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Seven half-day sessions from October - May

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Presentation on theme: "Seven half-day sessions from October - May"— Presentation transcript:

1 District 26: Computer Science & Technology Professional Learning Series
Seven half-day sessions from October - May One Computer Science teacher, plus one content teacher

2 “Equity and Excellence” Initiative
All students should learn… Critical Thinking and Problem Solving Collaboration Computational Thinking To Create with Technology The Engineering Design Process About the Design and Functionality of the Technology We Use Daily Computer Science is about content-agnostic knowledge: Algorithms Sequencing Conditionals Loops Abstraction Data Logic Syntax All students will receive at least one meaningful unit of computer science per year.

3 Participant Outcomes Increase level of comfort with Computer Science (CS) core topics and skills (3.92/5) Build out at least 6 interdisciplinary units and/or performance tasks aligned to the D26 Digital Literacy/Computer Science Sequence and the CCLS (Most built 4-5) Identify final products and methods of assessment to determine if students have mastered the CS topic or skill, along with the content area standard being assessed (4.13/5) Demonstrate the connection between Computer Science teaching and the Danielson Framework (4.04/5) Demonstrating what CS looks like on a high school level and beyond, and how it will continue to be beneficial (3.79/5) Generate a school-wide level event and beyond: Hackathons, Hour of Code, STEM Family Fun Night, Computer Science for All Week and more… (100% at least sharing within their school community)

4 Participant Expectations
Each school was given the opportunity to develop a unit and/or performance task that combined Computer Science principles with other content work. Teachers reported implementing an average of 4-5 of these units or tasks over the year. Each session, teachers took turns sharing their progress with their peers. Their work can be found in our shared Google Drive Folder. Also here: goo.gl/sFjEcz

5 Participant Work View participant and student learning in action here:
· P.S. 26: Website to student work that was created through our CS Professional Learning Series. One example shows how students explained their science experiments by coding the process in Scratch. · P.S. 31: Article on how one of our SEP, Jr. schools is creating transdisciplinary learning experiences. · P.S./I.S. 178: Student Scratch video of a collaborative Math/CS task that was designed between 4 teachers across two schools as part of our CS Professional Learning Series.

6 Supporting Your School with CS
Consider how to provide continued planning time for technology teachers and content area teachers to co-plan integrated units Encourage your staff to build a cohesive plan for teaching Computer Science with your students, using our District 26 Technology Framework as a guide Plan and host Computer Science Awareness events for families, including Hour of Code activities in December, as well as providing information to families on your school’s website or social media Seek out opportunities for continued professional learning opportunities for yourself and staff members; STEM Institute, Code.org free workshops, FSC offerings, and more!

7 Revised D26 Framework Revised to create coherent sequences of learning in Digital Literacy: Typing Word Processing Spreadsheets Presentations Internet Local file management Cloud-based productivity Multimedia Editing Revised to create coherent sequences of learning in Computer Science: Algorithms Loops Sequencing Conditionals Data visualization Block-based programming Text-based programming Web Design Content was revised to be program-neutral, with suggested programs along the side (for example, you could use a variety of platforms to teach word processing, or web design). Suggestions for Code.org courses depend on what has previously been done, and include suggestions for remediation or catching up.

8 Digital Literacy Skills Computer Science Skills
By the end of . . . Digital Literacy Skills Computer Science Skills Some Suggested Programs Kindergarten Proper usage of computer equipment and mouse skills, basic word processing skills and keyboarding Algorithms, sequencing Code.org Course 1, Word, Foos, Code-a-pillar, Robot Mouse, Tynker, Dash First Grade Word processing skills and keyboarding, uses of different programs (Internet, Word, Paint), internet safety Algorithms, loops, debugging Code.org Course 1 or 2, Scratch for art, Word, KIBO (Kinder Lab Robotics), Tynker, Kodables Second Grade Strengthen word processing skills and keyboarding, Intro to multimedia presentations, internet search strategies Block-based programming, algorithms, conditionals, pair programming Code.org Course 2 or 3, Continue to grow Scratch usage, Word, PowerPoint, Google Third Grade Multimedia presentations and keyboarding technique, local file management, intro to spreadsheet software Block-based programming, algorithms, nested loops and conditionals, gathering and describing with data Code.org Course 2 - 4, Scratch, PowerPoint, Using Excel to create algorithms/Pixel Art Fourth Grade Strengthen multimedia presentations, spreadsheet software, shared file management systems (cloud-based), internet searching and citation Block-based programming, algorithms, remixing, visualizing data Code.org Course 3/4/accelerated, Scratch, PowerPoint, Excel, Google Apps for EDU, Internet Superheroes (Heromachine.com) Fifth Grade Strengthen spreadsheet software, complete keyboarding proficiency, mastery of different platforms for productivity (Microsoft, Apple, Google) Block/text-based programming, analyzing algorithms, selecting data visualizations based on need, physical internet Code.org Course 4/accelerated, Scratch, Excel, Code Combat, Pencil Code Sixth Grade Intro to multimedia editing (videos, audio files, digital images, web sites), cloud-based collaboration and internet research and citing sources, online behavior Applications in content areas (algorithms, data), long term iterative project (game design), computer science history, text-based programming, web design and development (wireframing, html), robotics iMovie, PhotoShop, Audacity, Vidcode, Photo editing (Pixlr.com, Gimp 2.8), CodeHS.org, Python/JavaScript, Scratch, GameStar Mechanic, Thimble Seventh Grade/ Eighth Grade Mastery of multimedia editing, evaluating online sources Application in content areas (algorithms, data), long term iterative project, text-based programming, web design and development (css, javascript), robotics Notepad ++, CodePen, CodeAcademy, Codesters.com, Sketch up CAD, Advanced Photo Shop, Bootstrap, Star Logo Nova, Python/JavaScript

9 Participants See the list of who participated from your school here.


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