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Published byVirgil Carr Modified over 6 years ago
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Virtual Reality Bryan Olive
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Background A computer generated simulation of a three-dimensional space that can be interacted with in a seemingly realistic way Virtual reality is a platform for any programs or uses that developers come up with (the same way there are millions of programs on a computer or apps on a phone) We chose to demo one program called Google Tiltbrush
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Horizon Report Projection
In 3 years the number of applications targeted specifically to education will be significant A survey of US K–12 educators found that 85% of teachers agree that VR would help their students 84% believe the technology would increase student motivation.
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Google Tilt Brush is a virtual art space program developed by google
It allows you to draw anywhere you can reach in a 3d space allowing for an immersive and open ended canvas
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Classroom Uses Art/media classes
Project-based learning (Ex. Create a narrated video, music video,) 3D modelling (engineering, design, chemistry) Virtual field trips Simulations (Historical, dissections, human body, Space, etc.)
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Drawbacks and Barriers To Entry
High initial costs Possible motion sickness Possible confliction with glasses
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