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3D Data Generation for CG

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Presentation on theme: "3D Data Generation for CG"— Presentation transcript:

1 3D Data Generation for CG
Introduction to Computer Graphics CSE 470/598 Arizona State University Dianne Hansford

2 Primary CG Applications
Engineering CAD/CAM Animation advertising & feature films Games Visualization What are the 3d data needs of each application?

3 Engineering Precision of design Analysis methods Manufacturable
CAD/CAM := computer-aided design & manufacture Precision of design Analysis methods Manufacturable Hierarchical From

4 Animation: feature films
Cartoon .vs. realism Optimize rendering time Easily animated Highly textured Finding Nemo from Pixar

5 Animation: advertising
Similar to films CAD design often available Listerine animated ad from Pixar

6 Games Low polygon count Highly textured Cartoon .vs. realism
Easily animated Need for Speed from Electronic Arts

7 Visualization Representation and interpretation of measured data
Devote class to this later in semester Earth winds from LLNL

8 Creating 3D Data 1. Modeling system CAD/CAM Entertainment
2. Digitize an object Tool sets differentiate packages

9 CAD Modeling System Many times: 2D plans basis of 3D models
Parametric curves and surfaces: Bézier, NURBS Engineer’s toolset

10 Entertainment Modeling System
Combines many data creation techniques polygons NURBS subdivision surfaces Artist’s toolset Animation tools 3ds max Maya

11 Digitizing Scanners: non-tactile (laser) tactile
Part of process called reverse engineering

12 Reverse Engineering Process
Scan Registration of data Triangulate Clean-up data Decimate Modeling system  archival data

13

14 becoming an artist’s tool
Reverse Engineering becoming an artist’s tool ASU Partnership for Research in Spatial Modeling Art Dept. -- Dan Collins

15 Pixar Case Study: Characters
Character development: reverse engineering clay model  digitize  modeling system From Geri’s game

16 Tactile digitizing: Labor intensive but Can make transition
to modeling system easier

17 Pixar Case Study: Modeling
In-house modeling tools ’95 Toy Story parametric surfaces ’97 Geri’s Game subdivision surfaces ’98 A Bug’s Life subdivision surfaces ... Found animation tools difficult to create Experimented with subdivision surfaces on this short film Major hurdle: textures Parametric surfaces still used at Pacific Data (Antz, Shrek)

18 3D Models Models sold & free www.turbosquid.com www.3dcafe.com
Many file formats available Just about any object


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