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On Your Mark, Get Set, Game!

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Presentation on theme: "On Your Mark, Get Set, Game!"— Presentation transcript:

1 On Your Mark, Get Set, Game!
Lauren Stern, Interim Information Literacy/Instruction Coordinator SUNY Cortland LOEX 2018

2 What did you hope to learn/gain from this conference?
Respond at PollEv.com/lstern Rank from “Most Important to Me” at the top to “Least Important to Me” at bottom Angelo, 2018

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4 Angelo, 2013

5 Gamification: MDA Framework
Mechanics (“Rules”) Rules of play; interactions afforded to players within game GooseChase: Complete missions by submitting photos, text responses, or video; view leaderboard 2. Dynamics (“System”) Behavior of mechanics in system; user strategies and dynamics that support aesthetics Kahoot: Music and points awarded for speedy responses: supports competition 3. Aesthetics (“Fun”) Tone and affective experience of play Relay Race: Challenge (“game as obstacle course”) and fellowship (“game as social framework”) (p. 2) Hunicke, LeBlanc, & Zubek 2004

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7 Gamification: MDA Framework
Design game from aesthetics backwards, to mimic user experience Hunicke, LeBlanc, & Zubek 2004

8 How do Backward Design and the MDA Framework Fit Together?
“Rules” “System” “Fun” Hunicke, LeBlanc, & Zubek 2004; Wiggins & McTighe, 2005 Hunicke, LeBlanc, and Zubek 2004

9 Example 1: Kahoot! for Assessment
Desired result: Students will explain the strengths and weaknesses of different kinds of information developed through various means/formats Pitfall: Past failures Assessment: Iterative and formative Aesthetic/Learning Experience: Fellowship, competition

10 Example 1: Kahoot! for Assessment
Image hyperlink: kahoot.it

11 Example 2: GooseChase for Library Orientations
Desired result: Students will explore the library and learn how to find a book Pitfall: Students lacking motivation/enthusiasm Assessment: Direct/Authentic Aesthetic/Learning Experience: Competition, discovery, challenge

12 Example 3: Relay Race for Citation Management
Desired result: Students will try out the functions of a citation management tool Pitfall: Citation management is BORING, and the software can be overwhelming to new users Assessment: Direct/Authentic Aesthetic/Learning Experience: Competition, challenge

13 Choose Your Own Adventure
#1 Relay Race When I say “Go!,” send your first team member up to the front to get your first step. Write your answer on the back, and pick a different team member to run it up to the front of the room and exchange it for the next step. Rinse, repeat. Keep going until your team completes all five steps, or until you hear the bell. #2 GooseChase At least one person in each team should search for the GooseChase app (no spaces) on either iTunes (Apple) or Google Play (Android) and install it to their phone.  The app in both stores has this icon: Register for a free account. The game should automatically pop up.  If it doesn’t: search for the game by typing “LOEX 2018” Complete as many missions as you can before you hear the bell.

14 On Your Mark, Get Set, GO Pick an underwhelming class.
What do you want students to learn/know/do? Has anything prevented this from happening in the past? Can you pinpoint what it was? What do you know about your students? What kind of aesthetic would appeal to them AND lend itself to the content? What dynamic will support the aesthetic? What mechanic will support their learning?

15 References Angelo, T. (2018). Doing assessment as if learning matters most [Presentation hand-out]. Angelo, T. (2013). Designing subjects for learning: Practical, research-based principles and guidelines. In L. Hunt & D. Chalmers (Eds.), University teaching in focus: A learning-centred approach (93-111). New York: Routledge. Hunicke, R., LeBlanc, M., & Zubek, R. (2004, July). MDA: A formal approach to game design and game research. Paper presented at The Association for the Advancement of Artificial Intelligence Conference, San Jose. Retrieved from pdf Wiggins, G., & McTighe, J. (2005). Understanding by design. Alexandria: Association for Supervision & Curriculum Development.


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