administration
Plan Academic life For freshman Social Meetup 11/14/2018
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Multitouch Design What challenges did we face?
Where are we in research for NUI? How do we want to solve the problem? Multitouch Design 11/14/2018
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Some basic requirenments
Response Size of Elements Feedback to Users Reduce Text Input! 11/14/2018
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Criterias for gestures
Context Simplicity Methaphors Clear gestures Keep in Mind: Guestures/Manipulations will be repeated! 11/14/2018
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Interaction Guidelines
Virtual Objects should act „Real“ Use Objects – Tagged and Untagged Single and Multiuser Experience Different Levels of Task Coupling Consider Space Usage for multiple Users Provide a 360-Degree User Interface 11/14/2018
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Interaction Guidelines
Improoveed Experiences Create a Sense of Life Playful, Pleasurable and Exploratory Touches Focused Experience Intelligent but not Presumptuous Applications 11/14/2018
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Interaction Guidelines
Integrate Learning with Doing Progressive Disclosure Gratification and a Sense of Success Appeal to multiple Senses Make the Content the Interface 11/14/2018
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Social Aspects - Theory
Multitouch brings social aspects and challenges Not only Multitouch, but Multiuser! Group behaviour, shared usage Human tactile and perceptual implications 11/14/2018
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Additional Gestures/Manipulation for the Application
IT IS A WINDOWS WORLD! Most gestures or manipulations with one hand Gestures/Manipulations are often similar to mouse input Delete by dragging things off the table 11/14/2018
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Additional Gestures/Manipulations
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Additional Gestures/Manipulations
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Additional Gestures/Manipulations
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Agreement on custom Gestures
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Integrating Desing into the Development Process
Strategy discover user needs Scope define functional specifications find content requirenments Sceleton interaction design information architecture Structure interface design information design Surface 11/14/2018
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Requirenments and Demo
Application 11/14/2018
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What to integrate? Map should be in the background
More users should work on device Graffiti and friends should be connected There should be some interaction 11/14/2018
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First Approach 11/14/2018
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What was not OK? Only 2 Users How would you distinguish users?
Not a 360 degree interface NOT NATURAL ENOUGH 11/14/2018
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Solution Use the Tag Control Different Ways to close Application
No custom Gestures or Manipulations due to map 11/14/2018
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„Social“ Colors 11/14/2018
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(Current) Gestures and Manipulations
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Demo/Video 11/14/2018
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What‘s next? Application is at the very beginning
More Gestures and Manipulations to come Map integration in Summer 2010 11/14/2018
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Discussion 11/14/2018
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