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Published byAmbrose Gilmore Modified over 6 years ago
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Year 10: IT Applications Pathway Subject(s): VCE IT Computing, VCE Systems Technology Possible Partner Subject(s): IT Programming, Materials & Systems
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Course Outline Assessment
This course is designed to immerse students in digital technologies through eSports. Students will develop their capacity as an eSports team, run Live Video Streams covering events including eSports, and develop webservers to host student developed content. Assessment The course is assessed on three areas: Digital Systems, the understanding of how software and hardware combine to move, secure and store data. Data and Information, being able to use analysis techniques to analyse and process data into meaningful information.
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eSports, Teamwork and Collaboration
Topics Covered eSports, Teamwork and Collaboration You’ll be plunged into the international community of eSports, analysing the evolution of sports into a truly global platform. You will engage in various role, including competitor, coach, commentator, and technical roles to broaden your understanding of how IT is used in the 21st century. Server Development You will install the operating system, secure and configure a webserver. This webserver will be used to collaborate with your class; to showcase your project work; to promote your eSports team, and to engage with the global community.
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Topics continued… Live Video Streaming and Content Management
Security and Professionalism on the Internet You will secure your servers, setting up content moderation, processes against spammers and implement defences from hackers. Live Video Streaming and Content Management You will develop your technical, production, and presentation skills in the development of live streaming content. You’ll have the opportunity to experience roles including: mixing content, production, configuring capture devices and servers, hosting, and interviewing.
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