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Light and Color
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Transparent Translucent Opaque allows light to pass through with little interference ex. air, glass, water transmits light but does not transmit an image ex. wax paper transmits no light ex. metal, wood
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Colors of Objects Mixing Colors of Light colors you see are determined by the wavelengths of light that reach your eye opaque objects reflect certain colors and absorb all others combine red, green, and blue (primary light colors) to make white light other combos make different shades
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Mixing Colors of Pigment
material that gives a substance its color absorbs some colors and reflects others ex. chlorophyll (plants = green), melanin (your skin color) primary pigments = yellow, cyan, and magenta
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Mirrors and Lenses Plane Mirror Image Virtual Image
mirror with a flat surface copy of an object formed by reflected or refracted rays upright; same size as object left and right are reversed appears to be behind the mirror
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Concave Mirror Real Image Optical Axis surface that curves inward (like a bowl) reflects parallel rays so they meet at a point forms virtual or real image when rays actually meet upside down can be projected onto a screen imaginary line that divides a mirror in half
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Focal Point point where rays parallel to opt. axis meet depends on shape of mirror type of image depends on location of object virtual or real images if object is farther from mirror than focal point, forms a real image if object is between mirror and focal, forms virtual image (always larger than object)
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How Images Are Formed in Concave Mirrors
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Convex Mirror surface that curves outward focal point is point from which rays appear to come images are always virtual and smaller than object ex. car mirror: “Objects in mirror are closer than they appear”
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Convex Mirror Ray Diagram
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Lens Convex Lens curved piece of glass used to refract light diff shapes image depends on shape thicker in center than edges more curved = more it refracts object’s position determines what it forms (virtual or real)
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Concave Lens thinner in center than edges produces only virtual images always upright and smaller than object
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