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Charles Romans & Hannah Scates Kettler
3D Modeling Charles Romans & Hannah Scates Kettler
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What is 3D modeling?
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What is 3D Studio Max?
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Why is 3D modeling useful?
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Basics of 3D modeling : Terminology
Primitive Shapes Faces Vertex Edge (Edge Loops)
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Methods and Techniques
Polygons Subdivision Extrude Spline NURBS
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Project Managment Project Folders Scene Explorer Layers
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Scene Staging and Rendering
Materials Lighting Mental Ray Renderer
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Beyond 3D modeling Proof of concept 3D printing 3D Scanning
Public Relations + The UI Art Building Virtual and Augmented Reality
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