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Trends in Virtual Interfaces

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Presentation on theme: "Trends in Virtual Interfaces"— Presentation transcript:

1 Trends in Virtual Interfaces
Toni Emerson Human Interface Technology Laboratory

2 User Interface of the Future
ubiquitous transparent collaborative networked continuous access

3 Evolution of the user Virtual Reality or Virtual environments will change the way in which man interacts with computer systems. --Myron Krueger, 1983

4 Designing for the Human
neuro-psychophysiological multimodal spatial audio spatial interaction metaphors virtual space design virtual communities virtual humans

5 Drawing the VE Interface
“the ultimate display” display diversification visual displays haptic devices graspable objects

6 Case Studies: HITL Mission
“To empower people by building better interfaces with advanced machines that will unlock the power of human intelligence and link minds globally into the 21st century.”

7 Where HITL fits in understanding humans interfaces that amplify
collaboration learning vanquishing human limitations

8 Understanding Humans VR Effects Lab: exploring the physiological and psychological effects of virtual interfaces presence measures simulator sickness adaptation

9 Interfaces that Amplify
Wearable Interfaces Multimodal Project FLIGHT Sound Lab Virtual Retinal Display Virtual Motion Controller Tactile Augmentation

10 Collaboration Virtual Playground Virtual Pilot GreenSpace Netgate Mall
narrative and spatial architecture design Virtual Pilot

11 Learning Virtual Classroom Global Change World testbed
Virtual Reality Roving Vehicles - VRRV

12 Overcoming Human Limitations
Low Vision Group Low Vision Patient Testing Prototype Low Vision Aid Hardware Software Display Enhancement for Low Vision How can the VRD help? Use small exit pupil to project image through an undamaged portion of the optical pathway project image onto functioning portion of retina brightness, high contrast, wide fov

13 Overcoming Human Limitations
Cognition & VR virtual reality monitoring phobia therapy Therapeutic VR Pain Distraction

14 International Collaborations
Hiroshima University, Japan British Telecom, UK University of Regina, Canada University of Weimar, Germany

15 Challenges - Human Centered Systems
Adaptive 2D to 3D upgrade - usability standards content theory and development shift in focus-- from information to communication

16

17 Questions?


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