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Acknowledgement: some content and figures by Brian Curless
Overview of 3D Scanners Acknowledgement: some content and figures by Brian Curless
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3D Data Types Point Data Volumetric Data Surface Data
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3D Data Types: Point Data
“Point clouds” Advantage: simplest data type Disadvantage: no information on adjacency / connectivity
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3D Data Types: Volumetric Data
Regularly-spaced grid in (x,y,z): “voxels” For each grid cell, store Occupancy (binary: occupied / empty) Density Other properties Popular in medical imaging CAT scans MRI
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3D Data Types: Volumetric Data
Advantages: Can “see inside” an object Uniform sampling: simpler algorithms Disadvantages: Lots of data Wastes space if only storing a surface Most “vision” sensors / algorithms return point or surface data
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3D Data Types: Surface Data
Polyhedral Piecewise planar Polygons connected together Most popular: “triangle meshes” Smooth Higher-order (quadratic, cubic, etc.) curves Bézier patches, splines, NURBS, subdivision surfaces, etc.
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3D Data Types: Surface Data
Advantages: Usually corresponds to what we see Usually returned by vision sensors / algorithms Disadvantages: How to find “surface” for translucent objects? Parameterization often non-uniform Non-topology-preserving algorithms difficult
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3D Data Types: Surface Data
Implicit surfaces (cf. parametric) Zero set of a 3D function Usually regularly sampled (voxel grid) Advantage: easy to write algorithms that change topology Disadvantage: wasted space, time
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2½-D Data Image: stores an intensity / color along each of a set of regularly-spaced rays in space Range image: stores a depth along each of a set of regularly-spaced rays in space Not a complete 3D description: does not store objects occluded (from some viewpoint) View-dependent scene description
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2½-D Data This is what most sensors / algorithms really return
Advantages Uniform parameterization Adjacency / connectivity information Disadvantages Does not represent entire object View dependent
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2½-D Data Range images Range surfaces Depth images Depth maps
Height fields 2½-D images Surface profiles xyz maps …
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Related Fields Computer Vision Metrology Passive range sensing
Rarely construct complete, accurate models Application: recognition Metrology Main goal: absolute accuracy High precision, provable errors more important than scanning speed, complete coverage Applications: industrial inspection, quality control, as-built models
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Related Fields Computer Graphics Often want complete model
Low noise, geometrically consistent model more important than absolute accuracy Application: animated CG characters
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Terminology Range acquisition, shape acquisition, rangefinding, range scanning, 3D scanning Alignment, registration Surface reconstruction, 3D scan merging, scan integration, surface extraction 3D model acquisition
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Range Acquisition Taxonomy
Mechanical (CMM, jointed arm) Inertial (gyroscope, accelerometer) Contact Ultrasonic trackers Magnetic trackers Industrial CT Range acquisition Transmissive Ultrasound MRI Radar Non-optical Sonar Reflective Optical
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Range Acquisition Taxonomy
Shape from X: stereo motion shading texture focus defocus Passive Optical methods Active variants of passive methods Stereo w. projected texture Active depth from defocus Photometric stereo Active Time of flight Triangulation
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Faro Arm – Faro Technologies, Inc.
Touch Probes Jointed arms with angular encoders Return position, orientation of tip Faro Arm – Faro Technologies, Inc.
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Optical Range Acquisition Methods
Advantages: Non-contact Safe Usually inexpensive Usually fast Disadvantages: Sensitive to transparency Confused by specularity and interreflection Texture (helps some methods, hurts others)
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Stereo Find feature in one image, search along epipolar line in other image for correspondence
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Stereo Advantages: Disadvantages:
Passive Cheap hardware (2 cameras) Easy to accommodate motion Intuitive analogue to human vision Disadvantages: Only acquire good data at “features” Sparse, relatively noisy data (correspondence is hard) Bad around silhouettes Confused by non-diffuse surfaces Variant: multibaseline stereo to reduce ambiguity
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Why More Than 2 Views? Baseline Too short – low accuracy
Too long – matching becomes hard
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Why More Than 2 Views? Ambiguity with 2 views Camera 1 Camera 2
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Multibaseline Stereo [Okutami & Kanade]
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Shape from Motion “Limiting case” of multibaseline stereo
Track a feature in a video sequence For n frames and f features, have 2nf knowns, 6n+3f unknowns
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Shape from Motion Advantages: Disadvantages:
Feature tracking easier than correspondence in far-away views Mathematically more stable (large baseline) Disadvantages: Does not accommodate object motion Still problems in areas of low texture, in non-diffuse regions, and around silhouettes
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Shape from Shading Given: image of surface with known, constant reflectance under known point light Estimate normals, integrate to find surface Problem: ambiguity
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Shape from Shading Advantages: Disadvantages:
Single image No correspondences Analogue in human vision Disadvantages: Mathematically unstable Can’t have texture “Photometric stereo” (active method) more practical than passive version
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Shape from Texture Mathematically similar to shape from shading, but uses stretch and shrink of a (regular) texture
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Shape from Texture Analogue to human vision
Same disadvantages as shape from shading
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Shape from Focus and Defocus
Shape from focus: at which focus setting is a given image region sharpest? Shape from defocus: how out-of-focus is each image region? Passive versions rarely used Active depth from defocus can be made practical
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Active Optical Methods
Advantages: Usually can get dense data Usually much more robust and accurate than passive techniques Disadvantages: Introduces light into scene (distracting, etc.) Not motivated by human vision
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Active Variants of Passive Techniques
Regular stereo with projected texture Provides features for correspondence Active depth from defocus Known pattern helps to estimate defocus Photometric stereo Shape from shading with multiple known lights
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Pulsed Time of Flight Basic idea: send out pulse of light (usually laser), time how long it takes to return
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Pulsed Time of Flight Advantages: Disadvantages:
Large working volume (up to 100 m.) Disadvantages: Not-so-great accuracy (at best ~5 mm.) Requires getting timing to ~30 picoseconds Does not scale with working volume Often used for scanning buildings, rooms, archeological sites, etc.
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AM Modulation Time of Flight
Modulate a laser at frequencym , it returns with a phase shift Note the ambiguity in the measured phase! Range ambiguity of 1/2mn
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AM Modulation Time of Flight
Accuracy / working volume tradeoff (e.g., noise ~ 1/500 working volume) In practice, often used for room-sized environments (cheaper, more accurate than pulsed time of flight)
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Triangulation
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Triangulation: Moving the Camera and Illumination
Moving independently leads to problems with focus, resolution Most scanners mount camera and light source rigidly, move them as a unit
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Triangulation: Moving the Camera and Illumination
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Triangulation: Moving the Camera and Illumination
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Triangulation: Extending to 3D
Possibility #1: add another mirror (flying spot) Possibility #2: project a stripe, not a dot Laser Object Camera
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Triangulation Scanner Issues
Accuracy proportional to working volume (typical is ~1000:1) Scales down to small working volume (e.g. 5 cm. working volume, 50 m. accuracy) Does not scale up (baseline too large…) Two-line-of-sight problem (shadowing from either camera or laser) Triangulation angle: non-uniform resolution if too small, shadowing if too big (useful range: 15-30)
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Triangulation Scanner Issues
Material properties (dark, specular) Subsurface scattering Laser speckle Edge curl Texture embossing
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Multi-Stripe Triangulation
To go faster, project multiple stripes But which stripe is which? Answer #1: assume surface continuity
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Multi-Stripe Triangulation
To go faster, project multiple stripes But which stripe is which? Answer #2: colored stripes (or dots)
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Multi-Stripe Triangulation
To go faster, project multiple stripes But which stripe is which? Answer #3: time-coded stripes
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Time-Coded Light Patterns
Assign each stripe a unique illumination code over time [Posdamer 82] Time Space
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