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Refining our Animations

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Presentation on theme: "Refining our Animations"— Presentation transcript:

1 Refining our Animations
Parameters and Editing Copyright © Curt Hill

2 Standard Methods We have already seen these
Almost every object have the following: move, turn, roll, resize say, think, playSound move to, move toward, move awayfrom orient to, turn to face, point at, set pose move at speed, turn at speed These give us ability to make things more interesting Copyright © Curt Hill

3 Say Method Each built in method has its own set of parameters
Say will give a word balloon with some contents Next four screens calls Say method for the stingray Copyright © Curt Hill

4 Copyright © Curt Hill

5 Copyright © Curt Hill

6 Copyright © Curt Hill

7 Copyright © Curt Hill

8 User-defined methods On the last slide, the stingray had a method that some do not: wag tail This is a user defined method Notice the edit button next to it Comes standard with this object but not all Lilfish also has a waggle method We will be see how to define these ourselves in a subsequent presentation Copyright © Curt Hill

9 Parameters Method calls sometimes need parameters
Move requires two: direction and distance There are only six directions There are infinite distances, but only the common ones are suggested The next screen shows a drag in process Copyright © Curt Hill

10 Copyright © Curt Hill

11 Numbers The most common numbers are on the previous list
Other allows any number to be entered with a calculator interface You may click keys or just type in the number with decimal point Copyright © Curt Hill

12 Copyright © Curt Hill

13 More… Many methods have a more… button Some of the others include
These contain optional parameters Some of the others include Style As seen by Duration Copyright © Curt Hill

14 Copyright © Curt Hill

15 Editing Once a statement is in place it may be changed
The left hand portion of the line has a slightly different texture Right clicking on this gives several options: Make copy – duplicate Delete – remove Disable – leave there but do not execute You may also drag it with this handle Copyright © Curt Hill

16 Copyright © Curt Hill

17 Composite Objects When an object is drug into use Alice tells you how many moving parts there are Each of these is an object They may move somewhat independently Generally a move is not used This would cause the part to move away from main actor These have a + in object tree Copyright © Curt Hill

18 Copyright © Curt Hill

19 Heirarchical Object The plus may be clicked on to show the components
Some of these may be objects containing objects Bigfish contains: Head, tailstem These contain other objects Topfin, rightfin, leftfin Single objects Copyright © Curt Hill

20 Copyright © Curt Hill

21 Bigfish’s jaw It has its own methods
Turning it forward would open the mouth Turning it backward closes In both cases use a small rotation Most other actions could look painful Copyright © Curt Hill

22 Do In Order Many of the things we have done happen simultaneously
A move and turn together look OK Others do not Some actions cancel each other Opening and closing the jaw Turning left and right A Do in order helps this Setting duration may also be needed Copyright © Curt Hill

23 Do in Order Another container
This forces actions to be performed sequentially Use Do Together to do things simultaneously and Do in Order to do things sequentially Any of the containers may be in another A Do in Order could be inside a Do Together Copyright © Curt Hill

24 Moving Pieces Problem: When we move an actor it looks like a statue being moved Quite un-natural The solution: cause sub-objects to move as well Lets make a tail flap Copyright © Curt Hill

25 Open Sub-Object Copyright © Curt Hill

26 Add Do In Order Copyright © Curt Hill

27 Turns Copyright © Curt Hill

28 Still a Problem The tail wags after the fish stops
The solution is to make sure that the durations match The duration is part of the more… part of the method call By default most actions last one second We need the tail wag to in total take one second Copyright © Curt Hill

29 Duration Copyright © Curt Hill

30 Now Set Copyright © Curt Hill

31 Typical Movie A typical unit in a movie may be ½ to 2 seconds
In this unit all things happen simultaneously A movie then becomes a sequence of Do Togethers Each one propels things forward some number of seconds Copyright © Curt Hill

32 Exercise Make your scene more interesting
Make parts of the actors move in a way that is complementary Put in a say or think Copyright © Curt Hill


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