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Published byNyah Lomas Modified over 10 years ago
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Presented by Group 4 (Lesti, Suci, Wita, and Wahyu)
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E-learning future potency in Indonesia E-learning application due to a learning medium, process and the variables E-learning concept (definition, purpose and benefit)
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One of definitions of E-learning: learning at the distance that uses computer technology (usually internet) (Henderson, 2003)
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Conventional learning: face to face interaction, definite time and certain place, and costly E-learning: more efficient, practice, and flexible * Solution: blended learning
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To increase students learning opportunity and flexibility. To enhance general quality. To develop skill and competence. To meet various learning styles or need. To improve learning cost effectiveness.
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3. Benefit Convenience and flexibility More effective and efficient learning experience and opportunity. Dynamics and qualified education system
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Divided into: 1. As a medium, need a web E-learning model is used as medium or technology. The use of such a technology is influenced by institution, education program and management. 2. As a process E-learning has several differences to conventional learning. The differences are influenced by method and quality of interaction between teacher and students.
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Key success appropriate pedagogy and qualified human resources OR technology and the users 4 components absolutely exist: 1. Technoware (tools, electronic devices, machines, etc) 2. Humanware (quality to maintain technoware) 3. Orgaware (supporting institutions) 4. Infoware (utilization or method that function to provide accurate information)
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Take action soon or left behind Determine design and plan of E- learning Train educators Prepare hardware and software
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Thank You
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