Download presentation
Presentation is loading. Please wait.
1
ECE 434 Advanced Digital System L13
Electrical and Computer Engineering University of Western Ontario
2
Review: Block Diagram of a Binary Multiplier
Ad – add signal // adder outputs are stored into the ACC Sh – shift signal // shift all 9 bits to right Ld – load signal // load multiplier into the 4 lower bits of the ACC and clear the upper 5 bits 15/11/2018
3
Review: State Graph for Binary Multiplier
15/11/2018
4
Review: Multiplier Control with Counter (cont’d)
Increment counter each time a shift signal is generated Generate K after n-1 shifts occured 15/11/2018
5
Review: Array Multiplier
What do we need to realize Array Multiplier? AND gates = ? FA = ? HA = ? 15/11/2018
6
Review: Array Multiplier (cont’d)
15/11/2018
7
Review: Multiplication of Signed Binary Numbers
How to multiply signed binary numbers? Procedure Complement the multiplier if negative Complement the multiplicand if negative Multiply two positive binary numbers Complement the product if it should be negative Simple but requires more hardware and time than other available methods 15/11/2018
8
Review: Multiplication of Signed Binary Numbers
Four cases Multiplicand is positive, multiplier is positive Multiplicand is negative, multiplier is positive Multiplicand is positive, multiplier is negative Multiplier is negative, multiplicand is negative Examples 0111 x 0101 = ? 1101 x 0101 = ? 0101 x 1101 = ? 1011 x 1101 = ? Preserve the sign of the partial product at each step If multiplier is negative, complement the multiplicand before adding it in at the last step 15/11/2018
9
Review: 2’s Complement Multiplier
15/11/2018
10
State Graph for 2’s Complement Multiplier
15/11/2018
11
Faster Multiplier Move wires from the adder outputs one position to the right => add and shift can occur at the same clock cycle 15/11/2018
12
State Graph for Faster Multiplier
15/11/2018
13
Behavioral Model for Faster Multiplier
15/11/2018
14
Behavioral Model for Faster Multiplier
15/11/2018
15
Command File and Simulation
15/11/2018
16
Test Bench for Signed Multiplier
15/11/2018
17
Digital design with SM Charts
State graphs used to describe state machines controlling a digital system Alternative: use state machine flowchart 15/11/2018
18
State Machine Charts SM chart or ASM (Algorithmic State Machine) chart
Easier to understand the operation of digital system by examining of the SM chart instead of equivalent state graph SM chart leads directly to hardware realization 15/11/2018
19
Components of SM charts
15/11/2018
20
SM chart is constructed from SM blocks
State S1 is entered => Z1 and Z2 become 1 if X1=0 Z3 and Z4 become 1 if X1=1 and X3=0 Z5 become 1 15/11/2018
21
Equivalent SM Blocks 15/11/2018
22
Equivalent SM Charts for Comb Networks
15/11/2018
23
Block with Feedback 15/11/2018
24
Equivalent SM Blocks 15/11/2018
25
Converting a State Graph to an SM Chart
15/11/2018
26
Derivation of SM Charts
Binary Multiplier Dice Game 15/11/2018
27
SM Chart for Binary Multiplier
15/11/2018
28
VHDL for Multiplier SM Chart (I)
15/11/2018
29
VHDL for Multiplier SM Chart (II)
15/11/2018
30
Electronic Dice Game Block diagram
1. Two counters simulate the roll of dice (1-6); sum of two counters is in range of 2-12 2. Reset – initiate new game 3. Rb – roll button; when the roll button is pressed the counters count at high speed; when the button is released, the values of counters are displayed and game can proceed. 15/11/2018
31
Electronic Dice Game - Description
First roll player wins if the sum is 7 or 11 player loses if the sum is 2, 3 or 12 otherwise, the sum obtained in the first roll is referred as a point, and player must roll the dice again Second roll (or subsequent roll) player wins if the sum equals the point player loses if the sum is 7 otherwise, player rolls again until she/he finally wins or loses 15/11/2018
32
Flowchart for Dice Game
15/11/2018
33
Control Network for Dice Game
Input signals to the control network D7 – 1 if the sum of the dice is 1 D711 – (7 or 11) D2312 – (2, 3, 12) Eq – 1 if the sum equals the number stored in the point register Rb – 1 when the roll button is pressed Reset – 1 when the reset button is pressed Output from the control network Roll=1 – enables the dice counters Sp=1 – sum is stored in the point register Win=1 – turns on win light Lose=1 – turns on lose light 15/11/2018
34
SM Chart for Dice Game 15/11/2018
35
State Graph for Dice Game
15/11/2018
36
Behavioral Model for Dice Game (1)
15/11/2018
37
Behavioral Model for Dice Game (2)
15/11/2018
38
To Do Read chapters 4.1, 4.2, 4.3 Do homework #4 15/11/2018
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.