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How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA
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Landscape of the Current Digital World 30 Years of Progress
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Computer Power In 1982: 16bit Processors 64kb RAM 20KB ROM Maximum resolution was 720x348 16 color graphics In 1992: Pentium processors running at 166Mhz 128MB Ram 100MB Hard Drive In 2002: Pentium III 1.2Ghz 256MB Ram 40GB Hard Drive
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Computer Power Dual & Quad Core processors 2GB Ram 1-2TB Hard Drive NOW In 2012
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Landscape of the Current Digital World 30 Years of Progress
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Internet-Driven Acceleration 1982: ARPAnet unified networks TCP/IP protocol set established Average Internet Speed: 300bps
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Internet-Driven Acceleration 1992: 50 websites registered 1 Million hosts online Average Internet Speed: 14.4kbps
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Internet-Driven Acceleration 2002: 30 Million websites registered Explosion in bandwidth and Internet capabilities Average Internet Speed: 56KBps in early 2001 to over 256kbps by the end of 2002
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Internet-Driven Acceleration 2012: 367 Million websites registered Average Internet Speed: 2.3MBps.
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Landscape of the Current Digital World Who is online? 6.9 BILLION people online 44,8% are from Asian nations only 12% from North America
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Landscape of the Current Digital World Who is Online in the Philippines 30% of all Filipinos are online Largest volume of users is from age 10-20 (53%) age 20-30 are 43% of all users Internet cafe use is slowly declining as home use increases. 35% of all users are accessing at home. (Source: Yahoo-Nielsen 2011 Digital Philippines report)
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Landscape of the Current Digital World What are Filipinos doing online? 82% on Social Networking 80% using search tools 69% instant messaging 36% are sharing original work
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Impact of the Digital World on Education
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Logical Marriage of Digital World and Education Internet is built for enhanced communication and sharing knowledge Universities are in the business of communicating knowledge Digital solutions: Increase learning avenues Provide better, up-to-date material Eliminate instructor fatigue Interconnect campuses
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Impact of the Digital World on Education Uses of digital tools for education Powerpoint Presentations Digital Whiteboards Internet based research Videoconferencing Public blogs Video sharing SO MUCH MORE!
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How Schools Can Go Digital
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E-Books More affordable for universities and students Increase information penetration leading to increased passing rates Gives university more control over quality Accessibility Keep texts updated
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How Schools Can Go Digital Tablets & E-Books in a Photography Course
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How Schools Can Go Digital Tablet PCs fully integrated as of 2008
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How Schools Can Go Digital E-Learning Virtual Blackboards Video Streaming Videoconferencing Virtual Campuses
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How Schools Can Go Digital E-Learning Websites and Blackboard Services Integrate course materials Provide essential files Let coursework be completed remotely Open up classrooms Open up schedules
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How Schools Can Go Digital E-Learning Websites and Blackboard Services
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How Schools Can Go Digital E-Learning Video Streaming Provide ALL courses at ALL campuses Consistent Quality Provide educational opportunities to new people and places Real-time interaction
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How Schools Can Go Digital E-Learning Videoconferencing Higher quality presentation Ideal for addressing larger groups Give multiple lectures at once Live real-time communication
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How Schools Can Go Digital E-Learning Virtual Campuses
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How Schools Can Go Digital E-Marketing Virtual Campus Tours Future Students Communities Facebook Places Share content Free School Stuff online IMPORTANT: Connect with PEOPLE Dont talk DOWN
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Social Networking Revolution 500 Million users on Twitter 830 Million users on Facebook
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Top Universities Have Learned to Integrate Social Networking Revolution
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Virtual Office Hours Integrated Social Network Keep things professional Learn the Voice Keep it active
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BEYOND The Next 30 Years???
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