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Collaborative Tele-directing
Judith Donath, Dana Spiegel, Matt Lee, Kelly Dobson Sociable Media Group, MIT Media Laboratory Ken Goldberg UC Berkeley
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Collaborative Tele-direction
Allows a geographically distributed group of people to collaboratively control a shared, remote resource. April 4, 2001 CHI 2001
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Example Application: Tele-acting
A distributed group of people directs an instrumented person to interact with a remote environment through the remote human agent. April 4, 2001 CHI 2001
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A Tele-direction Interface
Participants can: Communicate with each other Follow the action Easily create and vote for goals The Requirements of a Tele-direction Interface Purpose of interface is to mediate among directors’ individual goals and to deliver a single direction to the Actor April 4, 2001 CHI 2001
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The Directing Community
• Graphical Chat environment • Each person is a colored square • Live video and audio onscreen • Create community around live broadcast April 4, 2001 CHI 2001
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Setting Goals and Voting
Periodic Voting Sessions with and Economy Community based solution for making decisions about what remote agent should do • Video freezes when vote is in session • Votes are timed so they can provide timely direction to Actor • Goals are created by Directors, and are tied to a location on the Actor’s broadcast • Directors can vote for goals by moving onto a circle • Goal reports how many votes it has with rings • Directors can change vote interactively until vote is finished • Community can see which goals are the most or least popular in real-time • Assistant relays winning goal information to Actor • Vote frequency and occurrence is very application specific Allow community to effect what they see Can have other economies beyond the free one implemented here • Costs for creating goals and voting • Rewards for gathering support and winning votes April 4, 2001 CHI 2001
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Applications April 4, 2001 CHI 2001 Tele-direction
• intention is as an art and entertainment piece • ramifications for tele-robotics • remote collaboration and presence using a human agent Mars Lander • collaborative robotic control • democratic scheme for what gets done Tele-education • similar to Tele-direction, but Actor is not instrumented • help problems with conference style lectures where most interesting questions aren’t asked: the most interesting and popular questions are automatically filtered to the top Collaborative Gaming • different interface issues with specifying and choosing goals • chess can become a much more interesting community game • people peering over your shoulder now have a say April 4, 2001 CHI 2001
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Collaborative Gaming Different process for creating goals
Different time-course for voting Different level of interaction Different interface issues with specifying and choosing goals Chess can become a much more interesting community game People peering over your shoulder now have a say Specialized Experts (good opener, bad closer) Novices learn by example and discussion !!!Support for longer term goals and for conversation history April 4, 2001 CHI 2001
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Implementation Collaboration Server Video Server Director’s Client
Java-based server supports generic TeleAction environments Video Server Re-broadcasts Actor’s live A/V stream to Directors Director’s Client Java-based application uses QuickTime to receive Actor’s broadcast Sends and receives chat and vote information to Collaboration Server Actor Laptop in backpack broadcasts live QuickTime A/V stream to Video Server Goals are delivered via an arm-mounted LCD panel Goals are also shown on chest, so other people can know what’s going on April 4, 2001 CHI 2001
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April 4, 2001 CHI 2001
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